Action system improvements
- Actions/spells now display their summary, not their description - All save branches and attack branches run when there are no targets - Improved action logging - Index branch lets you customise a choice of children to run
This commit is contained in:
@@ -11,11 +11,11 @@ export default function applyAction(node, {creature, targets, scope, log}){
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const prop = node.node;
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if (prop.target === 'self') targets = [creature];
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// Log the name and description
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// Log the name and summary
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let content = { name: prop.name };
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if (prop.description?.text){
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recalculateInlineCalculations(prop.description, scope, log);
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content.value = prop.description.value;
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if (prop.summary?.text){
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recalculateInlineCalculations(prop.summary, scope, log);
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content.value = prop.summary.value;
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}
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if (content.name || content.value){
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log.content.push(content);
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@@ -33,7 +33,7 @@ export default function applyAction(node, {creature, targets, scope, log}){
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targets.forEach(target => {
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applyAttackToTarget({attack, target, scope, log});
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// Apply the children, but only to the current target
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applyChildren(node, {targets: [target], scope, log});
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applyChildren(node, {creature, targets: [target], scope, log});
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});
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} else {
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applyAttackWithoutTarget({attack, scope, log});
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@@ -65,6 +65,13 @@ function applyAttackWithoutTarget({attack, scope, log}){
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} else if(scope['$attackAdvantage'] === -1){
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name += ' (Disadvantage)';
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}
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if (!criticalMiss){
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scope['$attackHit'] = {value: true}
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}
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if (!criticalHit){
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scope['$attackMiss'] = {value: true};
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}
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log.content.push({
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name,
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value: `${resultPrefix}\n**${result}**`,
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@@ -106,10 +113,10 @@ function applyAttackToTarget({attack, target, scope, log}){
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value: `${resultPrefix}\n**${result}**`,
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inline: true,
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});
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if ((result > armor) || (criticalHit)){
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scope['$attackHit'] = true;
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if (criticalMiss || result < armor){
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scope['$attackMiss'] = {value: true};
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} else {
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scope['$attackMiss'] = true;
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scope['$attackHit'] = {value: true};
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}
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} else {
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log.content.push({
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@@ -161,15 +168,10 @@ function applyCrits(value, scope){
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let criticalMiss;
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if (criticalHit){
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scope['$criticalHit'] = {value: true};
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scope['$attackHit'] = {value: true};
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} else {
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criticalMiss = value === 1;
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if (criticalMiss){
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scope['$criticalMiss'] = 1;
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scope['$attackMiss'] = {value: true};
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} else {
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// Untargeted attacks hit by default
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scope['$attackHit'] = {value: true}
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scope['$criticalMiss'] = {value: true};
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}
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}
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return {criticalHit, criticalMiss};
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@@ -16,17 +16,47 @@ export default function applyBranch(node, {
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recalculateCalculation(prop.condition, scope, log);
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if (prop.condition?.value) applyChildren();
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break;
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case 'index':
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if (node.children.length){
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recalculateCalculation(prop.condition, scope, log);
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if (!isFinite(prop.condition?.value)) {
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log.content.push({
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name: 'Branch Error',
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value: 'Index did not resolve into a valid number'
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});
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break;
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}
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let index = Math.floor(prop.condition?.value);
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if (index < 1) index = 1;
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if (index > node.children.length) index = node.children.length;
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applyProperty(node.children[index - 1], {
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creature, targets, scope, log
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});
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}
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break;
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case 'hit':
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if (scope['$attackHit']?.value) applyChildren();
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if (scope['$attackHit']?.value){
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if (!targets.length) log.content.push({value: '**On hit**'});
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applyChildren();
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}
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break;
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case 'miss':
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if (scope['$attackMiss']?.value) applyChildren();
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if (scope['$attackMiss']?.value){
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if (!targets.length) log.content.push({value: '**On miss**'});
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applyChildren();
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}
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break;
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case 'failedSave':
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if (scope['$saveFailed']?.value) applyChildren();
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if (scope['$saveFailed']?.value){
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if (!targets.length) log.content.push({value: '**On failed save**'});
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applyChildren();
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}
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break;
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case 'successfulSave':
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if (scope['$saveSucceeded']?.value) applyChildren();
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if (scope['$saveSucceeded']?.value){
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if (!targets.length) log.content.push({value: '**On save**',});
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applyChildren();
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}
