Overhauled computations to allow for toggles :'( that sucked
This commit is contained in:
@@ -1,22 +1,45 @@
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import { includes, cloneDeep, has } from 'lodash';
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import { includes, cloneDeep } from 'lodash';
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// The computation memo is an in-memory data structure used only during the
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// computation process
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export default class ComputationMemo {
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constructor(props){
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this.statsByVariableName = {};
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this.extraStatsByVariableName = {};
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this.statsById = {};
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this.originalPropsById = {};
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this.propsById = {};
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this.skillsByAbility = {};
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this.unassignedEffects = [];
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this.classes = {};
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props.filter((prop) => {
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// skip effects, proficiencies, and class levels for the next pass
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this.classLevelsById = {};
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this.togglesById = {};
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this.toggleIds = new Set();
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// First note all the ids of all the toggles
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props.forEach((prop) => {
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if (
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prop.type === 'effect' ||
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prop.type === 'proficiency' ||
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prop.type === 'classLevel'
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) return true;
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// Add all the stats
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this.addStat(prop);
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prop.type === 'toggle'
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) {
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this.toggleIds.add(prop._id);
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}
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});
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props.filter((prop) => {
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if (
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prop.type === 'toggle'
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) {
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this.addToggle(prop);
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} else {
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return true;
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}
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}).filter((prop) => {
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if (
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prop.type === 'attribute' ||
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prop.type === 'skill'
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) {
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// Add all the stats
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this.addStat(prop);
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} else {
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return true;
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}
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}).forEach((prop) => {
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// Now add all effects and proficiencies
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if (prop.type === 'effect'){
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@@ -32,8 +55,14 @@ export default class ComputationMemo {
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this.originalPropsById[prop._id] = cloneDeep(prop);
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this.propsById[prop._id] = prop;
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prop.computationDetails = propDetails(prop);
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prop.ancestors.forEach(ancestor => {
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if (this.toggleIds.has(ancestor.id)){
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prop.computationDetails.toggleAncestors.push(ancestor.id);
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}
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});
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return prop;
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}
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/*
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storeHighestClassLevel(name, prop, isBaseClass){
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// Only store the highest level classLevel
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let stat = this.statsByVariableName[name]
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@@ -72,33 +101,51 @@ export default class ComputationMemo {
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level += this.classes[name].level || 0;
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}
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this.statsByVariableName['level'].value = level;
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}*/
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addToggle(prop){
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prop = this.registerProperty(prop);
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this.togglesById[prop._id] = prop;
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}
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addClassLevel(prop){
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prop = this.registerProperty(prop);
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if (prop.variableName){
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this.storeHighestClassLevel(prop.variableName, prop);
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}
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if (prop.baseClass){
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this.storeHighestClassLevel(prop.baseClass, prop, true);
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}
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this.classLevelsById[prop._id] = prop;
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}
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addStat(prop){
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prop = this.registerProperty(prop);
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let variableName = prop.variableName;
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if (!variableName) return;
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if (this.statsByVariableName[variableName]){
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prop.value = NaN;
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prop.computationDetails.error = 'variableNameCollision';
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if (Meteor.isClient) console.warn('variableNameCollision', prop);
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return;
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}
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this.statsByVariableName[variableName] = prop;
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if (
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prop.type === 'skill' &&
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isSkillCheck(prop) &&
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prop.ability
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){
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this.addSkillToAbility(prop, prop.ability)
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let existingStat = this.statsByVariableName[variableName];
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if (existingStat){
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existingStat.computationDetails.idsOfSameName.push(prop._id);
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this.originalPropsById[prop._id] = cloneDeep(prop);
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if (prop.baseValueCalculation){
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existingStat.computationDetails.effects.push({
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operation: 'base',
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calculation: prop.baseValueCalculation,
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stats: [variableName],
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computationDetails: propDetailsByType.effect(),
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statBase: true,
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});
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}
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if (prop.baseProficiency){
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existingStat.computationDetails.proficiencies.push({
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value: prop.baseProficiency,
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stats: [variableName],
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computationDetails: propDetailsByType.proficiency(),
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type: 'proficiency',
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statBase: true,
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});
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}
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} else {
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prop = this.registerProperty(prop);
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this.statsById[prop._id] = prop;
