Moved all stats to stats tab, implemented hit dice

This commit is contained in:
Thaum
2015-02-24 13:40:50 +00:00
parent 08f02d9b36
commit 83186ec38a
19 changed files with 249 additions and 471 deletions

View File

@@ -172,3 +172,11 @@ paper-fab-menu /deep/ .container {
.fullwidth {
width: 100%;
}
.padded {
padding: 16px;
}
.leftRound{
border-radius: 2px 0 0 2px;
}

View File

@@ -46,6 +46,12 @@
border-radius: 2px 2px 0 0;
}
@media (max-width: 640px) {
#globalDetail core-toolbar {
border-radius: 0;
}
}
@media (max-width: 640px) {
#globalDetail {
top: 0 !important;

View File

@@ -1,10 +1,14 @@
<template name="abilityCards">
{{> strengthCard}}
{{> dexterityCard}}
{{> constitutionCard}}
{{> intelligenceCard}}
{{> wisdomCard}}
{{> charismaCard}}
<template name="abilityMiniCard">
<paper-shadow class="card double">
<div class="abilityScore white-text {{color}}">
{{> ripple color="#eee"}}
<h1 class="display1">{{../attributeValue ability}}</h1>
<h2>{{../abilityMod ability}}</h2>
</div>
<div class="abilityCardRight subhead" layout horizontal center>
{{title}}
</div>
</paper-shadow>
</template>
<template name="strengthCard">
@@ -33,7 +37,6 @@
<div class="abilityCardRight">
<h1>Dexterity</h1>
{{> skillRow name="Save" skill="dexteritySave"}}
{{> skillRow name="Initiative" skill="initiative"}}
<hr>
{{> skillRow name="Acrobatics" skill="acrobatics"}}
{{> skillRow name="Sleight of Hand" skill="sleightOfHand"}}
@@ -53,18 +56,6 @@
<h1>Constitution</h1>
{{> skillRow name="Save" skill="constitutionSave"}}
<hr>
<h1 class="attribute" hero-id="d6HitDice">
{{> hitDice hitDice="d6HitDice" d="6"}}
</h1>
<h1 class="attribute" hero-id="d8HitDice">
{{> hitDice hitDice="d8HitDice" d="8"}}
</h1>
<h1 class="attribute" hero-id="d10HitDice">
{{> hitDice hitDice="d10HitDice" d="10"}}
</h1>
<h1 class="attribute" hero-id="d12HitDice">
{{> hitDice hitDice="d12HitDice" d="12"}}
</h1>
</div>
</paper-shadow>
</template>
@@ -126,10 +117,4 @@
{{> skillRow name="Persuasion" skill="persuasion"}}
</div>
</paper-shadow>
</template>
<template name="hitDice">
{{# if ../attributeBase hitDice}}
{{../attributeValue hitDice}}d{{d}} {{../abilityMod "constitution"}}
{{/if}}
</template>

View File

@@ -0,0 +1,24 @@
<template name="hitDice">
{{#if char.attributeBase name}}
<paper-shadow class="card container" hero-id="main" {{detailHero}} layout horizontal>
<div class="containerLeft green">
<div class="resourceValue" layout vertical center>
<div>
{{../attributeValue name}}
</div>
<div class="title white-text">
d{{diceNum}} {{../abilityMod "constitution"}}
</div>
</div>
<div class="resourceButtons">
<paper-icon-button class="resourceUp" icon="arrow-drop-up" disabled={{cantIncrement}}></paper-icon-button>
<paper-icon-button class="resourceDown" icon="arrow-drop-down" disabled={{cantDecrement}}></paper-icon-button>
</div>
</div>
<div class="containerRight" flex relative horizontal layout center>
Hit Dice
<paper-ripple fit></paper-ripple>
</div>
</paper-shadow>
{{/if}}
</template>

View File

@@ -0,0 +1,25 @@
Template.hitDice.helpers({
cantIncrement: function(){
return !(this.char.attributeValue(this.name) < this.char.attributeBase(this.name));
},
cantDecrement: function(){
return !(this.char.attributeValue(this.name) > 0);
}
});
Template.hitDice.events({
"tap .resourceUp": function(event){
if(this.char.attributeValue(this.name) < this.char.attributeBase(this.name)){
var modifier = {$inc: {}};
modifier.$inc[this.name + ".adjustment"] = 1;
Characters.update(this.char._id, modifier, {validate: false});
}
},
"tap .resourceDown": function(event){
if(this.char.attributeValue(this.name) > 0){
var modifier = {$inc: {}};
modifier.$inc[this.name + ".adjustment"] = -1;
Characters.update(this.char._id, modifier, {validate: false});
}
}
});

