Gave effects their own collection, they no longer live in arrays attached to skills/attributes
Also improved the display of features and generally iterated on their manipulation. Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything. Effects now store a reference to their source if they have one. Effect names are now optional, they can be fetched from the source's name if the source exists.
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@@ -1,35 +1,12 @@
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Features = new Meteor.Collection("features");
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Schemas.Feature = new SimpleSchema({
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charId: {type: String, regEx: SimpleSchema.RegEx.Id, optional: true},
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charId: {type: String, regEx: SimpleSchema.RegEx.Id},
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name: {type: String},
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description:{type: String, optional: true},
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effects: {type: [Schemas.Effect], defaultValue: []},
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actions: {type: [Schemas.Action], defaultValue: []},
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attacks: {type: [Schemas.Attack], defaultValue: []},
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spells: {type: [Schemas.Spell] , defaultValue: []},
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});
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Features.attachSchema(Schemas.Feature);
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//update the features of the items as needed
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Features.find({}, {fields: {name: 0, description: 0}}).observe({
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added: function(newFeature){
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if(newFeature.charId){
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//make sure existing versions of this feature's effects aren't duplicated
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removeFeatureEffects(newFeature.charId, newFeature);
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//add the new feature's effects
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addFeatureEffects(newFeature.charId, newFeature);
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}
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},
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changed: function(newFeature, oldFeature){
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if(oldFeature.charId)
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removeFeatureEffects(oldFeature.charId, oldFeature);
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if(newFeature.charId)
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addFeatureEffects(newFeature.charId, newFeature);
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},
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removed: function(oldFeature){
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if(oldFeature.charId)
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removeFeatureEffects(oldFeature.charId, oldFeature);
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}
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});
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