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this.statsByVariableName[variableName] = prop;
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if (
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prop.type === 'skill' &&
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isSkillCheck(prop) &&
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prop.ability
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){
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this.addSkillToAbility(prop, prop.ability)
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}
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}
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}
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addSkillToAbility(prop, ability){
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@@ -152,9 +199,14 @@ export default class ComputationMemo {
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let target = this.statsByVariableName[statName];
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if (!target) return;
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targets.add(target);
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if (isAbility(target) && isSkillCheck(prop)) {
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if (isAbility(target)) {
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let extras = this.skillsByAbility[statName] || [];
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targets.add(...extras)
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extras.forEach(ex =>{
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// Only pass on ability proficiencies to skills and checks
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if (ex.skillType === 'skill' || ex.skillType === 'check'){
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targets.add(ex)
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}
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});
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}
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});
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return targets;
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@@ -188,11 +240,22 @@ function propDetails(prop){
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}
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const propDetailsByType = {
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toggle(){
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return {
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computed: false,
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busyComputing: false,
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toggleAncestors: [],
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disabledByToggle: false,
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};
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},
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attribute(){
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return {
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computed: false,
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busyComputing: false,
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effects: [],
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toggleAncestors: [],
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disabledByToggle: false,
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idsOfSameName: [],
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};
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},
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skill(){
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@@ -201,19 +264,30 @@ const propDetailsByType = {
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busyComputing: false,
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effects: [],
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proficiencies: [],
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toggleAncestors: [],
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disabledByToggle: false,
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idsOfSameName: [],
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};
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},
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effect(){
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return {
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computed: false,
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busyComputing: false,
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toggleAncestors: [],
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disabledByToggle: false,
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};
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},
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classLevel(){
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return {
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computed: true,
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toggleAncestors: [],
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disabledByToggle: false,
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};
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},
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proficiency(){
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return {};
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return {
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toggleAncestors: [],
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disabledByToggle: false,
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};
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},
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}
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@@ -25,6 +25,9 @@ export default class EffectAggregator{
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case 'base':
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// Take the largest base value
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this.base = result > this.base ? result : this.base;
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if (effect.statBase){
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this.statBaseValue = result > this.statBaseValue ? result : this.statBaseValue;
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}
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break;
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case 'add':
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// Add all adds together
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11
app/imports/api/creature/computation/applyToggles.js
Normal file
11
app/imports/api/creature/computation/applyToggles.js
Normal file
@@ -0,0 +1,11 @@
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import computeToggle from '/imports/api/creature/computation/computeToggle.js';
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export default function applyToggles(prop, memo){
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prop.computationDetails.toggleAncestors.forEach(toggleId => {
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let toggle = memo.togglesById[toggleId];
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computeToggle(toggle, memo);
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if (!toggle.toggleResult){
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prop.computationDetails.disabledByToggle = true;
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}
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});
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}
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@@ -1,5 +1,5 @@
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import computeStat from '/imports/api/creature/computation/computeStat.js';
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import applyToggles from '/imports/api/creature/computation/applyToggles.js';
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export default function combineStat(stat, aggregator, memo){
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if (stat.type === 'attribute'){
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@@ -37,7 +37,13 @@ function combineSkill(stat, aggregator, memo){
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stat.proficiency = stat.baseProficiency || 0;
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for (let i in stat.computationDetails.proficiencies){
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let prof = stat.computationDetails.proficiencies[i];
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if (prof.value > stat.proficiency) stat.proficiency = prof.value;
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applyToggles(prof, memo);
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if (
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!prof.computationDetails.disabledByToggle &&
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prof.value > stat.proficiency
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){
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stat.proficiency = prof.value;
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}
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}
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// Get the character's proficiency bonus to apply
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let profBonusStat = memo.statsByVariableName['proficiencyBonus'];
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@@ -1,7 +1,25 @@
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import evaluateCalculation from '/imports/api/creature/computation/evaluateCalculation.js';
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import applyToggles from '/imports/api/creature/computation/applyToggles.js';
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export default function computeEffect(effect, memo){
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if (effect.computationDetails.computed) return;
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if (effect.computationDetails.busyComputing){
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// Trying to compute this effect again while it is already computing.
