Gave effects their own collection, they no longer live in arrays attached to skills/attributes
Also improved the display of features and generally iterated on their manipulation. Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything. Effects now store a reference to their source if they have one. Effect names are now optional, they can be fetched from the source's name if the source exists.
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@@ -11,16 +11,16 @@ Template.features.events({
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GlobalUI.showDialog({
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heading: "New Feature",
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template: "featureDialog",
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data: {featureId: featureId},
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data: {featureId: featureId, charId: this._id},
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fullOnMobile: true
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})
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},
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"tap .featureCard": function(event){
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var featureId = this._id;
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GlobalUI.showDialog({
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GlobalUI.setDialog({
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heading: this.name,
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template: "featureDialog",
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data: {featureId: featureId},
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data: {featureId: featureId, charId: Template.parentData()._id},
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fullOnMobile: true
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})
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}
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