Removed references to old calculations
This commit is contained in:
@@ -20,7 +20,7 @@ Template.characterSheet.helpers({
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hideSpellcasting: function() {
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var char = Characters.findOne(this._id);
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return char && char.settings.hideSpellcasting;
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}
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},
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});
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Template.characterSheet.events({
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@@ -135,7 +135,7 @@
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</template>
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<template name="resource">
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{{#if char.attributeBase name}}
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{{#if characterCalculate "attributeBase" char._id name}}
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<paper-shadow class="card"
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hero-id="main" {{detailHero name char._id}}
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layout horizontal>
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@@ -152,7 +152,7 @@
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disabled={{cantDecrement}}>
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</paper-icon-button>
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</div>
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<div>{{char.attributeValue name}}</div>
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<div>{{characterCalculate "attributeValue" char._id name}}</div>
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<!--<div>/{{char.attributeBase name}}</div>-->
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</div>
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<div class="right clickable"
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@@ -96,12 +96,14 @@ Template.features.events({
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Template.resource.helpers({
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cantIncrement: function(){
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var baseBigger = this.char.attributeValue(this.name) <
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this.char.attributeBase(this.name);
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var value = Characters.calculate.attributeValue(this.char._id, this.name);
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var base = Characters.calculate.attributeBase(this.char._id, this.name);
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var baseBigger = value < base;
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return !baseBigger;
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},
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cantDecrement: function(){
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var valuePositive = this.char.attributeValue(this.name) > 0;
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var value = Characters.calculate.attributeValue(this.char._id, this.name);
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var valuePositive = value > 0;
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return !valuePositive;
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},
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getColor: function(){
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@@ -115,14 +117,17 @@ Template.resource.helpers({
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Template.resource.events({
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"tap .resourceUp": function(event){
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if (this.char.attributeValue(this.name) < this.char.attributeBase(this.name)){
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var value = Characters.calculate.attributeValue(this.char._id, this.name);
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var base = Characters.calculate.attributeBase(this.char._id, this.name);
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if (value < base){
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var modifier = {$inc: {}};
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modifier.$inc[this.name + ".adjustment"] = 1;
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Characters.update(this.char._id, modifier, {validate: false});
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}
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},
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"tap .resourceDown": function(event){
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if (this.char.attributeValue(this.name) > 0){
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var value = Characters.calculate.attributeValue(this.char._id, this.name);
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if (value > 0){
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var modifier = {$inc: {}};
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modifier.$inc[this.name + ".adjustment"] = -1;
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Characters.update(this.char._id, modifier, {validate: false});
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@@ -13,7 +13,7 @@ var getFractionCarried = function(char) {
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weight += item.totalWeight();
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});
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//get strength
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var strength = char.attributeValue("strength");
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var strength = Characters.calculate.attributeValue(char._id, "strength");
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var capacity = strength * 15;
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return weight / capacity;
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};
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@@ -9,7 +9,7 @@
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hero-id="toolbar" {{detailHero}}
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layout horizontal center>
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<div flex>Experience</div>
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<div >{{experience}} XP</div>
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<div >{{characterCalculate "experience" _id}} XP</div>
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<paper-icon-button class="black54" id="addXP" icon="add"></paper-icon-button>
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</div>
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<div class="bottom list">
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@@ -45,7 +45,7 @@
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layout horizontal center>
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<div flex>
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<div class="containerName subhead">
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Level {{level}}
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Level {{characterCalculate "level" _id}}
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</div>
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{{#if nextLevelXP}}
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<div class="caption">
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@@ -41,7 +41,7 @@ Template.journal.helpers({
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return Levels.find({charId: charId, classId: this._id}, {sort: {value: 1}});
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},
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nextLevelXP: function(){
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var currentLevel = this.level();
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var currentLevel = Characters.calculate.level(this._id);
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if (currentLevel < 20){
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return XP_TABLE[currentLevel];
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}
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@@ -84,32 +84,28 @@ Template.spells.helpers({
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},
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cantCast: function(level, char){
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for (var i = level; i <= 9; i++){
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if (char.attributeValue("level" + i + "SpellSlots") > 0){
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if (Characters.calculate.attributeValue(char._id, "level" + i + "SpellSlots") > 0){
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return false;
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}
