Gave effects their own collection, they no longer live in arrays attached to skills/attributes
Also improved the display of features and generally iterated on their manipulation. Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything. Effects now store a reference to their source if they have one. Effect names are now optional, they can be fetched from the source's name if the source exists.
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@@ -1,5 +1,5 @@
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body /deep/ .featureDialogWidth {
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width: 600px;
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width: 560px;
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}
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body /deep/ #statGroupDropDown {
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@@ -20,4 +20,13 @@ body /deep/ #damageMultiplierDropDown {
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body /deep/ #proficiencyDropDown {
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width: 120px;
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}
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html /deep/ paper-input {
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margin-bottom: 1px;
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}
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html /deep/ .featureEffect {
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display: flex;
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align-items: flex-end;
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}
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