Gave effects their own collection, they no longer live in arrays attached to skills/attributes

Also improved the display of features and generally iterated on their manipulation.

Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.

Effects now store a reference to their source if they have one.

Effect names are now optional, they can be fetched from the source's name if the source exists.
This commit is contained in:
Thaum
2015-01-23 11:04:07 +00:00
parent 84512beb72
commit 6a2e7f0832
32 changed files with 340 additions and 642 deletions

View File

@@ -1,5 +1,5 @@
body /deep/ .featureDialogWidth {
width: 600px;
width: 560px;
}
body /deep/ #statGroupDropDown {
@@ -20,4 +20,13 @@ body /deep/ #damageMultiplierDropDown {
body /deep/ #proficiencyDropDown {
width: 120px;
}
html /deep/ paper-input {
margin-bottom: 1px;
}
html /deep/ .featureEffect {
display: flex;
align-items: flex-end;
}