Fixed bug with skillMod calculation
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@@ -349,7 +349,7 @@ Characters.helpers({
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var mod = +getMod(ability)
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//multiply proficiency bonus by largest value in proficiency array
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var prof = this.proficiency(skill);
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var prof = this.proficiency(skillName);
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//add multiplied proficiency bonus to modifier
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mod += prof * this.attributeValue("proficiencyBonus");
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