View File

@@ -1,7 +1,100 @@
<template name="stats">
<div class="scroll-y" fit>
<div class="resourceCards" layout horizontal wrap>
{{> healthCard}}
</div>
<div id="stats" class="containers" >
{{> abilityCards}}
<!--Ability Scores-->
{{> abilityMiniCard ability="strength" title="Strength" color="red"}}
{{> abilityMiniCard ability="dexterity" title="Dexterity" color="indigo"}}
{{> abilityMiniCard ability="constitution" title="Constitution" color="green"}}
{{> abilityMiniCard ability="intelligence" title="Intelligence" color="deep-orange"}}
{{> abilityMiniCard ability="wisdom" title="Wisdom" color="purple"}}
{{> abilityMiniCard ability="charisma" title="Charisma" color="pink"}}
<!--Armor-->
<paper-shadow class="card container statCard" hero-id="main" {{detailHero}} layout horizontal>
<div class="containerLeft teal">
{{attributeValue "armor"}}
</div>
<div class="containerRight" flex horizontal layout center>
Armor Class
</div>
<paper-ripple fit></paper-ripple>
</paper-shadow>
<!--Speed-->
<paper-shadow class="card container statCard" hero-id="main" {{detailHero}} layout horizontal>
<div class="containerLeft teal">
{{attributeValue "speed"}}
</div>
<div class="containerRight" flex horizontal layout center>
Speed
</div>
<paper-ripple fit></paper-ripple>
</paper-shadow>
<!--Initiative-->
<paper-shadow class="card container statCard" hero-id="main" {{detailHero}} layout horizontal>
<div class="containerLeft indigo">
{{skillMod "initiative"}}
</div>
<div class="containerRight" flex horizontal layout center>
Initiative
</div>
<paper-ripple fit></paper-ripple>
</paper-shadow>
<!--Proficiency Bonus-->
<paper-shadow class="card container statCard" hero-id="main" {{detailHero}} layout horizontal>
<div class="containerLeft blue">
+{{attributeValue "proficiencyBonus"}}
</div>
<div class="containerRight" flex horizontal layout center>
Proficiency Bonus
</div>
<paper-ripple fit></paper-ripple>
</paper-shadow>
{{>hitDice name="d6HitDice" diceNum="6" char=this}}
{{>hitDice name="d8HitDice" diceNum="8" char=this}}
{{>hitDice name="d10HitDice" diceNum="10" char=this}}
{{>hitDice name="d12HitDice" diceNum="12" char=this}}
<!--Saving Throws-->
<paper-shadow class="card container" hero-id="main" {{detailHero}}>
<div class="containerTop teal white-text" layout horizontal center>
<div class="containerName subhead" hero-id="title" flex>Saving Throws</div>
</div>
<div flex class="containerMain">
{{> skillRow name="Strength" skill="strengthSave"}}
{{> skillRow name="Dexterity" skill="dexteritySave"}}
{{> skillRow name="Constitution" skill="constitutionSave"}}
{{> skillRow name="Intelligence" skill="intelligenceSave"}}
{{> skillRow name="Wisdom" skill="wisdomSave"}}
{{> skillRow name="Charisma" skill="charismaSave"}}
</div>
</paper-shadow>
<!--Skills-->
<paper-shadow class="card container" hero-id="main" {{detailHero}}>
<div class="containerTop blue white-text" layout horizontal center>
<div class="containerName subhead" hero-id="title" flex>Skills</div>
</div>
<div flex class="containerMain">
{{> skillRow name="Acrobatics" skill="acrobatics"}}
{{> skillRow name="Animal Handling" skill="animalHandling"}}
{{> skillRow name="Arcana" skill="arcana"}}
{{> skillRow name="Athletics" skill="athletics"}}
{{> skillRow name="Deception" skill="deception"}}
{{> skillRow name="History" skill="history"}}
{{> skillRow name="Insight" skill="insight"}}
{{> skillRow name="Intimidation" skill="intimidation"}}
{{> skillRow name="Investigation" skill="investigation"}}
{{> skillRow name="Medicine" skill="medicine"}}
{{> skillRow name="Nature" skill="nature"}}
{{> skillRow name="Perception" skill="perception" showPassive="true"}}
{{> skillRow name="Performance" skill="performance"}}
{{> skillRow name="Persuasion" skill="persuasion"}}
{{> skillRow name="Religion" skill="religion"}}
{{> skillRow name="Sleight of Hand" skill="sleightOfHand"}}
{{> skillRow name="Stealth" skill="stealth"}}
{{> skillRow name="Survival" skill="survival"}}
</div>
</paper-shadow>
</div>
</div>
</template>

