Changed rpg-docs folder to app
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87
app/Model/Character/Attacks.js
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87
app/Model/Character/Attacks.js
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Attacks = new Mongo.Collection("attacks");
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/*
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* Attacks are given to a character by items and features
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*/
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Schemas.Attack = new SimpleSchema({
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charId: {
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type: String,
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regEx: SimpleSchema.RegEx.Id,
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index: 1,
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},
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name: {
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type: String,
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defaultValue: "New Attack",
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optional: true,
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trim: false,
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},
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details: {
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type: String,
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optional: true,
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trim: false,
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},
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attackBonus: {
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type: String,
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defaultValue: "strengthMod + proficiencyBonus",
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optional: true,
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trim: false,
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},
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damage: {
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type: String,
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defaultValue: "1d8 + {strengthMod}",
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optional: true,
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trim: false,
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},
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damageType: {
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type: String,
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allowedValues: [
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"bludgeoning",
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"piercing",
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"slashing",
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"acid",
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"cold",
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"fire",
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"force",
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"lightning",
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"necrotic",
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"poison",
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"psychic",
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"radiant",
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"thunder",
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],
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defaultValue: "slashing",
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},
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//the id of the feature, buff or item that created this effect
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parent: {
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type: Schemas.Parent
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},
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color: {
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type: String,
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allowedValues: _.pluck(colorOptions, "key"),
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defaultValue: "q",
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},
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enabled: {
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type: Boolean,
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defaultValue: true,
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},
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});
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Attacks.attachSchema(Schemas.Attack);
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Attacks.attachBehaviour("softRemovable");
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makeChild(Attacks, ["name", "enabled"]); //children of lots of things
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Attacks.after.insert(function (userId, attack) {
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//Check to see if this attack's parent is a spell, if so, mirror prepared state to enabled
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if (attack.parent.collection === "Spells") {
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var parentSpell = Spells.findOne(attack.parent.id);
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if (parentSpell.prepared === "unprepared") {
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Attacks.update(attack._id, {$set: {enabled: false}});
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} else if (parentSpell.prepared === "prepared" || "always") {
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Attacks.update(attack._id, {$set: {enabled: true}});
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}
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}
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});
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Attacks.allow(CHARACTER_SUBSCHEMA_ALLOW);
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Attacks.deny(CHARACTER_SUBSCHEMA_DENY);
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