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// We must be in a dependency loop.
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effect.computationDetails.computed = true;
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effect.result = NaN;
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effect.computationDetails.busyComputing = false;
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effect.computationDetails.error = 'dependencyLoop';
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if (Meteor.isClient) console.warn('dependencyLoop', effect);
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return;
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}
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// Before doing any work, mark this effect as busy
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effect.computationDetails.busyComputing = true;
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// Apply any toggles
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applyToggles(effect, memo);
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// Determine result of effect calculation
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if (!effect.calculation){
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if(effect.operation === 'add' || effect.operation === 'base'){
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effect.result = 0;
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@@ -16,4 +34,5 @@ export default function computeEffect(effect, memo){
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effect.result = evaluateCalculation(effect.calculation, memo);
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}
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effect.computationDetails.computed = true;
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effect.computationDetails.busyComputing = false;
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}
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@@ -1,12 +1,19 @@
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import { each, forOwn } from 'lodash';
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import computeStat from '/imports/api/creature/computation/computeStat.js';
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import computeEffect from '/imports/api/creature/computation/computeEffect.js';
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import computeToggle from '/imports/api/creature/computation/computeToggle.js';
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export default function computeMemo(memo){
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forOwn(memo.statsByVariableName, (stat) => {
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// Compute all stats, even if they are overriden
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forOwn(memo.statsById, stat => {
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computeStat (stat, memo);
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});
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each(memo.unassignedEffects, (effect) => {
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// Compute effects which didn't end up targeting a stat
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each(memo.unassignedEffects, effect => {
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computeEffect(effect, memo);
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});
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forOwn(memo.togglesById, toggle => {
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computeToggle(toggle, memo);
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});
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// Compute class levels
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}
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@@ -1,6 +1,7 @@
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import combineStat from '/imports/api/creature/computation/combineStat.js';
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import computeEffect from '/imports/api/creature/computation/computeEffect.js';
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import EffectAggregator from '/imports/api/creature/computation/EffectAggregator.js';
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import applyToggles from '/imports/api/creature/computation/applyToggles.js';
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import { each } from 'lodash';
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export default function computeStat(stat, memo){
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@@ -18,14 +19,21 @@ export default function computeStat(stat, memo){
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}
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// Before doing any work, mark this stat as busy
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stat.computationDetails.busyComputing = true;
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// Compute and aggregate all the effects
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let aggregator = new EffectAggregator(stat, memo)
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each(stat.computationDetails.effects, (effect) => {
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computeEffect(effect, memo);
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aggregator.addEffect(effect);
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});
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// Conglomerate all the effects to compute the final stat values
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combineStat(stat, aggregator, memo);
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// Apply any toggles
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applyToggles(stat, memo);
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if (!stat.computationDetails.disabledByToggle){
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// Compute and aggregate all the effects
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let aggregator = new EffectAggregator(stat, memo)
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each(stat.computationDetails.effects, (effect) => {
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computeEffect(effect, memo);
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if (!effect.computationDetails.disabledByToggle){
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aggregator.addEffect(effect);
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}
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});
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// Conglomerate all the effects to compute the final stat values
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combineStat(stat, aggregator, memo);
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}
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// Mark the attribute as computed
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stat.computationDetails.computed = true;
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stat.computationDetails.busyComputing = false;
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30
app/imports/api/creature/computation/computeToggle.js
Normal file
30
app/imports/api/creature/computation/computeToggle.js
Normal file
@@ -0,0 +1,30 @@
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import evaluateCalculation from '/imports/api/creature/computation/evaluateCalculation.js';
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export default function computeToggle(toggle, memo){
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if (toggle.computationDetails.computed) return;
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if (toggle.computationDetails.busyComputing){
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// Trying to compute this effect again while it is already computing.
