Buffs no longer have the "applied" field, it was redundant
Because children of actions are always inactive in the new engine, buffs that are children of actions are inactive while buffs elsewhere on the character sheet are active, making it redundant to keep the extra field
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@@ -15,7 +15,6 @@ export default function applyBuff(node, {creature, targets, scope, log}){
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let buffTargets = prop.target === 'self' ? [creature] : targets;
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// Then copy the decendants of the buff to the targets
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prop.applied = true;
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let propList = [prop];
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function addChildrenToPropList(children){
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children.forEach(child => {
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