Began implementing dice rolls in the maths parser
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@@ -0,0 +1,77 @@
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import math from '/imports/math.js';
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import bareSymbolSubtitutor from '/imports/api/creature/computation/utility/bareSymbolSubtitutor.js';
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import substituteRollsWithFunctions from '/imports/api/creature/computation/afterComputation/substituteRollsWithFunctions.js'
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export default function evaluateAndRollString(string, scope){
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let errors = [];
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if (!string){
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errors.push('No string provided');
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return {result: string, errors};
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}
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if (!scope) errors.push('No scope provided');
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// Parse the string using mathjs
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let calc;
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try {
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calc = math.parse(string);
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} catch (e) {
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errors.push(e);
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return {result: string, errors};
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}
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// Replace all bare symbols with symbol.value
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let transformedCalc = calc.transform(bareSymbolSubtitutor(scope));
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// Replace all rolls with the function to call them
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transformedCalc = calc.transform(substituteRollsWithFunctions);
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// Evaluate the expression to a number or return with substitutions
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try {
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let result = transformedCalc.evaluate(scope);
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return {result, errors};
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} catch (e1){
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errors.push(e1);
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try {
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let result = simplifyWithAccessors(transformedCalc, scope).toHTML();
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return {result, errors};
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} catch (e2){
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errors.push(e2);
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return {result: transformedCalc.toHTML(), errors};
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}
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}
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}
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function simplifyWithAccessors(calc, scope){
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let noAccessorCalc = calc.transform(substituteAccessors(scope));
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return math.simplify(noAccessorCalc);
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}
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// returns a function to replace all accessors with either their resolved value
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// or a symbol to simplify with
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function substituteAccessors(scope){
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return function(node){
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if (node.isAccessorNode){
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try {
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return evaluateAccessor(node, scope);
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} catch (e) {
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return replaceAccessorWithSymbol(node);
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}
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} else {
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return node;
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}
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}
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}
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// Throws error if symbol is undefined in scope
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function evaluateAccessor(node, scope){
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let value = node.evaluate(scope);
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if (value === undefined){
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throw 'Undefined symbol'
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}
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return new math.ConstantNode(value);
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}
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function replaceAccessorWithSymbol(node){
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let symbolNode = new math.SymbolNode(node.toString());
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return symbolNode;
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}
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