Gave effects their own collection, they no longer live in arrays attached to skills/attributes
Also improved the display of features and generally iterated on their manipulation. Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything. Effects now store a reference to their source if they have one. Effect names are now optional, they can be fetched from the source's name if the source exists.
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@@ -3,5 +3,5 @@ getMod = function(score){
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}
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signedString = function(number){
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return number > 0? "+" + number : "" + number;
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return number >= 0? "+" + number : "" + number;
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}
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