Refactored creature methods to their own folders
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import BUILT_IN_TAGS from '/imports/constants/BUILT_IN_TAGS.js';
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export default function defaultCharacterProperties(creatureId){
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if (!creatureId) throw 'creatureId is required';
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const creatureRef = {collection: 'creatures', id: creatureId};
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let randomSrc = DDP.randomStream('defaultProperties');
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const inventoryId = randomSrc.id();
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const inventoryRef = {collection: 'creatureProperties', id: inventoryId};
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return [
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{
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type: 'propertySlot',
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name: 'Ruleset',
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description: 'Choose a starting point for your character, this will define the basic setup of your character sheet. Without a base, your sheet will be empty.',
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slotTags: ['base'],
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tags: [],
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quantityExpected: 1,
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hideWhenFull: true,
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spaceLeft: 1,
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totalFilled: 0,
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order: 0,
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parent: creatureRef,
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ancestors: [creatureRef],
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}, {
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_id: inventoryId,
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type: 'folder',
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name: 'Inventory',
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tags: [BUILT_IN_TAGS.inventory],
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order: 1,
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parent: creatureRef,
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ancestors: [creatureRef],
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}, {
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type: 'folder',
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name: 'Equipment',
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tags: [BUILT_IN_TAGS.equipment],
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order: 2,
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parent: inventoryRef,
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ancestors: [creatureRef, inventoryRef],
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}, {
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type: 'folder',
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name: 'Carried',
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tags: [BUILT_IN_TAGS.carried],
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order: 3,
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parent: inventoryRef,
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ancestors: [creatureRef, inventoryRef],
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},
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];
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}
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