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// We must be in a dependency loop.
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toggle.computationDetails.computed = true;
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toggle.result = false;
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toggle.computationDetails.busyComputing = false;
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toggle.computationDetails.error = 'dependencyLoop';
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if (Meteor.isClient) console.warn('dependencyLoop', toggle);
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return;
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}
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// Before doing any work, mark this toggle as busy
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toggle.computationDetails.busyComputing = true;
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// Do work
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if (toggle.enabled){
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toggle.toggleResult = true;
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} else if (!toggle.condition){
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toggle.toggleResult = false;
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} else if (Number.isFinite(+toggle.condition)){
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toggle.toggleResult = !!+toggle.condition;
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} else {
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toggle.toggleResult = evaluateCalculation(toggle.condition, memo);
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}
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toggle.computationDetails.computed = true;
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toggle.computationDetails.busyComputing = false;
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}
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@@ -32,6 +32,7 @@ const calculationPropertyTypes = [
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'effect',
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'proficiency',
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'classLevel',
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'toggle',
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];
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/**
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@@ -71,7 +72,11 @@ const calculationPropertyTypes = [
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* - Write the computed results back to the database
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*/
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export function recomputeCreatureById(creatureId){
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let props = getActiveProperties(creatureId, {type: {$in: calculationPropertyTypes}});
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let props = getActiveProperties({
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ancestorId: creatureId,
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filter: {type: {$in: calculationPropertyTypes}},
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includeUntoggled: true,
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});
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let computationMemo = new ComputationMemo(props);
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computeMemo(computationMemo);
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writeAlteredProperties(computationMemo);
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@@ -3,51 +3,60 @@ import { isEqual, forOwn } from 'lodash';
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import { ComputedOnlySkillSchema } from '/imports/api/properties/Skills.js';
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import { ComputedOnlyAttributeSchema } from '/imports/api/properties/Attributes.js';
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import { ComputedOnlyEffectSchema } from '/imports/api/properties/Effects.js';
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import { ComputedOnlyToggleSchema } from '/imports/api/properties/Toggles.js';
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import CreatureProperties from '/imports/api/creature/CreatureProperties.js';
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const schemasByType = {
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'skill': ComputedOnlySkillSchema,
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'attribute': ComputedOnlyAttributeSchema,
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'effect': ComputedOnlyEffectSchema,
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'toggle': ComputedOnlyToggleSchema,
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};
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export default function writeAlteredProperties(memo){
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let bulkWriteOperations = [];
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// Loop through all properties on the memo
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forOwn(memo.originalPropsById, (original, _id) => {
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let changed = memo.propsById[_id];
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let schema;
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switch (changed.type){
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case 'skill':
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schema = ComputedOnlySkillSchema;
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break;
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case 'attribute':
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schema = ComputedOnlyAttributeSchema;
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break;
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case 'effect':
