Implemented very basic value-auditing for skills/abilities

This commit is contained in:
Thaum
2014-11-18 12:01:02 +00:00
parent d0e5a1a378
commit 5c99530077
13 changed files with 251 additions and 68 deletions

View File

@@ -13,13 +13,31 @@ Schemas.Attribute = new SimpleSchema({
conditional:{ type: [Schemas.Effect], defaultValue: [] }
});
//note to make an invulnerability add a new max of zero value
Schemas.Vulnerability = new SimpleSchema({
//same as attribute
base: {
type: Number,
defaultValue: 0
},
//effect arrays
add: { type: [Schemas.Effect], defaultValue: [] },
mul: { type: [Schemas.Effect], defaultValue: [] },
min: { type: [Schemas.Effect], defaultValue: [{name: "Resistance doesn't stack", value: 0.5}] },
max: { type: [Schemas.Effect], defaultValue: [{name: "Vulnerability doesn't stack", value: 2}] },
conditional:{ type: [Schemas.Effect], defaultValue: [] },
});
Schemas.Attributes = new SimpleSchema({
//ability scores
strength: {type: Schemas.Attribute},
dexterity: {type: Schemas.Attribute},
constitution: {type: Schemas.Attribute},
intelligence: {type: Schemas.Attribute},
wisdom: {type: Schemas.Attribute},
charisma: {type: Schemas.Attribute},
//stats
hitPoints: {type: Schemas.Attribute},
experience: {type: Schemas.Attribute},
proficiencyBonus: {type: Schemas.Attribute},
@@ -28,6 +46,15 @@ Schemas.Attributes = new SimpleSchema({
weightCarried: {type: Schemas.Attribute},
age: {type: Schemas.Attribute},
ageRate: {type: Schemas.Attribute},
armor: {type: Schemas.Attribute},
"armor.add": {
type: [Schemas.Effect],
defaultValue: [
{name: "Dexterity Modifier", calculation: "dexterityArmor"}
]
},
//resources
level1SpellSlots: {type: Schemas.Attribute},
level2SpellSlots: {type: Schemas.Attribute},
level3SpellSlots: {type: Schemas.Attribute},
@@ -40,11 +67,26 @@ Schemas.Attributes = new SimpleSchema({
ki: {type: Schemas.Attribute},
sorceryPoints: {type: Schemas.Attribute},
rages: {type: Schemas.Attribute},
armor: {type: Schemas.Attribute},
"armor.add": {
type: [Schemas.Effect],
defaultValue: [
{name: "Dexterity Modifier", value: "skillMod skills.dexterityArmor"}
]
}
//hit dice
d6HitDice: {type: Schemas.Attribute},
d8HitDice: {type: Schemas.Attribute},
d10HitDice: {type: Schemas.Attribute},
d12HitDice: {type: Schemas.Attribute},
//vulnerabilities
acidMultiplier: {type: Schemas.Vulnerability},
bludgeoningMultiplier: {type: Schemas.Vulnerability},
coldMultiplier: {type: Schemas.Vulnerability},
fireMultiplier: {type: Schemas.Vulnerability},
forceMultiplier: {type: Schemas.Vulnerability},
lightningMultiplier: {type: Schemas.Vulnerability},
necroticMultiplier: {type: Schemas.Vulnerability},
piercingMultiplier: {type: Schemas.Vulnerability},
poisonMultiplier: {type: Schemas.Vulnerability},
psychicMultiplier: {type: Schemas.Vulnerability},
radiantMultiplier: {type: Schemas.Vulnerability},
slashingMultiplier: {type: Schemas.Vulnerability},
thunderMultiplier: {type: Schemas.Vulnerability},
});

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@@ -21,5 +21,11 @@ Schemas.Effect = new SimpleSchema({
calculation: {
type: String,
optional: true
},
//indicates what the effect originated from
type: {
type: String,
defaultValue: "default",
allowedValues: ["default", "class", "race", "feat", "equippedMagic", "equippedMundane", "external"]
}
});

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@@ -1,10 +0,0 @@
Schemas.Proficiency = new simpleSchema({
name: {type: String},
source: {type: String}
})
Schemas.Proficiencies = new SimpleSchema({
weapons: {type: [Schemas.Proficiency]},
tools: {type: [Schemas.Proficiency]},
languages: {type: [Schemas.Proficiency]}
});

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@@ -0,0 +1,19 @@
Schemas.Proficiency = new SimpleSchema({
name: {type: String},
source: {type: String}
})
Schemas.Proficiencies = new SimpleSchema({
weapons: {
type: [Schemas.Proficiency],
defaultValue: []
},
tools: {
type: [Schemas.Proficiency],
defaultValue: []
},
languages: {
type: [Schemas.Proficiency],
defaultValue: []
}
});

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@@ -1,24 +0,0 @@
Schemas.Vulnerability = _.extend({
"min.defaultValue": [
{name: "Resistance doesn't stack", value: 0.5}
],
"max.defaultValue": [
{name: "Vulnerability doesn't stack", value: 2}
]
}, Schemas.Attribute);
Schemas.Vulnerabilities = new SimpleSchema({
acid: {type: Schemas.Vulnerability},
bludgeoning:{type: Schemas.Vulnerability},
cold: {type: Schemas.Vulnerability},
fire: {type: Schemas.Vulnerability},
force: {type: Schemas.Vulnerability},
lightning: {type: Schemas.Vulnerability},
necrotic: {type: Schemas.Vulnerability},
piercing: {type: Schemas.Vulnerability},
poison: {type: Schemas.Vulnerability},
psychic: {type: Schemas.Vulnerability},
radiant: {type: Schemas.Vulnerability},
slashing: {type: Schemas.Vulnerability},
thunder: {type: Schemas.Vulnerability}
});