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break;
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case 'random':
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if (node.children.length){
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@@ -10,6 +10,7 @@ import { get } from 'lodash';
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import resolve, { map, toString } from '/imports/parser/resolve.js';
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import symbol from '/imports/parser/parseTree/symbol.js';
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import logErrors from './shared/logErrors.js';
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import { insertCreatureLog } from '/imports/api/creature/log/CreatureLogs.js';
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import cyrb53 from '/imports/api/engine/computation/utility/cyrb53.js';
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export default function applyBuff(node, {creature, targets, scope, log}){
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@@ -32,7 +33,30 @@ export default function applyBuff(node, {creature, targets, scope, log}){
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collection: prop.parent.collection,
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};
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buffTargets.forEach(target => {
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// Apply the buff
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copyNodeListToTarget(propList, target, oldParent);
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//Log the buff
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if (prop.name || prop.description?.value){
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if (target._id === creature._id){
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// Targeting self
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log.content.push({
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name: prop.name,
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value: prop.description?.value,
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});
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} else {
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// Targeting other
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insertCreatureLog.call({
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log: {
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creatureId: target._id,
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content: [{
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name: prop.name,
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value: prop.description?.value,
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}],
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}
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});
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}
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}
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});
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// Don't apply the children of the buff, they get copied to the target instead
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@@ -36,15 +36,12 @@ export default function applyDamage(node, {
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const logValue = [];
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const logName = prop.damageType === 'healing' ? 'Healing' : 'Damage';
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// Compile the dice roll and store that string first
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// const {result: compiled} = resolve('compiled', prop.amount.parseNode, scope, context);
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// logValue.push(toString(compiled));
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// logErrors(context.errors, log);
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// roll the dice only and store that string
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applyEffectsToCalculationParseNode(prop.amount, log);
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const {result: rolled} = resolve('roll', prop.amount.parseNode, scope, context);
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logValue.push(toString(rolled));
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if (rolled.parseType !== 'constant'){
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logValue.push(toString(rolled));
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}
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logErrors(context.errors, log);
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// Reset the errors so we don't log the same errors twice
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@@ -62,11 +59,10 @@ export default function applyDamage(node, {
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} else {
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prop.amount.value = toString(reduced);
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}
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let damage = +reduced.value;
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// If we didn't end up with a constant of finite amount, give up
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if (reduced?.parseType !== 'constant' && !isFinite(reduced.value)){
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if (reduced?.parseType !== 'constant' || !isFinite(reduced.value)){
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return applyChildren();
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}
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@@ -129,10 +125,10 @@ export default function applyDamage(node, {
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function applyDamageMultipliers({target, damage, damageProp, logValue}){
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const damageType = damageProp?.damageType;
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if (!damageType) return;
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if (!damageType) return damage;
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const multiplier = target?.variables?.[damageType];
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if (!multiplier) return;
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if (!multiplier) return damage;
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const damageTypeText = damageType == 'healing' ? 'healing': `${damageType} damage`;
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@@ -157,8 +153,8 @@ function applyDamageMultipliers({target, damage, damageProp, logValue}){
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logValue.push(`Vulnerable to ${damageTypeText}`);
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damage = Math.floor(damage * 2);
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}
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return damage;
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}
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return damage;
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}
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function multiplierAppliesTo(damageProp){
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@@ -1,20 +1,58 @@
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import applyProperty from '../applyProperty.js';
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import recalculateCalculation from './shared/recalculateCalculation.js';
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import logErrors from './shared/logErrors.js';
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import applyEffectsToCalculationParseNode from '/imports/api/engine/actions/applyPropertyByType/shared/applyEffectsToCalculationParseNode.js';
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import resolve, { toString } from '/imports/parser/resolve.js';
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export default function applyRoll(node, {creature, targets, scope, log}){
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const prop = node.node;
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if (prop.roll?.calculation){
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recalculateCalculation(prop.roll, scope, log);
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const applyChildren = node.children.forEach(child => applyProperty(child, {
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creature, targets, scope, log
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}));
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if (isFinite(prop.roll.value)){
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scope[prop.variableName] = prop.roll.value;
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if (prop.roll?.calculation){
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const logValue = [];
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// roll the dice only and store that string
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applyEffectsToCalculationParseNode(prop.roll, log);
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const {result: rolled, context} = resolve('roll', prop.roll.parseNode, scope);
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if (rolled.parseType !== 'constant'){
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logValue.push(toString(rolled));
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}
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logErrors(context.errors, log);
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// Reset the errors so we don't log the same errors twice
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context.errors = [];
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// Resolve the roll to a final value
