Attacks can now be rolled with advantage from the stats tab
TODO the action viewer as well still
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@@ -24,16 +24,18 @@ export default function applyAction(node, {creature, targets, scope, log}){
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const failed = spendResources({prop, log, scope});
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if (failed) return;
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const attack = prop.attackRoll || prop.attackRollBonus;
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// Attack if there is an attack roll
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if (prop.attackRoll && prop.attackRoll.calculation){
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if (attack && attack.calculation){
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if (targets.length){
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targets.forEach(target => {
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applyAttackToTarget({prop, target, scope, log});
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applyAttackToTarget({attack, target, scope, log});
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// Apply the children, but only to the current target
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applyChildren(node, {targets: [target], scope, log});
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});
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} else {
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applyAttackWithoutTarget({prop, scope, log});
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applyAttackWithoutTarget({attack, scope, log});
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applyChildren(node, {creature, targets, scope, log});
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}
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} else {
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@@ -41,44 +43,34 @@ export default function applyAction(node, {creature, targets, scope, log}){
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}
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}
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function applyAttackWithoutTarget({prop, scope, log}){
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function applyAttackWithoutTarget({attack, scope, log}){
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delete scope['$attackHit'];
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delete scope['$attackMiss'];
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delete scope['$criticalHit'];
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delete scope['$criticalMiss'];
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delete scope['$attackRoll'];
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recalculateCalculation(prop.attackRoll, scope, log);
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recalculateCalculation(attack, scope, log);
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let value = rollDice(1, 20)[0];
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scope['$attackRoll'] = {value};
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let criticalHitTarget = scope.criticalHitTarget?.value || 20;
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let criticalHit = value >= criticalHitTarget;
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if (criticalHit){
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scope['$criticalHit'] = {value: true};
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scope['$attackHit'] = {value: true};
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} else {
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let criticalMiss = value === 1;
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if (criticalMiss){
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scope['$criticalMiss'] = 1;
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log.content.push({
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name: 'Critical Miss!',
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});
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scope['$attackMiss'] = {value: true};
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} else {
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// Untargeted attacks hit by default
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scope['$attackHit'] = {value: true}
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}
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let {
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resultPrefix,
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result,
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criticalHit,
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criticalMiss,
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} = rollAttack(attack, scope);
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let name = criticalHit ? 'Critical Hit!' : criticalMiss ? 'Critical Miss!' : 'To Hit';
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if (attack.advantage === 1 || scope['$attackAdvantage']){
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name += ' (Advantage)';
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} else if(attack.advantage === -1 || scope['$attackDisadvantage']){
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name += ' (Disadvantage)';
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}
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let result = value + prop.attackRoll.value;
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scope['$attackRoll'] = {value: result};
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log.content.push({
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name: criticalHit ? 'Critical Hit!' : 'To Hit',
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value: `1d20 [${value}] + ${prop.attackRoll.value} = ` + result,
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name,
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value: `${resultPrefix} **${result}**`,
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});
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}
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function applyAttackToTarget({prop, target, scope, log}){
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function applyAttackToTarget({attack, target, scope, log}){
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delete scope['$attackHit'];
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delete scope['$attackMiss'];
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delete scope['$criticalHit'];
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@@ -86,26 +78,30 @@ function applyAttackToTarget({prop, target, scope, log}){
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delete scope['$attackDiceRoll'];
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delete scope['$attackRoll'];
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recalculateCalculation(prop.attackRoll, scope, log);
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recalculateCalculation(attack, scope, log);
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let {
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resultPrefix,
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result,
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criticalHit,
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criticalMiss,
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} = rollAttack(attack, scope);
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const value = rollDice(1, 20)[0];
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scope['$attackDiceRoll'] = {value};
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const criticalHitTarget = scope.criticalHitTarget?.value || 20;
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const criticalHit = value >= criticalHitTarget;
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const criticalMiss = value === 1;
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if (criticalHit) scope['$criticalHit'] = {value: true};
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if (criticalMiss) scope['$criticalMiss'] = {value: true};
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const result = value + prop.attackRoll.value;
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scope['$attackRoll'] = {value: result};
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if (target.variables.armor){
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const armor = target.variables.armor.value;
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const name = criticalHit ? 'Critical Hit!' :
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criticalMiss ? 'Critical miss!' :
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result > armor ? 'Hit!' :
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'Miss!'
