Overhauled computations to allow for toggles :'( that sucked

This commit is contained in:
Thaum Rystra
2020-05-16 22:03:21 +02:00
parent 7024adecaf
commit 5c0a2a4d6c
30 changed files with 468 additions and 251 deletions

View File

@@ -1,7 +1,25 @@
import evaluateCalculation from '/imports/api/creature/computation/evaluateCalculation.js';
import applyToggles from '/imports/api/creature/computation/applyToggles.js';
export default function computeEffect(effect, memo){
if (effect.computationDetails.computed) return;
if (effect.computationDetails.busyComputing){
// Trying to compute this effect again while it is already computing.
// We must be in a dependency loop.
effect.computationDetails.computed = true;
effect.result = NaN;
effect.computationDetails.busyComputing = false;
effect.computationDetails.error = 'dependencyLoop';
if (Meteor.isClient) console.warn('dependencyLoop', effect);
return;
}
// Before doing any work, mark this effect as busy
effect.computationDetails.busyComputing = true;
// Apply any toggles
applyToggles(effect, memo);
// Determine result of effect calculation
if (!effect.calculation){
if(effect.operation === 'add' || effect.operation === 'base'){
effect.result = 0;
@@ -16,4 +34,5 @@ export default function computeEffect(effect, memo){
effect.result = evaluateCalculation(effect.calculation, memo);
}
effect.computationDetails.computed = true;
effect.computationDetails.busyComputing = false;
}