Refactored actions, 'cast a spell' task now works
This commit is contained in:
@@ -37,15 +37,15 @@ export default {
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methods: {
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rest(){
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this.loading = true;
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const emptyProp = {
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_id: this.creatureId,
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root: { id: this.creatureId },
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};
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doAction(emptyProp, this.$store, `rest-btn-${this.type}`, {
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subtaskFn: 'reset',
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prop: emptyProp,
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targetIds: [this.creatureId],
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eventName: this.type,
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doAction({
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creatureId: this.creatureId,
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$store: this.$store,
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elementId: `rest-btn-${this.type}`,
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task: {
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subtaskFn: 'reset',
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targetIds: [this.creatureId],
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eventName: this.type,
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},
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}).catch(e => {
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console.error(e);
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}).finally(() => {
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@@ -41,38 +41,6 @@
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</div>
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</div>
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</div>
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<v-card-actions>
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<v-btn
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text
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@click="cancel"
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>
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Cancel
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</v-btn>
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<v-spacer slot="actions" />
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<v-btn
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v-show="!actionDone"
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text
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:disabled="!userInputReady || !resumeActionFn"
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@click="stepAction"
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>
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Step
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</v-btn>
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<v-btn
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v-if="actionDone"
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text
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@click="finishAction"
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>
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{{ 'Apply Results' }}
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</v-btn>
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<v-btn
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v-else
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text
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:disabled="actionBusy"
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@click="startAction"
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>
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{{ 'Start' }}
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</v-btn>
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</v-card-actions>
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</div>
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</template>
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@@ -88,6 +56,7 @@ import EngineActions from '/imports/api/engine/action/EngineActions';
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import LogContent from '/imports/client/ui/log/LogContent.vue';
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//import RollInput from '/imports/client/ui/creature/actions/input/RollInput.vue';
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import TargetsInput from '/imports/client/ui/creature/actions/input/TargetsInput.vue';
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import CastSpellInput from '/imports/client/ui/creature/actions/input/CastSpellInput.vue';
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export default {
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components: {
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@@ -98,6 +67,7 @@ export default {
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LogContent,
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//RollInput,
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TargetsInput,
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CastSpellInput,
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},
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props: {
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actionId: {
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@@ -161,7 +131,7 @@ export default {
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taskCount: undefined,
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};
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applyAction(
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this.actionResult, this, { simulate: true, stepThrough, task: this.task}
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this.actionResult, this, { simulate: true, stepThrough}
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).then(() => {
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this.actionDone = true;
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// If we aren't stepping through close the dialog and apply the action
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@@ -194,6 +164,7 @@ export default {
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this.activeInput = undefined;
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this.activeInputParams = {};
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this.userInputReady = false;
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console.log({savedInput})
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resolve(savedInput);
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}
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});
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@@ -248,6 +219,16 @@ export default {
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this.activeInput = 'check-input';
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return this.promiseInput();
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},
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async castSpell(suggestedParams) {
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this.userInput = suggestedParams;
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console.log(this.action);
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console.log(this.action.root);
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this.activeInputParams = {
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creatureId: this.action.creatureId,
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};
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this.activeInput = 'cast-spell-input';
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return this.promiseInput();
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},
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}
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};
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</script>
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@@ -6,32 +6,46 @@ import InputProvider from '/imports/api/engine/action/functions/userInput/InputP
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import applyAction from '/imports/api/engine/action/functions/applyAction';
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import { runAction } from '/imports/api/engine/action/methods/runAction';
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import getDeterministicDiceRoller from '/imports/api/engine/action/functions/userInput/getDeterministicDiceRoller';
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import { getSingleProperty } from '../../../../api/engine/loadCreatures';
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type BaseDoActionParams = {
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creatureId: string;
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$store: Store<any>;
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elementId: string;
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}
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type DoTaskParams = BaseDoActionParams & {
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task: Task;
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propId?: undefined;
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}
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type DoActionParams = BaseDoActionParams & {
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propId: string;
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task?: undefined;
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}
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/**
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* Apply an action on the client that first creates the action on both the client and server, then
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* simulates the action, opening the action dialog if necessary to get input from the user, saving
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* the decisions the user makes, then applying the action as a method call to the server with the
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* saved decisions, which will persist the action results.