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}
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return true;
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},
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baseSlots: function(char){
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return char.attributeBase("level" + this.level + "SpellSlots");
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},
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slots: function(char){
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return char.attributeValue("level" + this.level + "SpellSlots");
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},
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showSlots: function(char){
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return this.level && char.attributeBase("level" + this.level + "SpellSlots");
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return this.level && Characters.calculate.attributeBase(
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char._id, "level" + this.level + "SpellSlots"
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);
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},
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hasSlots: function(){
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for (var i = 1; i <= 9; i += 1){
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if (this.attributeBase("level" + i + "SpellSlots")){
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if (Characters.calculate.attributeBase(this._id, "level" + i + "SpellSlots")){
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return true;
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}
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}
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return false;
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},
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slotBubbles: function(char){
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var baseSlots = char.attributeBase("level" + this.level + "SpellSlots");
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var currentSlots = char.attributeValue("level" + this.level + "SpellSlots");
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var baseSlots = Characters.calculate.attributeBase(char._id, "level" + this.level + "SpellSlots");
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var currentSlots = Characters.calculate.attributeValue(char._id, "level" + this.level + "SpellSlots");
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var slotsUsed = baseSlots - currentSlots;
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var bubbles = [];
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var i;
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@@ -143,15 +139,15 @@ Template.spells.events({
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var char = Characters.findOne(this.charId);
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if (event.currentTarget.icon === "radio-button-off"){
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if (
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char.attributeValue(this.attribute) <
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char.attributeBase(this.attribute)
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Characters.calculate.attributeValue(char._id, this.attribute) <
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Characters.calculate.attributeBase(char._id, this.attribute)
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){
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modifier = {$inc: {}};
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modifier.$inc[this.attribute + ".adjustment"] = 1;
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Characters.update(this.charId, modifier, {validate: false});
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}
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} else {
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if (char.attributeValue(this.attribute) > 0){
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if (Characters.calculate.attributeValue(char._id, this.attribute) > 0){
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modifier = {$inc: {}};
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modifier.$inc[this.attribute + ".adjustment"] = -1;
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Characters.update(this.charId, modifier, {validate: false});
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@@ -4,8 +4,8 @@
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layout horizontal>
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<div class="left white-text {{color}}"
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hero-id="toolbar" {{detailHero ability ../_id}}>
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<div class="display1">{{../attributeValue ability}}</div>
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<div class="title">{{../abilityMod ability}}</div>
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<div class="display1">{{characterCalculate "attributeValue" ../_id ability}}</div>
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<div class="title">{{abilityMod}}</div>
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</div>
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<div class="right subhead" layout horizontal center>
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{{title}}
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@@ -0,0 +1,9 @@
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Template.abilityMiniCard.helpers({
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abilityMod: function() {
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return signedString(
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Characters.calculate.abilityMod(
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Template.parentData()._id, this.ability
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)
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);
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}
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});
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@@ -106,10 +106,8 @@ Template.attributeDialogView.helpers({
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return a || b || c;
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},
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adjustment: function(){
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var char = Characters.findOne(this.charId);
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if (!char) return;
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var value = char.attributeValue(this.statName);
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var base = char.attributeBase(this.statName);
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var value = Characters.calculate.attributeValue(this.charId, this.statName);
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var base = Characters.calculate.attributeBase(this.charId, this.statName);
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return value - base;
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},
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baseEffects: function(){
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@@ -138,14 +136,10 @@ Template.attributeDialogView.helpers({
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);
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},
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attributeBase: function(){
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var char = Characters.findOne(this.charId);
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if (!char) throw "character is " + char;
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return char.attributeBase(this.statName);
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return Characters.calculate.attributeBase(this.charId, this.statName);
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},
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attributeValue: function() {
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var char = Characters.findOne(this.charId);
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if (!char) throw "character is " + char;
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return char.attributeValue(this.statName);
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return Characters.calculate.attributeValue(this.charId, this.statName);
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},
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sourceName: function(){
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if (this.parent.group === "racial"){
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@@ -11,11 +11,11 @@
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<div class="right" flex layout vertical center-justified style="min-width: 180px;">
