Changed task triggers to be stored differently so that attribute check and damage triggers don't overlap
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@@ -1,10 +1,10 @@
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import { applyDefaultAfterPropTasks } from '/imports/api/engine/action/functions/applyTaskGroups';
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import { applyTriggers } from '/imports/api/engine/action/functions/applyTaskGroups';
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import { CheckTask } from '/imports/api/engine/action/tasks/Task';
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import { EngineAction } from '/imports/api/engine/action/EngineActions';
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import { getEffectiveActionScope } from '/imports/api/engine/action/functions/getEffectiveActionScope';
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import { getFromScope } from '/imports/api/creature/creatures/CreatureVariables';
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import { getVariables } from '/imports/api/engine/loadCreatures';
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import InputProvider, { CheckParams } from '/imports/api/engine/action/functions/userInput/InputProvider';
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import InputProvider from '/imports/api/engine/action/functions/userInput/InputProvider';
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import numberToSignedString from '/imports/api/utility/numberToSignedString';
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import TaskResult from '/imports/api/engine/action/tasks/TaskResult';
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@@ -38,6 +38,17 @@ export default async function applyCheckTask(
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const ability = checkParams.abilityVariableName && getFromScope(checkParams.abilityVariableName, scope) || null;
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const abilityModifier = ability?.modifier || 0;
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// Run the before triggers which may change scope properties
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if (skill) await applyTriggers(action, skill, [targetId], 'checkTriggerIds.before', userInput);
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if (ability) await applyTriggers(action, ability, [targetId], 'checkTriggerIds.before', userInput);
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if (skill || ability) {
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// Create a new result after before triggers have run
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result = new TaskResult(task.prop._id, task.targetIds);
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action.results.push(result);
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}
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const totalModifier = skillBonus + abilityModifier;
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const rollModifierText = numberToSignedString(totalModifier);
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@@ -100,9 +111,15 @@ export default async function applyCheckTask(
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inline: true,
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...prop?.silent && { silenced: prop.silent }
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}, [targetId]);
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}
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return applyDefaultAfterPropTasks(action, prop, targetIds, userInput);
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// After check triggers
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if (skill) await applyTriggers(action, skill, [targetId], 'checkTriggerIds.after', userInput);
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if (ability) await applyTriggers(action, ability, [targetId], 'checkTriggerIds.after', userInput);
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// After children check triggers
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if (skill) await applyTriggers(action, skill, [targetId], 'checkTriggerIds.afterChildren', userInput);
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if (ability) await applyTriggers(action, ability, [targetId], 'checkTriggerIds.afterChildren', userInput);
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}
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}
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// TODO set these and potentially read them again if triggers can change them
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