Added encumbrance effects, conditions and encumbrance buffs
This commit is contained in:
@@ -89,3 +89,8 @@ $thinColumnWidth: 240px;
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border-radius: 0 2px 2px 0;
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}
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}
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/* undo pointer cursor on detail box heading */
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#globalDetail .card .top {
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cursor: auto;
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}
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@@ -0,0 +1,15 @@
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<template name="buffDialog">
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{{#with buff}}
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{{#baseDialog title=name class=colorClass hideEdit=true}}
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{{> buffDetails}}
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{{/baseDialog}}
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{{/with}}
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</template>
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<template name="buffDetails">
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{{#if description}}
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<div class="pre-wrap">{{evaluateString charId description}}</div>
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{{/if}}
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{{> effectsViewList charId=charId parentId=_id}}
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</template>
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@@ -0,0 +1,5 @@
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Template.buffDialog.helpers({
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buff: function(){
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return Buffs.findOne(this.buffId);
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},
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});
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@@ -1,3 +1,13 @@
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<template name="characterSettings">
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{{#with character}}
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<div>
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<div layout horizontal>
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<div>Use variant encumbrance </div>
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<paper-toggle-button id="variantEncumbrance"
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checked={{settings.useVariantEncumbrance}}
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touch-action="pan-y">
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</paper-toggle-button>
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</div>
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</div>
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{{/with}}
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</template>
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@@ -1,3 +1,17 @@
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Template.characterSettings.events({
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Template.characterSettings.helpers({
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character: function() {
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return Characters.findOne(this._id, {fields: {settings: 1}});
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}
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});
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Template.characterSettings.events({
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"change #variantEncumbrance": function(event, instance){
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var value = instance.find("#variantEncumbrance").checked;
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if (this.settings.useVariantEncumbrance !== value){
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Characters.update(
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this._id,
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{$set: {"settings.useVariantEncumbrance": value}}
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);
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}
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},
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});
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@@ -19,6 +19,9 @@
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<paper-item id="shareCharacter">
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<core-icon icon="social:share"></core-icon>Share
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</paper-item>
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<paper-item id="characterSettings">
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<core-icon icon="settings"></core-icon>Settings
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</paper-item>
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</core-menu>
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</paper-dropdown>
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</paper-menu-button>
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@@ -1,6 +1,9 @@
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Template.characterSheet.created = function(){
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Template.characterSheet.onCreated(function() {
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//default to the first tab
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Session.setDefault(this.data._id + ".selectedTab", "stats");
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};
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//watch this character and make sure their encumbrance is updated
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trackEncumbranceConditions(this.data._id, this);
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});
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var setTab = function(charId, tab){
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return Session.set(charId + ".selectedTab", tab);
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@@ -40,4 +43,11 @@ Template.characterSheet.events({
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template: "shareDialog",
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});
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},
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"tap #characterSettings": function(event, instance){
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GlobalUI.showDialog({
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heading: this.name + " Settings",
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data: this,
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template: "characterSettings",
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});
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},
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});
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@@ -11,4 +11,12 @@
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style="width: 66.666%;">
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</div>
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</div>
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{{#if overCarriedPercent}}
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<div class="carryCapacityBar">
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<div class="carriedWeightBar"
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style="width: {{overCarriedPercent}}%;
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background-color: {{overCarriedColor}}">
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</div>
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</div>
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{{/if}}
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</template>
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@@ -18,13 +18,40 @@ var getFractionCarried = function(char) {
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return weight / capacity;
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};
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Template.carryCapacityBar.onCreated(function() {
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var self = this;
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self.carriedFraction = new ReactiveVar(0);
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self.autorun(function() {
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self.carriedFraction.set(getFractionCarried(self.data));
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});
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});
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Template.carryCapacityBar.helpers({
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carriedPercent: function() {
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var percent = 100 * getFractionCarried(this);
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var percent = 100 * Template.instance().carriedFraction.get();
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return percent > 100 ? 100 : percent;
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},
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overCarriedPercent: function() {
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var percent = 100 * Template.instance().carriedFraction.get();
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var overPercent = percent - 100;
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if (overPercent < 0) return 0;
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if (overPercent > 100) return 100;
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return overPercent;
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},
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carriedColor: function() {
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var frac = getFractionCarried(this);
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var frac = Template.instance().carriedFraction.get();
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if (frac < 1 / 3){
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return "#2196F3";
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} else if (frac < 2 / 3){
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return "#CDDC39";
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} else if (frac < 1) {
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return "#FFC107";
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} else {
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return "#F44336";
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}
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},
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overCarriedColor: function() {
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var frac = Template.instance().carriedFraction.get();
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if (frac < 1 / 3){
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return "#2196F3";
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} else if (frac < 2 / 3){
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@@ -14,9 +14,9 @@
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</div>
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</paper-shadow>
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<!--Weight Carried-->
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<paper-shadow class="card weightCarried"
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<paper-shadow class="card"
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hero-id="main" {{detailHero "weightCarried" _id}}>
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<div class="top green white-text"
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<div class="top green white-text weightCarried"
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hero-id="toolbar" {{detailHero "weightCarried" _id}}
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layout horizontal center>
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<div class="subhead" flex>
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@@ -29,6 +29,25 @@
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<div class="bottom green" style="padding: 0;">
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{{> carryCapacityBar}}
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</div>
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{{#if encumberedBuffs.count}}
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<div class="bottom list">
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{{#each encumberedBuffs}}
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<div class="item-slot">
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<div class="item buff"
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hero-id="main" {{detailHero}}
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layout horizontal center
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draggable="true">
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<div flex>
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<core-icon icon="work"
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style="margin-right: 16px">
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</core-icon>
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{{name}}
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</div>
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</div>
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</div>
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{{/each}}
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</div>
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{{/if}}
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</paper-shadow>
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<!--Equipment-->
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<paper-shadow class="card equipmentContainer">
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@@ -61,6 +61,18 @@ Template.inventory.helpers({
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});
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return weight;
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},
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encumberedBuffs: function(){
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return Buffs.find({
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charId: this._id,
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type: "inate",
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name: {$in: [
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"Encumbered",
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"Heavily encumbered",
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"Over encumbered",
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"Can't move load",
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]},
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});
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},
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equipmentValue: function(){
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var value = 0;
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Items.find(
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@@ -144,6 +156,15 @@ Template.inventory.events({
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heroId: charId + "weightCarried",
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});
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},
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"tap .buff": function(event){
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var buffId = this._id;
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var charId = Template.parentData()._id;
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GlobalUI.setDetail({
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template: "buffDialog",
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data: {buffId: buffId, charId: charId},
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heroId: buffId,
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});
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},
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"tap .inventoryItem": function(event){
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var itemId = this._id;
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var charId = Template.parentData()._id;
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