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*
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* @param prop The property initializing the action, if no task is applied the property will be
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* applied as the starting point of the action
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* @param $store The Vuex store instance that has the dialog stack
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* @param elementId The element to animate the dialog from if a dialog needs to open
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* @param task The task to apply instead of applying the property itself
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*/
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export default async function doAction(
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prop: { _id: string, root: { id: string } },
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$store: Store<any>,
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elementId: string,
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task?: Task,
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) {
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export default async function doAction({ propId, creatureId, $store, elementId, task }: DoActionParams | DoTaskParams) {
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if (!task) {
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if (!propId) throw new Meteor.Error('no-prop-id', 'Either propId or task must be provided');
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task = {
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prop: getSingleProperty(creatureId, propId),
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targetIds: [],
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};
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}
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// Create the action
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const actionId = insertAction.call({
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action: {
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creatureId: prop.root.id,
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rootPropId: prop._id,
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creatureId,
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task,
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results: [],
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taskCount: 0,
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_decisions: [],
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}
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});
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@@ -45,9 +59,9 @@ export default async function doAction(
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// Either way, call the action method afterwards
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try {
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const finishedAction = await applyAction(
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action, getErrorOnInputRequestProvider(action._id), { simulate: true, task }
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action, getErrorOnInputRequestProvider(action._id), { simulate: true }
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);
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return callActionMethod(finishedAction, task);
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return callActionMethod(finishedAction);
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} catch (e) {
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if (e !== 'input-requested') throw e;
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return new Promise(resolve => {
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@@ -60,7 +74,7 @@ export default async function doAction(
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},
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callback(action: EngineAction) {
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if (!action) return;
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resolve(callActionMethod(action, task));
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resolve(callActionMethod(action));
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return elementId;
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},
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});
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@@ -68,10 +82,9 @@ export default async function doAction(
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}
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}
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const callActionMethod = (action: EngineAction, task?: Task) => {
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const callActionMethod = (action: EngineAction) => {
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if (!action._id) throw new Meteor.Error('type-error', 'Action must have and _id');
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//@ts-expect-error callAsync not defined in types
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return runAction.callAsync({ actionId: action._id, decisions: action._decisions, task });
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return runAction.callAsync({ actionId: action._id, decisions: action._decisions });
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}
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const throwInputRequestedError = () => {
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@@ -86,6 +99,7 @@ function getErrorOnInputRequestProvider(actionId) {
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choose: throwInputRequestedError,
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advantage: throwInputRequestedError,
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check: throwInputRequestedError,
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castSpell: throwInputRequestedError,
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}
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return errorOnInputRequest;
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}
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@@ -1,12 +0,0 @@
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/**
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* Apply an action on the client that first creates the action on both the client and server, then
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* simulates the action, opening the action dialog if necessary to get input from the user, saving
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* the decisions the user makes, then applying the action as a method call to the server with the
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* saved decisions, which will persist the action results.
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*/
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import Task from '/imports/api/engine/action/tasks/Task';
