Fixed editing of multiple attacks
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@@ -3,26 +3,26 @@
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<div layout vertical flex>
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<div layout vertical flex>
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<div layout horizontal>
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<div layout horizontal>
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<!--attackBonus-->
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<!--attackBonus-->
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<paper-input id="attackBonusInput"
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<paper-input class="attackBonusInput"
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label="Attack Bonus"
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label="Attack Bonus"
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floatinglabel
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floatinglabel
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value={{attackBonus}}
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value={{attackBonus}}
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flex></paper-input>
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flex></paper-input>
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<!--details-->
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<!--details-->
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<paper-input id="detailInput"
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<paper-input class="detailInput"
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label="Details"
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label="Details"
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floatinglabel
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floatinglabel
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value={{details}}></paper-input>
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value={{details}}></paper-input>
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</div>
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</div>
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<div layout horizontal>
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<div layout horizontal>
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<!--damageBonus-->
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<!--damageBonus-->
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<paper-input id="damageInput"
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<paper-input class="damageInput"
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label="Damage"
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label="Damage"
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floatinglabel
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floatinglabel
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value={{damage}}
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value={{damage}}
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flex></paper-input>
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flex></paper-input>
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<!--DamageType-->
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<!--DamageType-->
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<paper-dropdown-menu id="damageTypeDropdown" label="Damage Type">
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<paper-dropdown-menu class="damageTypeDropdown" label="Damage Type">
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<paper-dropdown layered class="dropdown">
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<paper-dropdown layered class="dropdown">
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<core-menu class="menu" selected={{damageType}}>
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<core-menu class="menu" selected={{damageType}}>
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{{#each damageTypes}}
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{{#each damageTypes}}
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@@ -34,6 +34,6 @@
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</div>
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</div>
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</div>
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</div>
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<!--Delete Button-->
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<!--Delete Button-->
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<paper-icon-button id="deleteAttack" role="button" tabindex="0" icon="delete" aria-label="Delete"></paper-icon-button>
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<paper-icon-button class="deleteAttack" role="button" tabindex="0" icon="delete" aria-label="Delete"></paper-icon-button>
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</div>
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</div>
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</template>
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</template>
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@@ -15,23 +15,23 @@ var damageTypes = [
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];
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];
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Template.attackEdit.events({
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Template.attackEdit.events({
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"tap #deleteAttack": function(event, instance) {
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"tap .deleteAttack": function(event, instance) {
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Attacks.softRemoveNode(this._id);
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Attacks.softRemoveNode(this._id);
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GlobalUI.deletedToast(this._id, "Attacks", "Attack");
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GlobalUI.deletedToast(this._id, "Attacks", "Attack");
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},
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},
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"change #attackBonusInput": function(event) {
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"change .attackBonusInput": function(event) {
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var value = event.currentTarget.value;
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var value = event.currentTarget.value;
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Attacks.update(this._id, {$set: {attackBonus: value}});
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Attacks.update(this._id, {$set: {attackBonus: value}});
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},
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},
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"change #damageInput": function(event) {
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"change .damageInput": function(event) {
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var value = event.currentTarget.value;
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var value = event.currentTarget.value;
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Attacks.update(this._id, {$set: {damage: value}});
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Attacks.update(this._id, {$set: {damage: value}});
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},
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},
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"change #detailInput": function(event) {
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"change .detailInput": function(event) {
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var value = event.currentTarget.value;
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var value = event.currentTarget.value;
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Attacks.update(this._id, {$set: {details: value}});
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Attacks.update(this._id, {$set: {details: value}});
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},
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},
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"core-select #damageTypeDropdown": function(event) {
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"core-select .damageTypeDropdown": function(event) {
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var detail = event.originalEvent.detail;
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var detail = event.originalEvent.detail;
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if (!detail.isSelected) return;
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if (!detail.isSelected) return;
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var value = detail.item.getAttribute("name");
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var value = detail.item.getAttribute("name");
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