Refactored computations again, split into multiple files, lots still to do
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29
app/imports/api/creature/computation/computeStat.js
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29
app/imports/api/creature/computation/computeStat.js
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import combineStat from '/imports/api/creature/computation/combineStat.js';
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import computeEffect from '/imports/api/creature/computation/computeEffect.js';
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import EffectAggregator from '/imports/api/creature/computation/EffectAggregator.js';
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import { each } from 'lodash';
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export default function computeStat(stat, memo){
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// If the stat is already computed, skip it
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if (stat.computationDetails.computed) return;
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if (stat.computationDetails.busyComputing){
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// Trying to compute this stat again while it is already computing.
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// We must be in a dependency loop.
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stat.computationDetails.computed = true;
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stat.value = NaN;
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stat.computationDetails.busyComputing = false;
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stat.computationDetails.error = 'dependencyLoop';
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return;
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}
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// Compute and aggregate all the effects
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let aggregator = new EffectAggregator(stat)
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each(stat.computationDetails.effects, (effect) => {
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computeEffect(effect, memo);
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aggregator.addEffect(effect);
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});
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// Conglomerate all the effects to compute the final stat values
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combineStat(stat, aggregator, memo);
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// Mark the attribute as computed
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stat.computationDetails.computed = true;
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stat.computationDetails.busyComputing = false;
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}
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