Got creature recomputation to do things in sheet
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@@ -19,9 +19,9 @@ export const recomputeCreature = new ValidatedMethod({
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}).validator(),
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run({charId}) {
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console.log(`recomputing ${charId}`)
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// Permission
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assertEditPermission(charId, this.userId);
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// Work, call this direcly if you are already in a method that has checked
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// for permission to edit a given character
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recomputeCreatureById(charId);
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@@ -85,7 +85,7 @@ export function recomputeCreatureById(charId){
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*/
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function writeCreature(char) {
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writeAttributes(char);
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writeCreatureProperties(char);
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writeSkills(char);
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writeDamageMultipliers(char);
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writeEffects(char);
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writeCreatureDoc(char);
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@@ -106,11 +106,11 @@ function writeCreatureDoc(char) {
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* Write all the attributes from the in-memory char object to the Attirbute docs
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*/
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function writeAttributes(char) {
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let bulkWriteOps = _.map(char.atts, (att, variableName) => {
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let bulkWriteOps = _.map(char.atts, (att, variableName) => {
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let op = {
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updateMany: {
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filter: {'ancestors.id': char.id, variableName},
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update: {$set: {
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update: {'$set': {
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value: att.result,
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}},
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}
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@@ -128,7 +128,10 @@ function writeAttributes(char) {
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});
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} else {
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_.each(bulkWriteOps, op => {
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CreatureProperties.update(op.updateMany.filter, op.updateMany.update, {multi: true});
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CreatureProperties.update(op.updateMany.filter, op.updateMany.update, {
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multi: true,
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selector: {type: 'attribute'}
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});
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});
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}
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}
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@@ -148,7 +151,7 @@ function writeEffects(char){
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});
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} else {
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_.each(bulkWriteOps, op => {
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CreatureProperties.update(op.updateOne.filter, op.updateOne.update);
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CreatureProperties.update(op.updateOne.filter, op.updateOne.update, {selector: {type: 'effect'}});
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});
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}
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}
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@@ -160,7 +163,7 @@ function writeEffects(char){
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* @param {type} char description
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* @returns {type} description
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*/
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function writeCreatureProperties(char) {
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function writeSkills(char) {
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let bulkWriteOps = _.map(char.skills, (skill, variableName) => {
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let op = {
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updateMany: {
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@@ -184,7 +187,10 @@ function writeCreatureProperties(char) {
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});
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} else {
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_.each(bulkWriteOps, op => {
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CreatureProperties.update(op.updateMany.filter, op.updateMany.update, {multi: true});
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CreatureProperties.update(op.updateMany.filter, op.updateMany.update, {
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multi: true,
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selector: {type: 'skill'},
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});
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});
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}
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}
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@@ -213,7 +219,10 @@ function writeDamageMultipliers(char) {
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});
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} else {
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_.each(bulkWriteOps, op => {
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CreatureProperties.update(op.updateMany.filter, op.updateMany.update, {multi: true});
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CreatureProperties.update(op.updateMany.filter, op.updateMany.update, {
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multi: true,
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selector: {type: 'damageMultiplier'},
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});
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});
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}
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}
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@@ -315,21 +324,23 @@ function buildCreature(charId){
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//TODO
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// Effects
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else if (prop.type === 'effect'){
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let storedEffect = {
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_id: effect._id,
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computed: false,
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result: 0,
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operation: prop.operation,
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calculation: prop.calculation,
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};
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if (char.atts[effect.stat]) {
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char.atts[effect.stat].effects.push(storedEffect);
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} else if (char.skills[effect.stat]) {
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char.skills[effect.stat].effects.push(storedEffect);
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} else if (char.dms[effect.stat]) {
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char.dms[effect.stat].effects.push(storedEffect);
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} else {
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char.otherEffects.push(storedEffect);
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for (let stat of prop.stats){
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let storedEffect = {
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_id: prop._id,
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computed: false,
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result: 0,
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operation: prop.operation,
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calculation: prop.calculation,
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};
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if (char.atts[stat]) {
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char.atts[stat].effects.push(storedEffect);
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} else if (char.skills[stat]) {
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char.skills[stat].effects.push(storedEffect);
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} else if (char.dms[stat]) {
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char.dms[stat].effects.push(storedEffect);
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} else {
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char.otherEffects.push(storedEffect);
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}
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}
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}
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// Proficiencies
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