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export default function doClientAction(propIdOrTask: string | Task) {
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}
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400
app/imports/client/ui/creature/actions/input/CastSpellInput.vue
Normal file
400
app/imports/client/ui/creature/actions/input/CastSpellInput.vue
Normal file
@@ -0,0 +1,400 @@
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<template lang="html">
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<div>
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<text-field
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ref="focusFirst"
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label="Name"
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prepend-inner-icon="mdi-magnify"
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regular
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hide-details
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:value="searchValue"
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:error-messages="searchError"
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:debounce="200"
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@change="searchChanged"
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/>
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<v-menu
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v-model="filterMenuOpen"
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left
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:close-on-content-click="false"
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>
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<template #activator="{ on }">
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<v-btn
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icon
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:class="{'primary--text': filtersApplied}"
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v-on="on"
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>
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<v-icon>mdi-filter</v-icon>
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</v-btn>
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</template>
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<v-list>
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<v-list-item
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v-for="filter in booleanFilters"
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:key="filter.name"
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style="height: 52px;"
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>
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<v-checkbox
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v-model="filter.enabled"
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style="flex-grow: 0; margin-right: 8px;"
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/>
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<v-switch
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v-model="filter.value"
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:disabled="!filter.enabled"
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:label="filter.name"
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/>
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</v-list-item>
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<div class="layout">
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<v-btn
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text
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@click="clearBooleanFilters"
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>
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Clear
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</v-btn>
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<v-spacer />
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<v-btn
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text
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class="primary--text"
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@click="filterMenuOpen = false"
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>
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Done
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</v-btn>
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</div>
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</v-list>
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</v-menu>
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<split-list-layout>
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<template slot="left">
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<div
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key="slot-title"
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class="text-h6 my-3"
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>
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Slot
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</div>
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<v-list-item-group
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key="slot-list"
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v-model="selectedSlotId"
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>
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<v-list-item
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key="cantrip-dummy-slot"
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class="spell-slot-list-tile"
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:class="{ 'primary--text': selectedSlotId === 'no-slot' }"
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value="no-slot"
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:disabled="!canCastSpellWithSlot(selectedSpell, 'no-slot')"
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@click="selectedSlotId = 'no-slot'"
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>
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<v-list-item-content>
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<v-list-item-title>
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Cast without spell slot
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</v-list-item-title>
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</v-list-item-content>
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</v-list-item>
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<v-list-item
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key="ritual-dummy-slot"
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class="spell-slot-list-tile"
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:class="{ 'primary--text': selectedSlotId === 'ritual' }"
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value="ritual"
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:disabled="!canCastSpellWithSlot(selectedSpell, 'ritual')"
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@click="selectedSlotId = 'ritual'"