View File

@@ -11,7 +11,7 @@
<paper-tab>Stats</paper-tab>
<paper-tab>Features</paper-tab>
<paper-tab>Inventory</paper-tab>
<paper-tab>Spellbook</paper-tab>
<paper-tab>Spells</paper-tab>
<paper-tab>Persona</paper-tab>
<paper-tab>Journal</paper-tab>
</paper-tabs>

View File

@@ -22,12 +22,3 @@
width: 100%;
padding: 0 16px 0 0;
}
.healthCard paper-slider{
width: 100%;
}
#hitPointSlider::shadow #sliderBar::shadow #activeProgress {
background-color: #0f9d58;
height: 50px;
}

View File

@@ -1,49 +1,18 @@
<template name="features">
<div fit>
<div class="scroll-y" fit>
<div class="resourceCards" layout horizontal wrap>
<paper-shadow class="card container healthCard" hero-id="main" {{detailHero}} layout vertical>
<paper-slider id="hitPointSlider"
value={{attributeValue "hitPoints"}}
max={{attributeBase "hitPoints"}}
editable pin
role="slider"
></paper-slider>
</paper-shadow>
<!--Armor-->
<paper-shadow class="card container statCard" hero-id="main" {{detailHero}} layout horizontal>
<div class="containerLeft">
{{attributeValue "armor"}}
</div>
<div class="containerRight" flex horizontal layout center>
Armor Class
</div>
<paper-ripple fit></paper-ripple>
</paper-shadow>
<!--Speed-->
<paper-shadow class="card container statCard" hero-id="main" {{detailHero}} layout horizontal>
<div class="containerLeft">
{{attributeValue "speed"}}
</div>
<div class="containerRight" flex horizontal layout center>
Speed
</div>
<paper-ripple fit></paper-ripple>
</paper-shadow>
<!--ki-->
{{>resource name="ki" title="Ki Points" char=this}}
<!--sorceryPoints-->
{{>resource name="sorceryPoints" title="Sorcery Points" char=this}}
<!--rages-->
{{>resource name="rages" title="Rages" char=this}}
<!--superiorityDice-->
{{>resource name="superiorityDice" title="Superiority Dice" char=this}}
<!--expertiseDice-->
{{>resource name="expertiseDice" title="Expertise Dice" char=this}}
{{>gridPadding num="6" class="card container"}}
</div>
<!--<div class="cardHeader" layout horizontal center>Features</div>-->
<div class="containers">
<!--expertiseDice-->
{{>resource name="expertiseDice" title="Expertise Dice" color="teal" char=this}}
<!--ki-->
{{>resource name="ki" title="Ki Points" color="teal" char=this}}
<!--rages-->
{{>resource name="rages" title="Rages" color="teal" char=this}}
<!--sorceryPoints-->
{{>resource name="sorceryPoints" title="Sorcery Points" color="teal" char=this}}
<!--superiorityDice-->
{{>resource name="superiorityDice" title="Superiority Dice" color="teal" char=this}}
<!--features-->
{{#each features}}
<paper-shadow class="card container featureCard" hero-id="main" {{detailHero}}>
<div class="containerTop {{colorClass}}" hero-id="toolbar" layout horizontal center {{detailHero}}>
@@ -77,7 +46,7 @@
<template name="resource">
{{#if char.attributeBase name}}
<paper-shadow class="card container" hero-id="main" {{detailHero}} layout horizontal>
<div class="containerLeft">
<div class="containerLeft {{getColor}}">
<div class="resourceValue">{{char.attributeValue name}}</div>
<!--<div class="resourceMax">{{char.attributeBase name}}</div>-->
<div class="resourceButtons">

View File

@@ -39,11 +39,6 @@ Template.features.events({
"tap .resetFeature": function(event){
var featureId = this._id;
Features.update(featureId, {$set: {used: 0}});
},
"change #hitPointSlider": function(event){
var value = event.currentTarget.value;
var adjustment = value - this.attributeBase("hitPoints");
Characters.update(this._id, {$set: {"hitPoints.adjustment": adjustment}});
}
});
@@ -53,6 +48,13 @@ Template.resource.helpers({
},
cantDecrement: function(){
return !(this.char.attributeValue(this.name) > 0);
},
getColor: function(){
if(this.char.attributeValue(this.name) > 0){
return this.color;
} else {
return "grey";
}
}
});

