Gave effects their own collection, they no longer live in arrays attached to skills/attributes
Also improved the display of features and generally iterated on their manipulation. Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything. Effects now store a reference to their source if they have one. Effect names are now optional, they can be fetched from the source's name if the source exists.
This commit is contained in:
@@ -4,20 +4,22 @@ Template.featureDialog.rendered = function(){
|
||||
var feature = Features.findOne(Template.currentData().featureId, {fields: {name: 1}});
|
||||
if(feature && feature.name) Session.set("global.ui.dialogHeader", feature.name);
|
||||
})
|
||||
//after the dialog is built, open it
|
||||
_.defer(function(){GlobalUI.dialog.open()});
|
||||
}
|
||||
|
||||
Template.featureDialog.events({
|
||||
"tap #deleteFeature": function(){
|
||||
Features.remove(this._id);
|
||||
GlobalUI.closeDialog()
|
||||
},
|
||||
"tap #addEffectButton": function(){
|
||||
var numUpdated = Features.update(this._id, {
|
||||
$push: {
|
||||
"effects": {
|
||||
name: "fe",
|
||||
operation: "add",
|
||||
type: "feature"
|
||||
}
|
||||
}
|
||||
Effects.insert({
|
||||
charId: Template.currentData().charId,
|
||||
sourceId: this._id,
|
||||
operation: "add",
|
||||
type: "feature"
|
||||
});
|
||||
console.log("pushed add button ", numUpdated, " updated");
|
||||
},
|
||||
"change #featureNameInput": function(event){
|
||||
var name = Template.instance().find("#featureNameInput").value;
|
||||
@@ -32,5 +34,9 @@ Template.featureDialog.events({
|
||||
Template.featureDialog.helpers({
|
||||
feature: function(){
|
||||
return Features.findOne(this.featureId);
|
||||
},
|
||||
effects: function(){
|
||||
var cursor = Effects.find({charId: Template.currentData().charId, type: "feature", sourceId: this._id})
|
||||
return cursor;
|
||||
}
|
||||
});
|
||||
Reference in New Issue
Block a user