Gave effects their own collection, they no longer live in arrays attached to skills/attributes

Also improved the display of features and generally iterated on their manipulation.

Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.

Effects now store a reference to their source if they have one.

Effect names are now optional, they can be fetched from the source's name if the source exists.
This commit is contained in:
Thaum
2015-01-23 11:04:07 +00:00
parent 84512beb72
commit 6a2e7f0832
32 changed files with 340 additions and 642 deletions

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@@ -1,22 +0,0 @@
Meteor.methods({
updateAction: function (charId, oldAction, newAction) {
var selector = {_id: charId, "actions._id": oldAction._id};
var setter = {"actions.$": newAction};
Characters.update(
selector,
{ $set: setter }
);
}
});
pullAction = function(id, action){
var pullObject = {};
pullObject["actions"] = {_id: action._id};
Characters.update(id, {$pull: pullObject });
};
pushAction = function(id, action){
var pushObject = {};
pushObject["actions"] = action;
Characters.update(id, {$push: pushObject});
};

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@@ -1,22 +0,0 @@
Meteor.methods({
updateAttack: function (charId, oldAttack, newAttack) {
var selector = {_id: charId, "attacks._id": oldAttack._id};
var setter = {"attacks.$": newAttack};
Characters.update(
selector,
{ $set: setter }
);
}
});
pullAttack = function(id, attack){
var pullObject = {};
pullObject["attacks"] = {_id: attack._id};
Characters.update(id, {$pull: pullObject });
};
pushAttack = function(id, attack){
var pushObject = {};
pushObject["attacks"] = attack;
Characters.update(id, {$push: pushObject});
};

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@@ -1,41 +0,0 @@
Meteor.methods({
updateEffect: function (charId, attributeName, effectId, newEffect) {
var selector = {_id: charId};
selector[attributeName + ".effects._id"] = effectId;
var setter = {};
setter[attributeName + ".effects.$"] = newEffect
Characters.update(
selector,
{ $set: setter }
)
},
updateFeatureEffect: function (featureId, newEffect) {
var selector = {_id: featureId};
selector["effects._id"] = newEffect._id;
var setter = {};
setter["effects.$"] = newEffect
Features.update(
selector,
{ $set: setter }
)
}
});
//pull a single effect by stat and id
pullEffect = function(id, effect){
if(effect.stat){
var pullObject = {};
pullObject[effect.stat + ".effects"] = {_id: effect._id};
Characters.update(id, {$pull: pullObject });
}
},
pushEffect = function(id, effect){
if(effect.stat){
var pushObject = {};
pushObject[effect.stat + ".effects"] = effect;
Characters.update(id, {$push: pushObject});
}
}

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@@ -1,30 +0,0 @@
addFeatureEffects = function(charId, newFeature){
_.each(newFeature.effects, function(effect){
if(newFeature.name) effect.name = newFeature.name;
pushEffect(charId, effect);
});
_.each(newFeature.actions, function(action){
pushAction(charId, action);
});
_.each(newFeature.attacks, function(attack){
pushAttack(charId, attack);
});
_.each(newFeature.spells, function(spell){
pushSpell(charId, spell);
});
}
removeFeatureEffects = function(charId, oldFeature){
_.each(oldFeature.effects, function(effect){
pullEffect(charId, effect);
});
_.each(oldFeature.actions, function(action){
pullAction(charId, action);
});
_.each(oldFeature.attacks, function(attack){
pullAttack(charId, attack);
});
_.each(oldFeature.spells, function(spell){
pullSpell(charId, spell);
});
};

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@@ -1,22 +0,0 @@
Meteor.methods({
updateSpell: function (charId, oldSpell, newSpell) {
var selector = {_id: charId, "spells._id": oldSpell._id};
var setter = {"spells.$": newSpell};
Characters.update(
selector,
{ $set: setter }
);
}
});
pullSpell = function(id, spell){
var pullObject = {};
pullObject["spells"] = {_id: spell._id};
Characters.update(id, {$pull: pullObject });
};
pushSpell = function(id, spell){
var pushObject = {};
pushObject["spells"] = spell;
Characters.update(id, {$push: pushObject});
};