Creatures are now cached in memory for computation
Also removed dependency group calculation because the optimisation isn't as useful to reduce DB calls if the creature is in memory anyway
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@@ -4,7 +4,7 @@ import SimpleSchema from 'simpl-schema';
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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
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import getRootCreatureAncestor from '/imports/api/creature/creatureProperties/getRootCreatureAncestor.js';
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import { assertEditPermission } from '/imports/api/sharing/sharingPermissions.js';
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import computeCreature, { computeCreatureDependencyGroup } from '/imports/api/engine/computeCreature.js';
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import computeCreature from '/imports/api/engine/computeCreature.js';
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const damageProperty = new ValidatedMethod({
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name: 'creatureProperties.damage',
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@@ -38,12 +38,7 @@ const damageProperty = new ValidatedMethod({
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);
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}
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let result = damagePropertyWork({ property, operation, value });
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if (property.depGroupId) {
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// Dependencies can't be changed through damage, only recompute deps
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computeCreatureDependencyGroup([property.depGroupId], rootCreature._id);
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} else {
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computeCreature(rootCreature._id);
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}
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computeCreature(rootCreature._id);
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return result;
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},
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});
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