Gave effects their own collection, they no longer live in arrays attached to skills/attributes

Also improved the display of features and generally iterated on their manipulation.

Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.

Effects now store a reference to their source if they have one.

Effect names are now optional, they can be fetched from the source's name if the source exists.
This commit is contained in:
Thaum
2015-01-23 11:04:07 +00:00
parent 84512beb72
commit 6a2e7f0832
32 changed files with 340 additions and 642 deletions

View File

@@ -11,16 +11,16 @@ Template.features.events({
GlobalUI.showDialog({
heading: "New Feature",
template: "featureDialog",
data: {featureId: featureId},
data: {featureId: featureId, charId: this._id},
fullOnMobile: true
})
},
"tap .featureCard": function(event){
var featureId = this._id;
GlobalUI.showDialog({
GlobalUI.setDialog({
heading: this.name,
template: "featureDialog",
data: {featureId: featureId},
data: {featureId: featureId, charId: Template.parentData()._id},
fullOnMobile: true
})
}