Skill base values now work in a way consistent with attribute base values
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@@ -72,8 +72,11 @@ function combineSkill(stat, aggregator, memo){
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}
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// Multiply the proficiency bonus by the actual proficiency
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profBonus *= stat.proficiency;
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// Base value
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stat.baseValue = aggregator.statBaseValue;
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stat.baseValueErrors = aggregator.baseValueErrors;
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// Combine everything to get the final result
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let result = (stat.abilityMod + profBonus + aggregator.add) * aggregator.mul;
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let result = (aggregator.base + stat.abilityMod + profBonus + aggregator.add) * aggregator.mul;
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if (result < aggregator.min) result = aggregator.min;
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if (result > aggregator.max) result = aggregator.max;
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if (aggregator.set !== undefined) {
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@@ -103,6 +106,7 @@ function combineSkill(stat, aggregator, memo){
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stat.rollBonuses = aggregator.rollBonus;
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// Hide
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stat.hide = aggregator.hasNoEffects &&
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stat.baseValue === undefined &&
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stat.proficiency == 0 ||
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undefined;
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}
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