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let name = criticalHit ? 'Critical Hit!' :
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criticalMiss ? 'Critical Miss!' :
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result > armor ? 'Hit!' : 'Miss!';
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if (attack.advantage === 1 || scope['$attackAdvantage']){
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name += ' (Advantage)';
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} else if(attack.advantage === -1 || scope['$attackDisadvantage']){
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name += ' (Disadvantage)';
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}
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log.content.push({
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name,
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value: `1d20 {${value}} + ${prop.attackRoll.value} = ` + result,
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value: `${resultPrefix} **${result}**`,
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});
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if ((result > armor) || (criticalHit)){
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scope['$attackHit'] = true;
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@@ -118,12 +114,62 @@ function applyAttackToTarget({prop, target, scope, log}){
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value:'Target has no `armor`',
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});
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log.content.push({
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name: criticalHit ? 'Critical Hit!' : criticalMiss ? 'Critical miss!' : 'To Hit',
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value: `1d20 {${value}} + ${prop.attackRoll.value} = ` + result,
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name: criticalHit ? 'Critical Hit!' : criticalMiss ? 'Critical Miss!' : 'To Hit',
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value: `${resultPrefix} **${result}**`,
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});
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}
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}
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function rollAttack(attack, scope){
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let value, resultPrefix;
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if (attack.advantage === 1 || scope['$attackAdvantage']){
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const [a, b] = rollDice(2, 20);
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if (a >= b) {
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value = a;
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resultPrefix = `1d20 [ ${a}, ~~${b}~~ ] + ${attack.value} = `;
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} else {
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value = b;
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resultPrefix = `1d20 [ ~~${a}~~, ${b} ] + ${attack.value} = `;
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}
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} else if (attack.advantage === -1 || scope['$attackDisadvantage']){
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const [a, b] = rollDice(2, 20);
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if (a <= b) {
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value = a;
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resultPrefix = `1d20 [ ${a}, ~~${b}~~ ] + ${attack.value} = `;
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} else {
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value = b;
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resultPrefix = `1d20 [ ~~${a}~~, ${b} ] + ${attack.value} = `;
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}
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} else {
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value = rollDice(1, 20)[0];
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resultPrefix = `1d20 [${value}] + ${attack.value} = `
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}
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scope['$attackRoll'] = {value};
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const result = value + attack.value;
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const {criticalHit, criticalMiss} = applyCrits(value, scope);
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return {resultPrefix, result, value, criticalHit, criticalMiss};
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}
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function applyCrits(value, scope){
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let criticalHitTarget = scope.criticalHitTarget?.value || 20;
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let criticalHit = value >= criticalHitTarget;
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let criticalMiss;
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if (criticalHit){
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scope['$criticalHit'] = {value: true};
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scope['$attackHit'] = {value: true};
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} else {
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criticalMiss = value === 1;
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if (criticalMiss){
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scope['$criticalMiss'] = 1;
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scope['$attackMiss'] = {value: true};
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} else {
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// Untargeted attacks hit by default
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scope['$attackHit'] = {value: true}
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}
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}
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return {criticalHit, criticalMiss};
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}
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function applyChildren(node, args){
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node.children.forEach(child => applyProperty(child, args));
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}
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@@ -48,17 +48,27 @@ export default function applySavingThrow(node, {creature, targets, scope, log}){
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let value, values, resultPrefix;
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if (save.advantage === 1){
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values = rollDice(2, 20).sort().reverse();
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value = values[0];
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resultPrefix = `Advantage: 1d20 [${values[0]},~~${values[1]}~~] + ${save.value} = `
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const [a, b] = rollDice(2, 20);
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if (a >= b) {
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value = a;
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resultPrefix = `Advantage: 1d20 [ ${a}, ~~${b}~~ ] + ${save.value} = `;
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} else {
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value = b;
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resultPrefix = `Advantage: 1d20 [ ~~${a}~~, ${b} ] + ${save.value} = `;
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}
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} else if (save.advantage === -1){
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values = rollDice(2, 20).sort();
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value = values[0];
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resultPrefix = `Disadvantage: 1d20 [${values[0]},~~${values[1]}~~] + ${save.value} = `
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const [a, b] = rollDice(2, 20);
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if (a <= b) {
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value = a;
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resultPrefix = `Advantage: 1d20 [ ${a}, ~~${b}~~ ] + ${save.value} = `;
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} else {
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value = b;
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resultPrefix = `Advantage: 1d20 [ ~~${a}~~, ${b} ] + ${save.value} = `;
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}
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} else {
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values = rollDice(1, 20);
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value = values[0];
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resultPrefix = `1d20 [${value}] + ${save.value} = `
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resultPrefix = `1d20 [ ${value} ] + ${save.value} = `
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}
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scope['$saveDiceRoll'] = {value};
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const result = value + save.value || 0;
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@@ -24,13 +24,17 @@ const doAction = new ValidatedMethod({
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type: String,
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regEx: SimpleSchema.RegEx.Id,
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},
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scope: {
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type: Object,
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blackbox: true,
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},
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}).validator(),
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mixins: [RateLimiterMixin],
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rateLimit: {
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numRequests: 10,
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timeInterval: 5000,
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},
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run({actionId, targetIds = []}) {
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run({actionId, targetIds = [], scope}) {
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let action = CreatureProperties.findOne(actionId);
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// Check permissions
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let creature = getRootCreatureAncestor(action);
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@@ -69,7 +73,7 @@ const doAction = new ValidatedMethod({
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});
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// Do the action
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doActionWork({creature, targets, properties, ancestors, method: this});
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doActionWork({creature, targets, properties, ancestors, method: this, methodScope: scope});
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// Recompute all involved creatures
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computeCreature(creature._id);
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@@ -82,7 +86,7 @@ const doAction = new ValidatedMethod({
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export default doAction;
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export function doActionWork({
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creature, targets, properties, ancestors, method
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creature, targets, properties, ancestors, method, methodScope = {}
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}){
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// get the docs
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const ancestorScope = getAncestorScope(ancestors);
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@@ -102,6 +106,7 @@ export function doActionWork({
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const scope = {
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...creature.variables,
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...ancestorScope,
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...methodScope
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}
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applyProperty(propertyForest[0], {
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creature,
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