Implemented Feature editing UI
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@@ -8,20 +8,34 @@ Meteor.methods({
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selector,
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{ $set: setter }
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)
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},
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updateFeatureEffect: function (featureId, newEffect) {
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var selector = {_id: featureId};
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selector["effects._id"] = newEffect._id;
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var setter = {};
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setter["effects.$"] = newEffect
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Features.update(
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selector,
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{ $set: setter }
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)
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}
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});
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//pull a single effect by stat and id
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pullEffect = function(id, effect){
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var pullObject = {};
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pullObject[effect.stat + ".effects"] = {_id: effect._id};
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Characters.update(id, {$pull: pullObject });
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}
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if(effect.stat){
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var pullObject = {};
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pullObject[effect.stat + ".effects"] = {_id: effect._id};
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Characters.update(id, {$pull: pullObject });
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}
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},
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pushEffect = function(id, effect){
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var pushObject = {};
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pushObject[effect.stat + ".effects"] = effect;
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Characters.update(id, {$push: pushObject});
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if(effect.stat){
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var pushObject = {};
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pushObject[effect.stat + ".effects"] = effect;
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Characters.update(id, {$push: pushObject});
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}
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}
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@@ -1,32 +1,6 @@
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Meteor.methods({
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addFeature: function(charId, newFeature){
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Characters.update(
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charId,
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{ $push: {"customFeatures": newFeature} }
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);
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addFeatureEffects(charId, newFeature);
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},
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removeFeature: function(charId, oldFeature){
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Characters.update(
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charId,
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{ $pull: { "customFeatures": {"_id": oldFeature._id} } }
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);
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removeFeatureEffects(charId, oldFeature);
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},
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updateFeature: function (charId, oldFeature, newFeature) {
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var selector = {_id: charId, "customFeatures._id": oldFeature._id};
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var setter = {"customFeatures.$": newFeature};
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Characters.update(
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selector,
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{ $set: setter }
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);
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removeFeatureEffects(charId, oldFeature);
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addFeatureEffects(charId, newFeature);
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}
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});
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addFeatureEffects = function(charId, newFeature){
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_.each(newFeature.effects, function(effect){
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if(newFeature.name) effect.name = newFeature.name;
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pushEffect(charId, effect);
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});
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_.each(newFeature.actions, function(action){
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@@ -47,10 +21,10 @@ removeFeatureEffects = function(charId, oldFeature){
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_.each(oldFeature.actions, function(action){
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pullAction(charId, action);
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});
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_.each(newFeature.attacks, function(attack){
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pushAttack(charId, attack);
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_.each(oldFeature.attacks, function(attack){
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pullAttack(charId, attack);
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});
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_.each(newFeature.spells, function(spell){
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pushSpell(charId, spell);
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_.each(oldFeature.spells, function(spell){
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pullSpell(charId, spell);
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});
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};
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