View File

@@ -1,143 +0,0 @@
.healthBarContainer{
width: 300px;
height: 30px;
display: flex;
position: relative;
align-items: center; /* align vertical */
margin-top: 25px;
}
.healthBar{
position: relative;
height: 30px;
flex-grow: 1;
display: flex;
align-items: center; /* align vertical */
}
.healthBarGreen{
position: absolute;
top: 2px;
height: 26px;
border-radius: 15px;
background-color: #008C00;
}
.healthBarRed{
position: absolute;
top: 2px;
height: 26px;
border-radius: 15px;
background-color: #AF0000;
}
.healthBarYellow{
position: absolute;
top: 2px;
height: 26px;
border-radius: 15px;
background-color: #CA9548;
}
.healthBarBorder{
position: absolute;
top: 0px;
left: -1px;
height: 0px;
width: 302px;
border-width: 15px 37px 16px 37px;
border-image: url('/png/bar-border.png') 46 112 48 112 stretch;
display: flex;
justify-content: center; /* align horizontal */
align-items: center; /* align vertical */
pointer-events: none;
}
.hpReadout {
color: #FFE0B5;
}
.healthBarButton{
display: inline-block;
width: 30px;
height: 30px;
}
.healthBarPlus{
}
.healthBarMinus{
}
/*deadbar*/
.deadText {
color: #AF0000;
text-align: center;
flex-grow: 1;
letter-spacing: 10px;
font-weight: bold;
cursor: default;
}
/*death saves bar*/
.deltaHp{
position: absolute;
top: -20px;
}
.deathSaveFail{
display:inline-block;
}
.deathSavePass{
display: inline-block;
}
.untickedDeathFail{
display: inline-block;
width: 30px;
height: 28px;
background-color: grey;
}
.tickedDeathFail{
display: inline-block;
width: 30px;
height: 28px;
background-color: red;
}
.untickedDeathPass{
display: inline-block;
width: 30px;
height: 28px;
background-color: grey;
}
.tickedDeathPass{
display: inline-block;
width: 30px;
height: 28px;
background-color: green;
}
.stability{
display: inline-block;
flex-grow: 1;
text-align: center;
color: #40D940;
cursor: default;
}
.heal{
display: inline-block;
flex-grow: 1;
text-align: center;
color: #FFB44B;
cursor: default;
}
.unstableButton{
display: inline-block;
}

View File

@@ -1,52 +0,0 @@
<template name="healthBar">
<div class="deltaHpContainer">
</div>
<div class="healthBarContainer">
<!--<button class="healthBarMinus healthBarButton"></button>-->
{{#if healthy}}
{{> hitPointBars}}
{{else}}
{{# if dead}}
{{> deadBar}}
{{else}}
{{> deathSaves}}
{{/if}}
{{/if}}
<!--<button class="healthBarPlus healthBarButton"></button>-->
</div>
</template>
<template name="hitPointBars">
<div class= "healthBar">
<div class="deltaHp" style="left:{{hpPercentDelta}}%">
<button id="applyDelta" style="display: {{showDelta}}">{{deltaHp}}</button>
</div>
<div class="healthBarYellow" style="width: {{hpYellow}}%"></div>
<div class="healthBarRed" style="width: {{hpRed}}%"></div>
<div class="healthBarGreen" style="width: {{hpGreen}}%"></div>
<div class="healthBarBorder">
<span class="hpReadout">{{attributeValue "hitPoints"}}/{{maxHp}}</span>
</div>
</div>
</template>
<template name="deadBar">
<div class= "healthBar">
<div class="deadText">DEAD</div>
<div class="healthBarBorder"></div>
</div>
</template>
<template name="deathSaves">
<div class= "healthBar">
<div class={{deathFailGT 0}}></div>
<div class={{deathFailGT 1}}></div>
<div class={{deathFailGT 2}}></div>
<div class={{stable}}>{{stabilizeText}}</div>
<div class={{deathPassGT 2}}></div>
<div class={{deathPassGT 1}}></div>
<div class={{deathPassGT 0}}></div>
<div class="healthBarBorder"></div>
</div>
</template>