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>
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<v-list-item-content>
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<v-list-item-title>
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Cast as ritual
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</v-list-item-title>
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</v-list-item-content>
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</v-list-item>
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<spell-slot-list-tile
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v-for="spellSlot in spellSlots"
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:key="spellSlot._id"
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:model="spellSlot"
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:class="{ 'primary--text': selectedSlotId === spellSlot._id }"
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:value="spellSlot._id"
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:disabled="!canCastSpellWithSlot(selectedSpell, spellSlot._id, spellSlot)"
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hide-cast-button
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@click="selectedSlotId = spellSlot._id"
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/>
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</v-list-item-group>
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</template>
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<template slot="right">
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<div
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key="spell-title-right"
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class="text-h6 my-3"
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>
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Spell
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</div>
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<v-list-item-group
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key="slot-list-right"
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v-model="selectedSpellId"
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>
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<template v-for="spell in computedSpells">
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<v-subheader
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v-if="spell.isSubheader"
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:key="`${spell.level}-header`"
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class="item"
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>
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{{ spell.level === 0 ? 'Cantrips' : `Level ${spell.level}` }}
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</v-subheader>
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<spell-list-tile
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v-else
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:key="spell._id"
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hide-handle
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show-info-button
|
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:model="spell"
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:value="spell._id"
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:class="{ 'primary--text': selectedSpellId === spell._id }"
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:disabled="!canCastSpellWithSlot(spell, selectedSlotId, selectedSlot)"
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@show-info="spellDialog(spell._id)"
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/>
|
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</template>
|
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</v-list-item-group>
|
||||
</template>
|
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</split-list-layout>
|
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<v-btn
|
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text
|
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:disabled="!canCast"
|
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class="mx-2 px-4"
|
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color="primary"
|
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@click="cast"
|
||||
>
|
||||
Cast
|
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</v-btn>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="js">
|
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import SplitListLayout from '/imports/client/ui/properties/components/attributes/SplitListLayout.vue';
|
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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties';
|
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import spellsWithSubheaders from '/imports/client/ui/properties/components/spells/spellsWithSubheaders';
|
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import SpellSlotListTile from '/imports/client/ui/properties/components/attributes/SpellSlotListTile.vue';
|
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import SpellListTile from '/imports/client/ui/properties/components/spells/SpellListTile.vue';
|
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import { find } from 'lodash';
|
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import { getFilter } from '/imports/api/parenting/parentingFunctions';
|
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|
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const slotFilter = {
|
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type: 'attribute',
|
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attributeType: 'spellSlot',
|
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removed: { $ne: true },
|
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inactive: { $ne: true },
|
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overridden: { $ne: true },
|
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'spellSlotLevel.value': { $gte: 1 },
|
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};
|
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|
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export default {
|
||||
components: {
|
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SplitListLayout,
|
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SpellSlotListTile,
|
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SpellListTile,
|
||||
},
|
||||
props: {
|
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creatureId: {
|
||||
type: String,
|
||||
required: true,
|
||||
},
|
||||
slotId: {
|
||||
type: String,
|
||||
default: undefined,
|
||||
},
|
||||
value: {
|
||||
type: Object,
|
||||
required: true,
|
||||
},
|
||||
spellId: {
|
||||
type: String,
|
||||
default: undefined,
|
||||
},
|
||||
},
|
||||
data() {
|
||||
return {
|
||||
searchString: undefined,
|
||||
selectedSlotId: this.value.slotId,
|
||||
selectedSpellId: this.value.spellId,
|
||||
selectedSlot: undefined,
|
||||
selectedSpell: undefined,
|
||||
searchValue: undefined,
|
||||
searchError: undefined,
|
