Overhauled computations to allow for toggles :'( that sucked

This commit is contained in:
Thaum Rystra
2020-05-16 22:03:21 +02:00
parent 7024adecaf
commit 5c0a2a4d6c
30 changed files with 468 additions and 251 deletions

View File

@@ -0,0 +1,30 @@
import evaluateCalculation from '/imports/api/creature/computation/evaluateCalculation.js';
export default function computeToggle(toggle, memo){
if (toggle.computationDetails.computed) return;
if (toggle.computationDetails.busyComputing){
// Trying to compute this effect again while it is already computing.
// We must be in a dependency loop.
toggle.computationDetails.computed = true;
toggle.result = false;
toggle.computationDetails.busyComputing = false;
toggle.computationDetails.error = 'dependencyLoop';
if (Meteor.isClient) console.warn('dependencyLoop', toggle);
return;
}
// Before doing any work, mark this toggle as busy
toggle.computationDetails.busyComputing = true;
// Do work
if (toggle.enabled){
toggle.toggleResult = true;
} else if (!toggle.condition){
toggle.toggleResult = false;
} else if (Number.isFinite(+toggle.condition)){
toggle.toggleResult = !!+toggle.condition;
} else {
toggle.toggleResult = evaluateCalculation(toggle.condition, memo);
}
toggle.computationDetails.computed = true;
toggle.computationDetails.busyComputing = false;
}