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<div layout horizontal>
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<paper-diff-slider id="hitPointSlider"
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value={{attributeValue "hitPoints"}}
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max={{attributeBase "hitPoints"}}
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editable pin
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role="slider"
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></paper-diff-slider>
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value={{characterCalculate "attributeValue" _id "hitPoints"}}
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max={{characterCalculate "attributeBase" _id "hitPoints"}}
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editable pin
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role="slider">
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</paper-diff-slider>
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</div>
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{{#each tempHitPoints}}
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<div>
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@@ -35,9 +35,21 @@
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</div>
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{{/each}}
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<div class="caption">
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{{#if multipliers.immunities.length}} <div>Immune: {{#each multipliers.immunities}} {{name}} {{/each}}</div>{{/if}}
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{{#if multipliers.resistances.length}}<div>Resistance: {{#each multipliers.resistances}} {{name}} {{/each}}</div>{{/if}}
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{{#if multipliers.weaknesses.length}} <div>Weakness: {{#each multipliers.weaknesses}} {{name}} {{/each}}</div>{{/if}}
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{{#if multipliers.immunities.length}}
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<div>
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Immune: {{#each multipliers.immunities}} {{name}} {{/each}}
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</div>
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{{/if}}
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{{#if multipliers.resistances.length}}
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<div>
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Resistance: {{#each multipliers.resistances}} {{name}} {{/each}}
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</div>
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{{/if}}
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{{#if multipliers.weaknesses.length}}
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<div>
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Weakness: {{#each multipliers.weaknesses}} {{name}} {{/each}}
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</div>
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{{/if}}
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</div>
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{{#if showDeathSave}}
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{{#with deathSaveObject}}
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@@ -3,7 +3,7 @@ Template.healthCard.helpers({
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return TemporaryHitPoints.find({charId: this._id});
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},
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showDeathSave: function(){
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return this.attributeValue("hitPoints") <= 0;
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return Characters.calculate.attributeValue(this._id, "hitPoints") <= 0;
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},
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deathSaveObject: function(){
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var char = Characters.findOne(this._id, {fields: {deathSave: 1}});
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@@ -27,21 +27,20 @@ Template.healthCard.helpers({
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return this.fail >= 3;
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},
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multipliers: function(){
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var char = Characters.findOne(this._id, {fields: {_id: 1}});
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var multipliers = [
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{name: "Acid", value: char.attributeValue("acidMultiplier", 1)},
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{name: "Bludgeoning", value: char.attributeValue("bludgeoningMultiplier", 1)},
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{name: "Cold", value: char.attributeValue("coldMultiplier", 1)},
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{name: "Fire", value: char.attributeValue("fireMultiplier", 1)},
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{name: "Force", value: char.attributeValue("forceMultiplier", 1)},
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{name: "Lightning", value: char.attributeValue("lightningMultiplier", 1)},
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{name: "Necrotic", value: char.attributeValue("necroticMultiplier", 1)},
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{name: "Piercing", value: char.attributeValue("piercingMultiplier", 1)},
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{name: "Poison", value: char.attributeValue("poisonMultiplier", 1)},
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{name: "Psychic", value: char.attributeValue("psychicMultiplier", 1)},
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{name: "Radiant", value: char.attributeValue("radiantMultiplier", 1)},
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{name: "Slashing", value: char.attributeValue("slashingMultiplier", 1)},
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{name: "Thunder", value: char.attributeValue("thunderMultiplier", 1)},
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{name: "Acid", value: Characters.calculate.attributeValue(this._id, "acidMultiplier")},
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{name: "Bludgeoning", value: Characters.calculate.attributeValue(this._id, "bludgeoningMultiplier")},
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{name: "Cold", value: Characters.calculate.attributeValue(this._id, "coldMultiplier")},
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{name: "Fire", value: Characters.calculate.attributeValue(this._id, "fireMultiplier")},
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{name: "Force", value: Characters.calculate.attributeValue(this._id, "forceMultiplier")},
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{name: "Lightning", value: Characters.calculate.attributeValue(this._id, "lightningMultiplier")},
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{name: "Necrotic", value: Characters.calculate.attributeValue(this._id, "necroticMultiplier")},
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{name: "Piercing", value: Characters.calculate.attributeValue(this._id, "piercingMultiplier")},
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{name: "Poison", value: Characters.calculate.attributeValue(this._id, "poisonMultiplier")},
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{name: "Psychic", value: Characters.calculate.attributeValue(this._id, "psychicMultiplier")},
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{name: "Radiant", value: Characters.calculate.attributeValue(this._id, "radiantMultiplier")},
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{name: "Slashing", value: Characters.calculate.attributeValue(this._id, "slashingMultiplier")},
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{name: "Thunder", value: Characters.calculate.attributeValue(this._id, "thunderMultiplier")},
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];
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multipliers = _.groupBy(multipliers, "value");
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return {
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@@ -55,7 +54,8 @@ Template.healthCard.helpers({
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Template.healthCard.events({
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"change #hitPointSlider": function(event){
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var value = event.currentTarget.value;
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var adjustment = value - this.attributeBase("hitPoints");
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var base = Characters.calculate.attributeBase(this._id, "hitPoints")
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var adjustment = value - base;