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schema = ComputedOnlyEffectSchema;
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break;
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default:
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return;
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forOwn(memo.propsById, changed => {
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let schema = schemasByType[changed.type];
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if (!schema) return;
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let extraIds = changed.computationDetails.idsOfSameName;
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let ids;
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if (extraIds && extraIds.length){
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ids = [changed._id, ...extraIds];
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} else {
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ids = [changed._id];
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}
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let op = undefined;
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// Loop through all keys that can be changed by computation
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// and compile an operation that sets all those keys
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for (let key of schema.objectKeys()){
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if (!isEqual(original[key], changed[key])){
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if (!op) op = newOperation(_id, changed.type);
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let value = changed[key];
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if (value === undefined){
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// Unset values that become undefined
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addUnsetOp(op, key);
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} else {
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// Set values that changed to something else
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addSetOp(op, key, value);
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}
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ids.forEach(id => {
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let op = undefined;
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||||
let original = memo.originalPropsById[id];
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||||
op = addChangedKeysToOp(op, schema.objectKeys(), original, changed);
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||||
if (op){
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||||
bulkWriteOperations.push(op);
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||||
}
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||||
}
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||||
if (op){
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||||
bulkWriteOperations.push(op);
|
||||
}
|
||||
});
|
||||
});
|
||||
bulkWriteProperties(bulkWriteOperations);
|
||||
}
|
||||
|
||||
function addChangedKeysToOp(op, keys, original, changed) {
|
||||
// Loop through all keys that can be changed by computation
|
||||
// and compile an operation that sets all those keys
|
||||
for (let key of keys){
|
||||
if (!isEqual(original[key], changed[key])){
|
||||
if (!op) op = newOperation(original._id, changed.type);
|
||||
let value = changed[key];
|
||||
if (value === undefined){
|
||||
// Unset values that become undefined
|
||||
addUnsetOp(op, key);
|
||||
} else {
|
||||
// Set values that changed to something else
|
||||
addSetOp(op, key, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
return op;
|
||||
}
|
||||
|
||||
function newOperation(_id, type){
|
||||
let newOp = {
|
||||
updateOne: {
|
||||
@@ -92,7 +101,8 @@ function bulkWriteProperties(bulkWriteOps){
|
||||
);
|
||||
} else {
|
||||
bulkWriteOps.forEach(op => {
|
||||
CreatureProperties.update(op.updateOne.filter, op.updateOne.update, {
|
||||
let updateOneOrMany = op.updateOne || op.updateMany;
|
||||
CreatureProperties.update(updateOneOrMany.filter, updateOneOrMany.update, {
|
||||
// The server code is bypassing collection 2 validation, so do the same
|
||||
// on the client
|
||||
// include this if bypass is off:
|
||||
|
||||
@@ -24,7 +24,10 @@ export const recomputeDamageMultipliers = new ValidatedMethod({
|
||||
|
||||
export function recomputeDamageMultipliersById(creatureId){
|
||||
if (!creatureId) throw 'Creature ID is required';
|
||||
let props = getActiveProperties(creatureId, {type: 'damageMultiplier'});
|
||||
let props = getActiveProperties({
|
||||
ancestorId: creatureId,
|
||||
filter: {type: 'damageMultiplier'},
|
||||
});
|
||||
|
||||
// Count of how many weakness, resistances and immunities each damage type has
|
||||
let multipliersByName = {};
|
||||
|
||||
@@ -1,19 +1,28 @@
|
||||
import Creatures from '/imports/api/creature/Creatures.js';
|
||||
import CreatureProperties from '/imports/api/creature/CreatureProperties.js';
|
||||
|
||||
export default function getActiveProperties(ancestorId, filter = {}, options){
|
||||
export default function getActiveProperties({
|
||||
ancestorId,
|
||||
filter = {},
|
||||
options,
|
||||
includeUntoggled = false
|
||||
}){
|
||||
if (!ancestorId){
|
||||
throw 'Ancestor Id is required to get active properties'
|
||||
}
|
||||
// First get ids of disabled properties, unequiped items, unapplied buffs
|
||||
let disabledAncestorIds = CreatureProperties.find({
|
||||
let disabledAncestorsFilter = {
|
||||
'ancestors.id': ancestorId,
|
||||
$or: [
|
||||
{disabled: true},
|
||||
{equipped: false},
|
||||
{applied: false},
|
||||
],
|
||||
}, {
|
||||
};
|
||||
if (!includeUntoggled){
|
||||
disabledAncestorsFilter.$or.push({toggleResult: false});
|
||||
}
|
||||
let disabledAncestorIds = CreatureProperties.find(disabledAncestorsFilter, {
|
||||
fields: {_id: 1},
|
||||
}).map(prop => prop._id);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user