Gave effects their own collection, they no longer live in arrays attached to skills/attributes
Also improved the display of features and generally iterated on their manipulation. Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything. Effects now store a reference to their source if they have one. Effect names are now optional, they can be fetched from the source's name if the source exists.
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@@ -90,6 +90,25 @@ paper-button {
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transform: translate(-50%, -50%);
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}
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.scroll-y {
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overflow-y: auto;
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}
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.fab-buffer {
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height: 88px;
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}
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*[hidden] {
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visibility: hidden;
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}
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@media (max-width: 640px) {
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html /deep/ paper-action-dialog[global-dialog] {
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top: 0 !important;
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left: 0 !important;
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width: 100%;
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height: 100%;
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margin: 0;
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border-radius: 0;
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}
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}
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