Added Models for attributes, skills and damage multipliers

This commit is contained in:
Stefan Zermatten
2018-08-24 12:12:38 +02:00
parent b21a91b0aa
commit 7c9687955d
5 changed files with 186 additions and 10 deletions

View File

@@ -0,0 +1,70 @@
Attributes = new Mongo.Collection("attributes");
/*
* Attributes are whole numbered stats of a character
*/
Schemas.Attribute = new SimpleSchema({
charId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
index: 1,
},
// The nice-to-read name
name: {
type: String,
},
// The technical, lowercase, single-word name used in formulae
variableName: {
type: String,
},
type: {
type: String,
allowedValues: [
"ability", //Strength, Dex, Con, etc.
"stat", // Speed, Armor Class
"hitDice",
"healthBar", // Hitpoints, Temporary Hitpoints
"resource", // Rages, sorcery points
"spellSlot", // Level 1, 2, 3... spell slots
"attribute", // Aren't displayed, Jump height, Carry capacity
],
},
value: {
type: Number,
decimal: true,
},
adjustment: {
type: Number,
optional: true,
},
// Can the value be decimal?
decimal: {
type: Boolean,
optional: true,
}
parent: {
type: Schemas.Parent
},
enabled: {
type: Boolean,
defaultValue: true,
},
reset: {
type: String,
optional: true,
allowedValues: ["shortRest", "longRest"],
},
// Some things are only reset by half on rest
resetMultiplier: {
type: Number,
optional: true,
},
});
Attributes.attachSchema(Schemas.Attribute);
Attributes.attachBehaviour("softRemovable");
makeChild(Attributes, ["enabled"]); //children of lots of things
Attributes.allow(CHARACTER_SUBSCHEMA_ALLOW);
Attributes.deny(CHARACTER_SUBSCHEMA_DENY);