Changed task triggers to be stored differently so that attribute check and damage triggers don't overlap
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@@ -7,7 +7,6 @@ import {
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} from '/imports/api/engine/loadCreatures';
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import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties';
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import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions';
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import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty';
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// TODO Migrate this to the new action engine
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