Gave effects their own collection, they no longer live in arrays attached to skills/attributes
Also improved the display of features and generally iterated on their manipulation. Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything. Effects now store a reference to their source if they have one. Effect names are now optional, they can be fetched from the source's name if the source exists.
This commit is contained in:
@@ -9,6 +9,14 @@ this.GlobalUI = (function() {
|
||||
toast.text = text;
|
||||
return toast.show();
|
||||
};
|
||||
|
||||
GlobalUI.setDialog = function(opts){
|
||||
this.dialog = $("[global-dialog]")[0];
|
||||
Session.set("global.ui.dialogHeader", opts.heading);
|
||||
Session.set("global.ui.dialogData", opts.data);
|
||||
Session.set("global.ui.dialogTemplate", opts.template);
|
||||
Session.set("global.ui.dialogFullOnMobile", opts.fullOnMobile != null);
|
||||
};
|
||||
|
||||
GlobalUI.showDialog = function(opts) {
|
||||
this.dialog = $("[global-dialog]")[0];
|
||||
|
||||
Reference in New Issue
Block a user