||||
filterMenuOpen: false,
|
||||
booleanFilters: {
|
||||
verbal: { name: 'Verbal', enabled: false, value: true },
|
||||
somatic: { name: 'Somatic', enabled: false, value: true },
|
||||
material: { name: 'Material', enabled: false, value: true },
|
||||
concentration: { name: 'Concentration', enabled: false, value: true },
|
||||
ritual: { name: 'Ritual', enabled: false, value: true },
|
||||
},
|
||||
}
|
||||
},
|
||||
computed: {
|
||||
computedSpells() {
|
||||
return spellsWithSubheaders(this.spells);
|
||||
},
|
||||
canCast() {
|
||||
if (!this.selectedSpell || !this.selectedSlotId) return false;
|
||||
return this.canCastSpellWithSlot(
|
||||
this.selectedSpell, this.selectedSlotId, this.selectedSlot
|
||||
);
|
||||
},
|
||||
filtersApplied() {
|
||||
for (let key in this.booleanFilters) {
|
||||
if (this.booleanFilters[key].enabled) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
},
|
||||
},
|
||||
watch: {
|
||||
selectedSpellId: {
|
||||
handler(spellId) {
|
||||
this.selectedSpell = CreatureProperties.findOne(spellId);
|
||||
this.$emit('input', { ...this.value, spellId });
|
||||
},
|
||||
immediate: true
|
||||
},
|
||||
selectedSpell: {
|
||||
handler(spell) {
|
||||
if (!spell) return;
|
||||
if (this.selectedSlotId && this.canCastSpellWithSlot(
|
||||
spell, this.selectedSlotId, this.selectedSlot
|
||||
)) return;
|
||||
if (
|
||||
(spell.level === 0 || spell.castWithoutSpellSlots)
|
||||
) {
|
||||
this.selectedSlotId = 'no-slot';
|
||||
} else {
|
||||
const newSlot = find(
|
||||
CreatureProperties.find({
|
||||
'ancestors.id': this.creatureId,
|
||||
...slotFilter
|
||||
}, {
|
||||
sort: { 'spellSlotLevel.value': 1, order: 1 },
|
||||
}).fetch(),
|
||||
slot => {
|
||||
return this.canCastSpellWithSlot(spell, slot._id, slot)
|
||||
}
|
||||
);
|
||||
if (newSlot) {
|
||||
this.selectedSlotId = newSlot._id;
|
||||
} else if (spell.ritual) {
|
||||
this.selectedSlotId = 'ritual';
|
||||
}
|
||||
}
|
||||
},
|
||||
immediate: true,
|
||||
},
|
||||
selectedSlotId: {
|
||||
handler(slotId) {
|
||||
this.selectedSlot = CreatureProperties.findOne(slotId);
|
||||
if (slotId === 'ritual') {
|
||||
this.$emit('input', { ...this.value, slotId: undefined, ritual: true });
|
||||
} else {
|
||||
this.$emit('input', { ...this.value, slotId, ritual: false });
|
||||
}
|
||||
},
|
||||
immediate: true
|
||||
},
|
||||
selectedSlot: {
|
||||
handler(slot) {
|
||||
if (!slot) return;
|
||||
if (!this.selectedSpell) return;
|
||||
if (this.selectedSpell.level > slot.spellSlotLevel.value) {
|
||||
this.selectedSpellId = undefined;
|
||||
}
|
||||
},
|
||||
immediate: true,
|
||||
},
|
||||
},
|
||||
mounted() {
|
||||
if (this.selectedSpellId) {
|
||||
this.$vuetify.goTo('.spell.v-list-item--active', { container: '.right' });
|
||||
}
|
||||
},
|
||||
methods: {
|
||||
clearBooleanFilters() {
|
||||
for (let key in this.booleanFilters) {
|
||||
this.booleanFilters[key].enabled = false;
|
||||
}
|
||||
},
|
||||
spellDialog(_id) {
|
||||
this.$store.commit('pushDialogStack', {
|
||||
component: 'creature-property-dialog',
|
||||
elementId: `spell-info-btn-${_id}`,
|
||||
data: { _id },
|
||||
});
|
||||
},
|
||||
searchChanged(val, ack) {
|
||||
this.searchValue = val;
|
||||
setTimeout(ack, 200);
|
||||
},
|
||||
canCastSpellWithSlot(spell, slotId, slot) {
|
||||
if (slot && !slot.value) return false;
|
||||
if (!spell) return true;
|
||||
if (!slotId) return true;
|
||||
if (
|
||||
spell.castWithoutSpellSlots &&
|
||||
spell.insufficientResources
|
||||
) return false;
|
||||
if (spell.ritual && slotId === 'ritual') return true;
|
||||
if (!spell.level || spell.castWithoutSpellSlots) {
|
||||
// Cantrips and no-slot spells
|
||||
return slotId && slotId === 'no-slot'
|
||||
} else {
|
||||
// Levelled spells
|
||||
return slotId !== 'no-slot' && slot && spell && (
|
||||
spell.level <= slot.spellSlotLevel.value
|
||||
);
|
||||
}
|
||||
},
|
||||
cast() {
|
||||
this.$emit('continue');
|
||||
}
|
||||
},
|
||||
meteor: {
|
||||
spells() {
|
||||
let filter = {
|
||||
...getFilter.descendantsOfRoot(this.creatureId),
|
||||
removed: { $ne: true },
|
||||
inactive: { $ne: true },
|
||||
$or: [
|
||||
{ prepared: true },
|
||||
{ alwaysPrepared: true },
|
||||
],
|
||||
};
|
||||
|
||||
// Apply the filters from the filter menu
|
||||
for (let key in this.booleanFilters) {
|
||||
if (this.booleanFilters[key].enabled) {
|
||||
let value = this.booleanFilters[key].value;
|
||||
if (key === 'material') {
|
||||
filter[key] = { $exists: this.booleanFilters[key].value };
|
||||
} else {
|
||||
filter[key] = value ? true : { $ne: true };
|
||||
}
|
||||
}
|
||||
}
|
||||
// Apply the search string to the name field
|
||||
if (this.searchValue) {
|
||||
filter.name = {
|
||||
$regex: this.searchValue.replace(/[-/\\^$*+?.()|[\]{}]/g, '\\$&'),
|
||||
$options: 'i'
|
||||
};
|
||||
}
|
||||
return CreatureProperties.find(filter, {
|
||||
sort: { left: 1 }
|
||||
});
|
||||
},
|
||||
spellSlots() {
|
||||
return CreatureProperties.find({
|
||||
'ancestors.id': this.creatureId,
|
||||
...slotFilter
|
||||
}, {
|
||||
sort: { 'spellSlotLevel.value': 1, order: 1 },
|
||||
});
|
||||
},
|
||||
},
|
||||
}
|
||||
</script>
|
||||
|
||||
<style lang="css" scoped>
|
||||
.v-list {
|
||||
flex-basis: 200px;
|
||||
}
|
||||
|
||||
.v-list.spells {
|
||||
flex-grow: 1;
|
||||
}
|
||||
</style>
|
||||
@@ -615,16 +615,20 @@ export default {
|
||||
incrementChange(_id, { type, value, ack }) {
|
||||
const model = CreatureProperties.findOne(_id);
|
||||
if (type === 'increment') value = -value;
|
||||
doAction(model, this.$store, model._id, {
|
||||
subtaskFn: 'damageProp',
|
||||
prop: model,
|
||||
targetIds: [model.root.id],
|
||||
params: {
|
||||
title: getPropertyTitle(model),
|
||||
operation: type,
|
||||
value,
|
||||
targetProp: model,
|
||||
}
|
||||
doAction({
|
||||
creatureId: model.root.id,
|
||||
$store: this.$store,
|
||||
elementId: `${model._id}-${type}`,
|
||||
task: {
|
||||
subtaskFn: 'damageProp',
|
||||
targetIds: [model.root.id],
|
||||
params: {
|
||||
title: getPropertyTitle(model),
|
||||
operation: type,
|
||||
value,
|
||||
targetProp: model,
|
||||
},
|
||||
},
|
||||
}).then(() =>{
|
||||
ack?.();
|
||||
}).catch((error) => {
|
||||
|
||||
@@ -180,16 +180,21 @@ export default {
|
||||
},
|
||||
damage({operation, value, ack}){
|
||||
const model = this.model;
|
||||
doAction(model, this.$store, model._id, {
|
||||
subtaskFn: 'damageProp',
|
||||
prop: model,
|
||||
targetIds: [model.root.id],
|
||||
params: {
|
||||
title: getPropertyTitle(model),
|
||||
operation: operation,
|
||||
value,
|
||||
targetProp: model,
|
||||
}
|
||||
doAction({
|
||||
creatureId: model.root.id,
|
||||
$store: this.$store,
|
||||
elementId: '??',
|
||||
task: {
|
||||
subtaskFn: 'damageProp',
|
||||
prop: model,
|
||||
targetIds: [model.root.id],
|
||||
params: {
|
||||
title: getPropertyTitle(model),
|
||||
operation: operation,
|
||||
value,
|
||||
targetProp: model,
|
||||
}
|
||||
},
|
||||
}).then(() =>{
|
||||
ack?.();
|
||||
}).catch((error) => {
|
||||
|
||||
Reference in New Issue
Block a user