Replaced expensive getActiveProperties with cheaper filter by inactive field

This commit is contained in:
Stefan Zermatten
2021-01-28 14:29:10 +02:00
parent fc03097ed8
commit 83f2047dbe
14 changed files with 147 additions and 197 deletions

View File

@@ -3,7 +3,7 @@ import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import SimpleSchema from 'simpl-schema';
import { assertEditPermission } from '/imports/api/creature/creaturePermissions.js';
import Creatures from '/imports/api/creature/Creatures.js';
import getActiveProperties from '/imports/api/creature/getActiveProperties.js';
import CreatureProperties from '/imports/api/creature/CreatureProperties.js';
export const recomputeDamageMultipliers = new ValidatedMethod({
@@ -31,9 +31,13 @@ export const recomputeDamageMultipliers = new ValidatedMethod({
export function recomputeDamageMultipliersById(creatureId){
if (!creatureId) throw 'Creature ID is required';
let props = getActiveProperties({
ancestorId: creatureId,
filter: {type: 'damageMultiplier'},
let props = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'damageMultiplier',
removed: {$ne: true},
inactive: {$ne: true},
}, {
sort: {order: 1}
});
// Count of how many weakness, resistances and immunities each damage type has

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@@ -1,86 +0,0 @@
import Creatures from '/imports/api/creature/Creatures.js';
import CreatureProperties from '/imports/api/creature/CreatureProperties.js';
export default function getActiveProperties({
ancestorId,
filter = {},
options = {sort: {order: 1}},
includeUntoggled = false,
includeUnprepared = false,
includeUnequipped = false,
excludeAncestors,
}){
filter = getActivePropertyFilter({
ancestorId,
filter,
includeUntoggled,
includeUnprepared,
includeUnequipped,
excludeAncestors,
});
return CreatureProperties.find(filter, options).fetch();
}
export function getActivePropertyFilter({
ancestorId,
filter = {},
includeUntoggled = false,
includeUnprepared = false,
includeUnequipped = false,
excludeAncestors = [],
}){
if (!ancestorId){
throw 'Ancestor Id is required to get active properties'
}
// First get ids of disabled properties, unequiped items, unapplied buffs
let disabledAncestorsFilter = {
'ancestors.id': ancestorId,
$or: [
{disabled: true}, // Everything can be disabled
{applied: false}, // Buffs can be applied
],
};
if (!includeUnequipped){
disabledAncestorsFilter.$or.push({type: 'item', equipped: {$ne: true}});
}
if (!includeUntoggled){
disabledAncestorsFilter.$or.push({toggleResult: false});
}
if (!includeUnprepared){
disabledAncestorsFilter.$or.push({
type: 'spell',
prepared: {$ne: true},
alwaysPrepared: {$ne: true}
});
}
let disabledAncestorIds = CreatureProperties.find(disabledAncestorsFilter, {
fields: {_id: 1},
}).map(prop => prop._id);
// Then get the ids of creatures that are children of this creature
// to isolate their decendent properties
Creatures.find({
'ancestors.id': ancestorId,
}, {
fields: {_id: 1},
}).forEach(subCreature => {
disabledAncestorIds.push(subCreature._id);
});
// Get all the properties that are decendents of the ancestor of interest but
// aren't from the excluded decendents
if (filter['ancestors.id'] && Meteor.isClient){
console.warn('Filtering on ancestor id is ignored')
}
filter['ancestors.id'] = {
$eq: ancestorId,
$nin: disabledAncestorIds.concat(excludeAncestors),
};
// Get properties that aren't removed
filter.removed = {$ne: true};
// Don't include the disabled ancestors themselves either
filter._id = {
$nin: disabledAncestorIds,
}
return filter;
}

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@@ -3,7 +3,6 @@ import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import Creatures from '/imports/api/creature/Creatures.js';
import CreatureProperties from '/imports/api/creature/CreatureProperties.js';
import getActiveProperties, { getActivePropertyFilter } from '/imports/api/creature/getActiveProperties.js';
import { assertEditPermission } from '/imports/api/creature/creaturePermissions.js';
import { recomputeCreatureById } from '/imports/api/creature/computation/recomputeCreature.js';
@@ -43,11 +42,12 @@ const restCreature = new ValidatedMethod({
resetFilter = {$in: ['shortRest', 'longRest']}
}
// Only apply to active properties
let filter = getActivePropertyFilter({
filter: {reset: resetFilter},
ancestorId: creatureId,
includeUntoggled: true,
});
let filter = {
'ancestors.id': creatureId,
reset: resetFilter,
removed: {$ne: true},
inactive: {$ne: true},
};
// update all attribute's damage
filter.type = 'attribute';
CreatureProperties.update(filter, {
@@ -70,14 +70,18 @@ const restCreature = new ValidatedMethod({
});
// Reset half hit dice on a long rest, starting with the highest dice
if (restType === 'longRest'){
let hitDice = getActiveProperties({
ancestorId: creatureId,
filter: {type: 'attribute', attributeType: 'hitDice'},
options: {fields: {
let hitDice = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'attribute',
attributeType: 'hitDice',
removed: {$ne: true},
inactive: {$ne: true},
}, {
fields: {
hitDiceSize: 1,
damage: 1,
value: 1,
}},
}
});
// Use a collator to do sorting in natural order
let collator = new Intl.Collator('en', {