Gave effects their own collection, they no longer live in arrays attached to skills/attributes
Also improved the display of features and generally iterated on their manipulation. Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything. Effects now store a reference to their source if they have one. Effect names are now optional, they can be fetched from the source's name if the source exists.
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@@ -1,5 +1,4 @@
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Schemas.Skill = new SimpleSchema({
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//attribute name that this skill used as base mod for roll
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ability: { type: String, defaultValue: "" },
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effects: { type: [Schemas.Effect], defaultValue: [] },
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});
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