View File

@@ -1,177 +0,0 @@
Template.healthBar.helpers({
healthy: function(){
var hp = this.attributeValue("hitPoints");
return hp > 0;
},
dead: function(){
var deathSave = this.getField("deathSave");
if(deathSave.canDeathSave){
return deathSave.fail >= 3;
} else{
//creatures that can't make death saves die at 0 HP
var hp = this.attributeValue("hitPoints");
return hp <= 0;
}
}
});
Template.hitPointBars.helpers({
hpRed: function(){
var currentHp = this.attributeValue("hitPoints");
var damage = this.getField("hitPoints").base;
return 100*(currentHp/(currentHp - damage));
},
hpGreen: function(){
var currentHp = this.attributeValue("hitPoints");
var damage = this.getField("hitPoints").base;
var maxHp = currentHp - damage;
var percent = 100*(currentHp/ maxHp);
var change = 100 * Template.instance().deltaHp.get() / maxHp;
if(change < 0){
return percent + change;
}else{
return percent;
}
},
hpYellow: function(){
var currentHp = this.attributeValue("hitPoints");
var damage = this.getField("hitPoints").base;
var maxHp = currentHp - damage;
var percent = 100*(currentHp/ maxHp);
var change = 100 * Template.instance().deltaHp.get() / maxHp;
if(change > 0){
return percent + change;
} else{
return percent;
}
},
hpPercentDelta: function(){
if(!Template.instance().deltaHp){
Template.instance().deltaHp = new ReactiveVar(0);
}
var currentHp = this.attributeValue("hitPoints");
var damage = this.getField("hitPoints").base;
var maxHp = currentHp - damage;
var percent = 100*(currentHp/ maxHp);
var change = 100 * Template.instance().deltaHp.get() / maxHp;
return percent + change;
},
maxHp: function(){
var currentHp = this.attributeValue("hitPoints");
var damage = this.getField("hitPoints").base;
return currentHp - damage;
},
deltaHp: function(){
if(!Template.instance().deltaHp){
Template.instance().deltaHp = new ReactiveVar(0);
}
return Template.instance().deltaHp.get();
},
showDelta: function(){
if(Template.instance().deltaHp){
if(Template.instance().deltaHp.get() !== 0) return "initial";
}
return "none";
}
});
Template.hitPointBars.events({
"dragstart .healthBar": function(event) {
Template.instance().startDrag = new ReactiveVar(Template.instance().deltaHp.get());
},
"drag": function(event, templateInstance, handler){
//the width of the bar, fetch dynamically if needed
var healthBarWidth = 300;
var hpLeft = this.attributeValue("hitPoints");
var damage = this.getField("hitPoints").base;
var maxHp = hpLeft - damage;
var dragMultiplier = maxHp / healthBarWidth;
var newValue = dragMultiplier * handler.deltaX + Template.instance().startDrag.get();
//don't heal more than -damage
newValue = newValue < -damage ? newValue : -damage;
//dont damage more than hit points left
newValue = newValue > -hpLeft ? newValue : -hpLeft;
//floor the value
newValue = Math.floor(newValue);
//set the value
Template.instance().deltaHp.set(newValue);
},
"click .healthBarPlus": function(event){
var newValue = Template.instance().deltaHp.get() + 1;
//don't heal more than -damage
var damage = this.getField("hitPoints").base;
newValue = newValue < -damage ? newValue : -damage;
//set value
Template.instance().deltaHp.set(newValue);
},
"click .healthBarMinus": function(event){
var newValue = Template.instance().deltaHp.get() - 1;
//dont damage more than hit points left
var hpLeft = this.getField("hitPoints").base;
newValue = newValue > -hpLeft ? newValue : -hpLeft;
//set value
Template.instance().deltaHp.set(newValue);
},
"click #applyDelta": function(event){
Characters.update(this._id, {$inc: {"hitPoints.base": Template.instance().deltaHp.get()}})
Template.instance().deltaHp.set(0);
}
});
Template.deadBar.events({
"click .deadText": function(){
Characters.update(this._id, {$set: {"deathSave.fail": 0}});
Characters.update(this._id, {$set: {"deathSave.pass": 0}});
}
});
Template.deathSaves.helpers({
deathFailGT: function(num){
var deathSave = this.getField("deathSave");
if(deathSave.fail > num) return "tickedDeathFail";
else return "untickedDeathFail";
},
deathPassGT: function(num){
var deathSave = this.getField("deathSave");
if(deathSave.pass > num) return "tickedDeathPass";
else return "untickedDeathPass";
},
stable: function(){
var deathSave = this.getField("deathSave");
if(deathSave.pass > 0 || deathSave.fail > 0){
return "stability";
} else{
return "heal";
}
},
stabilizeText: function(){
var deathSave = this.getField("deathSave");
if(deathSave.pass > 0 || deathSave.fail > 0){
return "stabilize";
} else{
return "heal";
}
}
});
Template.deathSaves.events({
"click .stability": function(){
Characters.update(this._id, {$set: {"deathSave.fail": 0}});
Characters.update(this._id, {$set: {"deathSave.pass": 0}});
},
"click .heal": function(){
Characters.update(this._id, {$inc: {"hitPoints.base": 1}});
},
"click .untickedDeathFail" : function(){
Characters.update(this._id, {$inc: {"deathSave.fail": 1}});
},
"click .untickedDeathPass" : function(){
Characters.update(this._id, {$inc: {"deathSave.pass": 1}});
},
"click .tickedDeathFail" : function(){
Characters.update(this._id, {$inc: {"deathSave.fail": -1}});
},
"click .tickedDeathPass" : function(){
Characters.update(this._id, {$inc: {"deathSave.pass": -1}});
}
});

