Gave effects their own collection, they no longer live in arrays attached to skills/attributes

Also improved the display of features and generally iterated on their manipulation.

Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.

Effects now store a reference to their source if they have one.

Effect names are now optional, they can be fetched from the source's name if the source exists.
This commit is contained in:
Thaum
2015-01-23 11:04:07 +00:00
parent 84512beb72
commit 6a2e7f0832
32 changed files with 340 additions and 642 deletions

View File

@@ -1,5 +1,4 @@
Schemas.Skill = new SimpleSchema({
//attribute name that this skill used as base mod for roll
ability: { type: String, defaultValue: "" },
effects: { type: [Schemas.Effect], defaultValue: [] },
});