Refactored code which applies buffs
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@@ -28,54 +28,12 @@ Template.applyBuffDialog.events({
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},
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"click #applyButton": function(event, instance){
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var targetId = Template.instance().selectedTarget.get();
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var parent = global[this.buff.parent.collection].findOne(this.buff.parent.id);
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console.log(parent, this.buff.parent);
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if (targetId === "default") {
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if (this.buff.target === "others") return; //we have "Select a character" selected
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targetId = this.buff.charId; //i.e. target self
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if (this.buff.target === "others") return; //since we have "Select a character" selected
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targetId = this.buff.charId; //otherwise, the default is to target self
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}
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//insert new buff
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newBuffId = Buffs.insert({
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charId: targetId,
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name: this.buff.name,
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description: this.buff.description,
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lifeTime: {total: this.buff.lifeTime.total},
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type: "custom",
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appliedBy: this.buff.charId,
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appliedByDetails: {
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name: parent.name,
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collection: this.buff.parent.collection,
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},
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});
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//insert children
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Attacks.find({"parent.id": this.buff._id}).forEach(function(doc){
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temp = _.clone(doc);
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temp.parent.id = newBuffId;
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temp.parent.collection = "Buffs";
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delete temp._id;
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Attacks.insert(temp);
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});
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Effects.find({"parent.id": this.buff._id}).forEach(function(doc){
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temp = _.clone(doc);
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temp.parent.id = newBuffId;
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temp.parent.collection = "Buffs";
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delete temp._id;
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Effects.insert(temp);
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});
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Proficiencies.find({"parent.id": this.buff._id}).forEach(function(doc){
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temp = _.clone(doc);
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temp.parent.id = newBuffId;
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temp.parent.collection = "Buffs";
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delete temp._id;
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Proficiencies.insert(temp);
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});
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popDialogStack();
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popDialogStack(targetId);
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},
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"click #cancelButton": function(event, instance){
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popDialogStack();
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