Refactored computations again, split into multiple files, lots still to do
This commit is contained in:
148
app/imports/api/creature/computation/ComputationMemo.js
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148
app/imports/api/creature/computation/ComputationMemo.js
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import { includes, cloneDeep } from 'lodash';
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export default class ComputationMemo {
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constructor(props){
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this.statsByVariableName = {};
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this.originalPropsById = {};
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this.propsById = {};
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this.skillsByAbility = {};
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this.unassignedEffects = [];
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props.filter((prop) => {
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// skip effects and proficiencies for the next pass
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if (prop.type === 'effect' || prop.type === 'proficiency') return true;
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// Add all the stats
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this.addStat(prop);
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}).forEach((prop) => {
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// Now add all effects and proficiencies
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if (prop.type === 'effect'){
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this.addEffect(prop);
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} else if (prop.type === 'proficiency') {
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this.addProficiency(prop);
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}
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});
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}
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registerProperty(prop){
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this.originalPropsById[prop._id] = cloneDeep(prop);
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this.propsById[prop._id] = prop;
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prop.computationDetails = propDetails(prop);
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return prop;
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}
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addStat(prop){
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prop = this.registerProperty(prop);
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let variableName = prop.variableName;
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if (!variableName) return;
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if (this.statsByVariableName[variableName]){
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prop.value = NaN;
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prop.computationDetails.error = 'variableNameCollision';
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return;
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}
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this.statsByVariableName[variableName] = prop;
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if (
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prop.type === 'skill' &&
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includes(['skill', 'check'], prop.skillType) &&
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prop.ability
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){
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this.addSkillToAbility(prop, prop.ability)
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}
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}
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addSkillToAbility(prop, ability){
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if (!this.skillsByAbility[ability]){
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this.skillsByAbility[ability] = [];
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}
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this.skillsByAbility[ability].push(prop);
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}
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addEffect(prop){
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prop = this.registerProperty(prop);
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let targets = this.getEffectTargets(prop);
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targets.forEach(target => {
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target.computationDetails.effects.push(prop);
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});
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if (!targets.length){
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this.unassignedEffects.push(prop);
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}
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}
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getEffectTargets(prop){
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let targets = new Set();
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if (!prop.stats) return targets;
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prop.stats.forEach((statName) => {
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let target = this.statsByVariableName[statName];
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if (!target) return;
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targets.add(target);
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if (isSkillOperation(prop) && isAbility(target)){
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let extras = this.skillsByAbility[statName] || [];
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targets.add(...extras)
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}
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});
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return targets;
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}
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addProficiency(prop){
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prop = this.registerProperty(prop);
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let targets = getProficiencyTargets(prop);
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targets.forEach(target => {
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target.computationDetails.proficiencies.push(prop);
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});
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}
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getProficiencyTargets(prop){
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let targets = new Set();
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if (!prop.stats) return targets;
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proficiency.stats.forEach(statName => {
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let target = this.statsByVariableName[statName];
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if (!target) return;
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targets.add(target);
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if (isAbility(target) && isSkillCheck(prop)) {
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let extras = this.skillsByAbility[statName] || [];
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targets.add(...extras)
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}
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});
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return targets;
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}
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}
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const skillOperations = [
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'advantage',
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'disadvantage',
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'passiveAdd',
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'fail',
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'conditional',
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'rollBonus',
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];
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function isAbility(prop){
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return prop.type === 'attribute' &&
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prop.attributeType === 'ability'
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}
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function isSkillCheck(prop){
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return includes(['skill', 'check'], prop.skillType);
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}
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function isSkillOperation(prop){
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return skillOperations.includes(prop.operation);
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}
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function propDetails(prop){
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return propDetailsByType[prop.type]() || {};
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}
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const propDetailsByType = {
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attribute(){
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return {
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computed: false,
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busyComputing: false,
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effects: [],
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};
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},
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skill(){
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return {
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computed: false,
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busyComputing: false,
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effects: [],
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proficiencies: [],
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};
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},
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effect(){
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return {
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computed: false,
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};
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},
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}
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