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const {result: reduced} = resolve('reduce', rolled, scope, context);
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logErrors(context.errors, log);
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// Store the result
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if (reduced.parseType === 'constant'){
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prop.roll.value = reduced.value;
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} else if (reduced.parseType === 'error'){
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prop.roll.value = null;
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} else {
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prop.roll.value = toString(reduced);
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}
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// If we didn't end up with a constant of finite amount, give up
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if (reduced?.parseType !== 'constant' || !isFinite(reduced.value)){
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return applyChildren();
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}
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const value = reduced.value;
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scope[prop.variableName] = value;
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logValue.push(`**${value}**`);
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if (!prop.silent){
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log.content.push({
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name: prop.name,
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value: logValue.join('\n'),
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inline: true,
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});
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}
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log.content.push({
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name: prop.name,
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value: prop.variableName + ' = ' + prop.roll.calculation + ' = ' + prop.roll.value,
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inline: true,
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});
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}
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return node.children.forEach(child => applyProperty(child, {
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creature, targets, scope, log
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@@ -22,10 +22,21 @@ export default function applySavingThrow(node, {creature, targets, scope, log}){
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}
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log.content.push({
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name: prop.name,
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value: ' DC ' + dc,
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value: `DC **${dc}**`,
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inline: true,
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});
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// If there are no save targets, apply all children as if the save both
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// succeeeded and failed
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if (!saveTargets?.length){
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scope['$saveFailed'] = {value: true};
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scope['$saveSucceeded'] = {value: true};
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return node.children.forEach(child => applyProperty(child, {
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creature, targets, scope, log
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}));
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}
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// Each target makes the saving throw
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saveTargets.forEach(target => {
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delete scope['$saveFailed'];
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delete scope['$saveSucceeded'];
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@@ -55,24 +66,24 @@ export default function applySavingThrow(node, {creature, targets, scope, log}){
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const [a, b] = rollDice(2, 20);
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if (a >= b) {
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value = a;
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resultPrefix = `Advantage: 1d20 [ ${a}, ~~${b}~~ ] ${rollModifierText} = `;
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resultPrefix = `Advantage\n1d20 [ ${a}, ~~${b}~~ ] ${rollModifierText}`;
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} else {
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value = b;
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resultPrefix = `Advantage: 1d20 [ ~~${a}~~, ${b} ] ${rollModifierText} = `;
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resultPrefix = `Advantage\n1d20 [ ~~${a}~~, ${b} ] ${rollModifierText}`;
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}
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} else if (save.advantage === -1){
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const [a, b] = rollDice(2, 20);
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if (a <= b) {
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value = a;
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resultPrefix = `Disadvantage: 1d20 [ ${a}, ~~${b}~~ ] ${rollModifierText} = `;
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resultPrefix = `Disadvantage\n1d20 [ ${a}, ~~${b}~~ ] ${rollModifierText}`;
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} else {
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value = b;
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resultPrefix = `Disadvantage: 1d20 [ ~~${a}~~, ${b} ] ${rollModifierText} = `;
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resultPrefix = `Disadvantage\n1d20 [ ~~${a}~~, ${b} ] ${rollModifierText}`;
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}
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} else {
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values = rollDice(1, 20);
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value = values[0];
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resultPrefix = `1d20 [ ${value} ] ${rollModifierText} = `
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resultPrefix = `1d20 [ ${value} ] ${rollModifierText}`
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}
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scope['$saveDiceRoll'] = {value};
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const result = value + save.value || 0;
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@@ -84,8 +95,8 @@ export default function applySavingThrow(node, {creature, targets, scope, log}){
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scope['$saveFailed'] = {value: true};
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}
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log.content.push({
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name: 'Save',
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value: resultPrefix + result + (saveSuccess ? 'Passed' : 'Failed'),
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name: saveSuccess ? 'Successful save' : 'Failed save',
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value: resultPrefix + '\n**' + result + '**',
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inline: true,
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});
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return applyChildren();
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@@ -29,8 +29,9 @@ export default function computeVariableAsSkill(computation, node, prop){
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}
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// Combine everything to get the final result
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const statBase = node.data.baseValue;
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const statBase = node.data.baseValue || 0;
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const aggregator = node.data.effectAggregator;
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const aggregatorBase = aggregator.base || 0;
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// If there is no aggregator, determine if the prop can hide, then exit
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if (!aggregator){
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@@ -41,7 +42,7 @@ export default function computeVariableAsSkill(computation, node, prop){
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return;
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}
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// Combine aggregator
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const base = (statBase > aggregator.base ? statBase : aggregator.base) || 0;
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const base = statBase > aggregatorBase ? statBase : aggregatorBase;
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let result = (base + prop.abilityMod + profBonus + aggregator.add) * aggregator.mul;
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if (result < aggregator.min) result = aggregator.min;
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if (result > aggregator.max) result = aggregator.max;
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Block a user