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Characters.update(this._id, {$set: {"hitPoints.adjustment": adjustment}});
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//reset the death saves if we are gaining HP
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if (value > 0)
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@@ -1,5 +1,5 @@
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<template name="hitDice">
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{{#if ../attributeBase name}}
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{{#if characterCalculate "attributeBase" ../_id name}}
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<paper-shadow class="card hit-dice" hero-id="main"
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{{detailHero name ../_id}}
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layout horizontal>
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@@ -1,25 +1,28 @@
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Template.hitDice.helpers({
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cantIncrement: function(){
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var valueSmallerThanBase = this.char.attributeValue(this.name) <
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this.char.attributeBase(this.name);
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return !valueSmallerThanBase;
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var value = Characters.calculate.attributeValue(this.char._id, this.name);
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var base = Characters.calculate.attributeBase(this.char._id, this.name);
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return value >= base;
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},
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cantDecrement: function(){
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var valuePositive = this.char.attributeValue(this.name) > 0;
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return !valuePositive;
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var value = Characters.calculate.attributeValue(this.char._id, this.name);
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return value <= 0;
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},
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});
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Template.hitDice.events({
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"tap .resourceUp": function(event){
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if (this.char.attributeValue(this.name) < this.char.attributeBase(this.name)){
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var value = Characters.calculate.attributeValue(this.char._id, this.name);
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var base = Characters.calculate.attributeBase(this.char._id, this.name);
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if (value < base){
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var modifier = {$inc: {}};
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modifier.$inc[this.name + ".adjustment"] = 1;
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Characters.update(this.char._id, modifier, {validate: false});
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}
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},
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"tap .resourceDown": function(event){
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if (this.char.attributeValue(this.name) > 0){
|
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var value = Characters.calculate.attributeValue(this.char._id, this.name);
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if (value > 0){
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var modifier = {$inc: {}};
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modifier.$inc[this.name + ".adjustment"] = -1;
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Characters.update(this.char._id, modifier, {validate: false});
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@@ -9,7 +9,7 @@
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<div class="fail skill-mod">fail</div>
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{{else}}
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<div class="{{advantage}} skill-mod">
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{{characterCalculate "skillMod" ../_id skill}}
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{{skillMod}}
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</div>
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{{/if}}
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<div flex>
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@@ -1,6 +1,14 @@
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Template.skillRow.helpers({
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skillMod: function() {
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return signedString(
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Characters.calculate.skillMod(
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Template.parentData()._id, this.skill
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)
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);
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},
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profIcon: function(){
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var prof = Template.parentData(1).proficiency(this.skill);
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var charId = Template.parentData()._id;
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var prof = Characters.calculate.proficiency(charId, this.skill);
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if (prof > 0 && prof < 1) return "image:brightness-2";
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if (prof === 1) return "image:brightness-1";
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if (prof > 1) return "av:album";
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@@ -75,7 +75,7 @@
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<div class="left display1 white-text {{color}}"
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hero-id="toolbar" {{detailHero stat ../_id}}>
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{{#if isSkill}}
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{{characterCalculate "skillMod" ../_id stat}}
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{{prefix}}{{skillMod}}
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{{else}}
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{{prefix}}{{characterCalculate "attributeValue" ../_id stat}}
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{{/if}}
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@@ -67,6 +67,12 @@ Template.stats.events({
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||||
},
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||||
});
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||||
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Template.stats.helpers({
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||||
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Template.statCard.helpers({
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skillMod: function() {
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return signedString(
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Characters.calculate.skillMod(
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Template.parentData()._id, this.stat
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||||
)
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||||
);
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||||
},
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||||
});
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||||
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||||
@@ -13,22 +13,22 @@
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||||
role="button"
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||||
tabindex="0"
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||||
icon="delete"
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||||
aria-label="Delete Feature"
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||||
noink></paper-icon-button>
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||||
aria-label="Delete Feature">
|
||||
</paper-icon-button>
|
||||
{{/unless}}
|
||||
{{#unless hideColor}}
|
||||
{{> colorDropdown}}
|
||||
{{/unless}}
|
||||
<paper-icon-button id="doneEditingButton"
|
||||
icon="done"
|
||||
aria-label="Delete Feature"
|
||||
noink></paper-icon-button>
|
||||
aria-label="Delete Feature">
|
||||
</paper-icon-button>
|
||||
{{else}}
|
||||
{{#if showEdit}}
|
||||
<paper-icon-button id="editButton"
|
||||
icon="create"
|
||||
aria-label="Delete Feature"
|
||||
noink></paper-icon-button>
|
||||
aria-label="Delete Feature">
|
||||
</paper-icon-button>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user