Creatures are now cached in memory for computation
Also removed dependency group calculation because the optimisation isn't as useful to reduce DB calls if the creature is in memory anyway
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
import buildCreatureComputation, { buildDependencyGroupComputation } from './computation/buildCreatureComputation.js';
|
||||
import buildCreatureComputation from './computation/buildCreatureComputation.js';
|
||||
import computeCreatureComputation from './computation/computeCreatureComputation.js';
|
||||
import writeAlteredProperties from './computation/writeComputation/writeAlteredProperties.js';
|
||||
import writeScope from './computation/writeComputation/writeScope.js';
|
||||
@@ -6,14 +6,10 @@ import writeErrors from './computation/writeComputation/writeErrors.js';
|
||||
|
||||
export default function computeCreature(creatureId){
|
||||
if (Meteor.isClient) return;
|
||||
console.time('Compute');
|
||||
const computation = buildCreatureComputation(creatureId);
|
||||
computeComputation(computation, creatureId);
|
||||
}
|
||||
|
||||
// Recompute only some groups of the dependency tree
|
||||
export function computeCreatureDependencyGroup(depGroupIds, creatureId) {
|
||||
const computation = buildDependencyGroupComputation(depGroupIds, creatureId);
|
||||
computeComputation(computation, creatureId);
|
||||
console.timeEnd('Compute');
|
||||
}
|
||||
|
||||
function computeComputation(computation, creatureId) {
|
||||
|
||||
Reference in New Issue
Block a user