Changed rpg-docs folder to app

This commit is contained in:
Stefan Zermatten
2018-05-21 14:21:07 +02:00
parent 45e9f491ff
commit 52baf297ca
419 changed files with 12 additions and 13 deletions

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<template name="featureDialog">
{{#with feature}}
{{#baseDialog title=name class=colorClass startEditing=../startEditing}}
{{> featureDetails}}
{{else}}
{{> featureEdit}}
{{/baseDialog}}
{{/with}}
</template>
<template name="featureDetails">
{{#if or canEnable hasUses}}
<div class="layout horizontal center justified wrap">
{{#if canEnable}}
<paper-checkbox class="sideMargin" checked={{enabled}}>enabled</paper-checkbox>
{{/if}}
{{#if hasUses}}
<div class="subhead" style="margin-right: 16px">
Uses: {{usesLeft}}/{{usesValue}}
</div>
{{/if}}
{{#if hasUses}}
<div class="layout horizontal">
<paper-button class="useFeature" disabled={{noUsesLeft}}>Use</paper-button>
<paper-button class="resetFeature" disabled={{usesFull}}>Reset</paper-button>
</div>
{{/if}}
</div>
<hr class="vertMargin">
{{/if}}
{{#if description}}
<div>{{#markdown}}{{evaluateString charId description}}{{/markdown}}</div>
{{/if}}
{{> effectsViewList charId=charId parentId=_id}}
{{> proficiencyViewList charId=charId parentId=_id}}
{{> attacksViewList charId=charId parentId=_id}}
{{> customBuffViewList charId=charId parentId=_id}}
</template>
<template name="featureEdit">
{{#if showNewUserExperience}}
{{# infoBox}}
<p>
Features represent all the permanent things your character can do.
</p><p>
A feature can change a character's stats with effects,
or give the character proficiencies, attacks, and buffs.
</p><p>
Give the feature a name, and close it to continue.
</p>
{{/infoBox}}
{{/if}}
<!--name-->
<paper-input id="featureNameInput" class="fullwidth" label="Name" value={{name}}></paper-input>
<div class="layout horizontal center wrap justified">
<paper-dropdown-menu class=flex label="Enable Feature" style="flex-basis: 150px; max-width: 200px;">
<dicecloud-selector selected={{enabledSelection}} class="dropdown-content enabled-dropdown">
<paper-item name="alwaysEnabled" style="width: 150px;">
Always Enabled
</paper-item>
<paper-item name="enabled">
Enabled
</paper-item>
<paper-item name="disabled">
Disabled
</paper-item>
</dicecloud-selector>
</paper-dropdown-menu>
<paper-toggle-button id="limitUseCheck" checked={{usesSet}} style="margin: 0 16px; height: 62px;">
Limit uses
</paper-toggle-button>
{{#if usesSet}}
<paper-input id="usesInput" class="flex" label="Uses" value={{uses}} style="flex-basis: 100px; max-width: 200px">
{{> formulaSuffix}}
</paper-input>
{{else}}
<div class="flex" style="flex-basis: 100px; max-width: 200px"></div>
{{/if}}
</div>
<!--Description-->
<div class="description-input layout horizontal end">
<paper-textarea id="featureDescriptionInput" label="Description" value={{description}}></paper-textarea>
{{> textareaBracketSuffix}}
</div>
{{> effectsEditList parentId=_id parentCollection="Features" charId=charId name=name enabled=enabled}}
{{> proficiencyEditList parentId=_id parentCollection="Features" charId=charId enabled=enabled}}
{{> attackEditList parentId=_id parentCollection="Features" charId=charId enabled=enabled name=name}}
{{> customBuffEditList parentId=_id parentCollection="Features" charId=charId}}
</template>

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Template.featureDialog.helpers({
feature: function(){
return Features.findOne(this.featureId);
},
});
Template.featureDialog.events({
"color-change": function(event, instance){
Features.update(instance.data.featureId, {$set: {color: event.color}});
},
"tap #deleteButton": function(event, instance){
Features.softRemoveNode(instance.data.featureId);
GlobalUI.deletedToast(instance.data.featureId, "Features", "Feature");
popDialogStack();
},
});
Template.featureDetails.helpers({
or: function(a, b){
return a || b;
},
hasUses: function(){
return this.usesValue() > 0;
},
noUsesLeft: function(){
return this.usesLeft() <= 0;
},
usesFull: function(){
return this.usesLeft() >= this.usesValue();
},
});
Template.featureDetails.events({
"click .useFeature": function(event){
var featureId = this._id;
Features.update(featureId, {$inc: {used: 1}});
},
"click .resetFeature": function(event){
var featureId = this._id;
Features.update(featureId, {$set: {used: 0}});
},
"change .enabledCheckbox": function(event){
var enabled = !this.enabled;
Features.update(this._id, {$set: {enabled: enabled}});
},
});
Template.featureEdit.helpers({
showNewUserExperience: function(){
return Session.get("newUserExperienceStep") === 0 ||
Session.get("newUserExperienceStep") === 1;
},
usesSet: function(){
return _.isString(this.uses);
},
enabledSelection: function(){
if (this.enabled){
if (this.alwaysEnabled){
return "alwaysEnabled";
} else {
return "enabled";
}
} else if (this.enabled === false){ //make sure it is false, not just falsey
return "disabled";
}
},
});
const debounce = (f) => _.debounce(f, 300);
Template.featureEdit.events({
"input #featureNameInput": debounce(function(event){
const input = event.currentTarget;
var name = input.value;
if (!name){
input.invalid = true;
input.errorMessage = "Name is required";
} else {
input.invalid = false;
Features.update(this._id, {
$set: {name: name}
}, {
removeEmptyStrings: false,
trimStrings: false,
});
}
}),
"input #featureDescriptionInput": debounce(function(event){
var description = event.currentTarget.value;
Features.update(this._id, {
$set: {description: description}
}, {
removeEmptyStrings: false,
trimStrings: false,
});
}),
"change #limitUseCheck": debounce(function(event){
var currentUses = this.uses;
var featureId = this._id;
if (event.target.checked && !_.isString(currentUses)){
Features.update(featureId, {
$set: {uses: ""}
}, {
removeEmptyStrings: false
});
} else if (!event.target.checked && _.isString(currentUses)){
Features.update(featureId, {
$unset: {uses: ""}
});
}
}),
"input #usesInput, input #quantityInput": debounce(function(event){
var value = event.currentTarget.value;
var featureId = this._id;
Features.update(featureId, {
$set: {uses: value}
}, {
removeEmptyStrings: false,
});
}),
"iron-select .enabled-dropdown": function(event){
var detail = event.originalEvent.detail;
var value = detail.item.getAttribute("name");
var setter;
if (value === "enabled"){
setter = {enabled: true, alwaysEnabled: false};
} else if (value === "disabled"){
setter = {enabled: false, alwaysEnabled: false};
} else {
setter = {enabled: true, alwaysEnabled: true};
}
if (setter.enabled === this.enabled &&
setter.alwaysEnabled === this.alwaysEnabled) return;
Features.update(this._id, {$set: setter});
},
});