Changed task triggers to be stored differently so that attribute check and damage triggers don't overlap

This commit is contained in:
Thaum Rystra
2024-05-21 17:41:20 +02:00
parent 8eb702cde3
commit 772e55ece5
9 changed files with 154 additions and 173 deletions

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@@ -7,7 +7,6 @@ import {
} from '/imports/api/engine/loadCreatures';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty';
// TODO Migrate this to the new action engine