Gave effects their own collection, they no longer live in arrays attached to skills/attributes

Also improved the display of features and generally iterated on their manipulation.

Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.

Effects now store a reference to their source if they have one.

Effect names are now optional, they can be fetched from the source's name if the source exists.
This commit is contained in:
Thaum
2015-01-23 11:04:07 +00:00
parent 84512beb72
commit 6a2e7f0832
32 changed files with 340 additions and 642 deletions

View File

@@ -9,6 +9,14 @@ this.GlobalUI = (function() {
toast.text = text;
return toast.show();
};
GlobalUI.setDialog = function(opts){
this.dialog = $("[global-dialog]")[0];
Session.set("global.ui.dialogHeader", opts.heading);
Session.set("global.ui.dialogData", opts.data);
Session.set("global.ui.dialogTemplate", opts.template);
Session.set("global.ui.dialogFullOnMobile", opts.fullOnMobile != null);
};
GlobalUI.showDialog = function(opts) {
this.dialog = $("[global-dialog]")[0];