View File

@@ -0,0 +1,25 @@
.healthCard paper-slider{
width: 100%;
}
/*Slider knob color*/
#hitPointSlider::shadow #sliderKnobInner {
background-color: #0f9d58;
}
/*Slider pin*/
#hitPointSlider::shadow #sliderKnobInner::before {
background-color: #0f9d58;
height: 32px;
width: 32px;
}
/*Slider pin text*/
#hitPointSlider::shadow #sliderKnob > #sliderKnobInner::after {
font-size: 16px;
}
/*Slider bar*/
#hitPointSlider::shadow #sliderBar::shadow #activeProgress {
background-color: #0f9d58;
}

View File

@@ -0,0 +1,15 @@
<template name="healthCard">
<paper-shadow class="card container healthCard" hero-id="main" {{detailHero}} layout horizontal>
<div class="green white-text title padded leftRound" layout horizontal center>
Hit Points
</div>
<div flex layout vertical around-justified>
<paper-slider id="hitPointSlider"
value={{attributeValue "hitPoints"}}
max={{attributeBase "hitPoints"}}
editable pin
role="slider"
></paper-slider>
</div>
</paper-shadow>
</template>

View File

@@ -0,0 +1,7 @@
Template.healthCard.events({
"change #hitPointSlider": function(event){
var value = event.currentTarget.value;
var adjustment = value - this.attributeBase("hitPoints");
Characters.update(this._id, {$set: {"hitPoints.adjustment": adjustment}});
}
});

View File

@@ -1,3 +1,12 @@
div#stats {
-webkit-column-width: 200px;
-moz-column-width: 200px;
column-width: 200px;
-webkit-column-count: 4;
-moz-column-count: 4;
column-count: 4;
}
.containers {
-webkit-column-width: 300px;
-moz-column-width: 300px;
@@ -11,8 +20,7 @@
}
.containerLeft {
padding: 16px;
background-color: #2196F3;
padding: 16px 16px 16px 24px;
display: flex;
justify-content: center;
flex-direction: row;
@@ -26,6 +34,10 @@
letter-spacing: 0;
}
.statCard .containerLeft {
padding: 16px;
}
.containerRight {
padding: 16px;
cursor: pointer;

View File

@@ -3,12 +3,6 @@
<core-toolbar class="deep-purple white-text" hero-id="toolbar" hero>
<paper-icon-button id="backButton" role="button" tabindex="0" icon="arrow-back" aria-label="close"></paper-icon-button>
<div flex hero-id="title" hero>{{name}}</div>
<paper-icon-button id="deleteContainer"
role="button"
tabindex="0"
icon="delete"
aria-label="Delete Feature"
noink></paper-icon-button>
</core-toolbar>
<div class="detailContent">
<!--Name-->

View File

@@ -3,12 +3,6 @@
<core-toolbar hero-id="toolbar" hero class={{colorClass}}>
<paper-icon-button id="backButton" role="button" tabindex="0" icon="arrow-back" aria-label="close"></paper-icon-button>
<div flex hero-id="title" hero>{{title}}</div>
<paper-icon-button id="deleteContainer"
role="button"
tabindex="0"
icon="delete"
aria-label="Delete Feature"
noink></paper-icon-button>
</core-toolbar>
<div class="detailContent">
<!--Description-->