Skills now correctly denormalise their passive bonus, conditional benefits, advantage, and fail effects
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@@ -43,11 +43,10 @@ function combineSkill(stat, aggregator, memo){
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let profBonusStat = memo.statsByVariableName['proficiencyBonus'];
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let profBonus = profBonusStat && profBonusStat.value;
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/** TODO level needs to be on the memo somewhere
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if (typeof profBonus !== "number"){
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profBonus = Math.floor(char.level / 4 + 1.75);
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if (typeof profBonus !== 'number' && memo.statsByVariableName['level']){
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let level = memo.statsByVariableName['level'].value;
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profBonus = Math.floor(level / 4 + 1.75);
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}
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*/
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// Multiply the proficiency bonus by the actual proficiency
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profBonus *= stat.proficiency;
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// Combine everything to get the final result
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@@ -55,8 +54,26 @@ function combineSkill(stat, aggregator, memo){
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if (result < aggregator.min) result = aggregator.min;
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if (result > aggregator.max) result = aggregator.max;
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result = Math.floor(result);
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if (stat.base > result) result = stat.base;
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if (aggregator.base > result) result = aggregator.base;
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stat.value = result;
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// Advantage/disadvantage
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if (aggregator.advantage && !aggregator.disadvantage){
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stat.advantage = 1;
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} else if (aggregator.disadvantage && !aggregator.advantage){
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stat.advantage = -1;
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} else {
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stat.advantage = 0;
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}
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// Passive bonus
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stat.passiveBonus = aggregator.passiveAdd;
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// conditional benefits
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stat.conditionalBenefits = aggregator.conditional;
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// Roll bonuses
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stat.rollBonus = aggregator.rollBonus;
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// Forced to fail
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stat.fail = aggregator.fail;
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// Rollbonus
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stat.rollBonuses = aggregator.rollBonus;
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}
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function combineDamageMultiplier(stat){
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