Started work on UI for rolling checks
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@@ -5,15 +5,18 @@ import Creatures from '/imports/api/creature/Creatures.js';
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import { assertEditPermission } from '/imports/api/creature/creaturePermissions.js';
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import roll from '/imports/parser/roll.js';
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const doAction = new ValidatedMethod({
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const doCheck = new ValidatedMethod({
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name: 'creature.doCheck',
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validate: new SimpleSchema({
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actionId: SimpleSchema.RegEx.Id,
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targetId: {
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creatureId: {
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type: String,
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regEx: SimpleSchema.RegEx.Id,
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optional: true,
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},
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attributeName: {
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type: String,
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optional: true,
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},
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}).validator(),
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mixins: [RateLimiterMixin],
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rateLimit: {
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@@ -23,18 +26,31 @@ const doAction = new ValidatedMethod({
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run({creatureId, attributeName}) {
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let creature = Creatures.findOne(creatureId);
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assertEditPermission(creature, this.userId);
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return doCheckWork({attributeName, creature});
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let bonus = getAttributeValue({creature, attributeName})
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return doCheckWork({bonus});
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},
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});
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function doCheckWork({attributeName, creature}){
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function getAttributeValue({creature, attributeName}){
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let att = creature.variables[attributeName];
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if (!att) throw new Meteor.Error('No such attribute',
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`This creature does not have a ${attributeName} property`);
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let bonus = att.attributeType === 'ability'? att.modifier : att.value;
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//Always roll 2d20 and let the advantage be decided in UI
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let rolls = roll(2,20);
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return {rolls, bonus};
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return bonus || 0;
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}
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export default doAction;
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export function doCheckWork({bonus, advantage = 0}){
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let rolls = roll(2,20);
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let chosenRoll;
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if (advantage === 1){
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chosenRoll = Math.max.apply(rolls);
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} else if (advantage === -1){
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chosenRoll = Math.min.apply(rolls);
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} else {
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chosenRoll = rolls[0];
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}
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let result = chosenRoll + bonus;
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return {rolls, bonus, chosenRoll, result};
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}
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export default doCheck;
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