Implemented Effect View for skills
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<!-- needs name, char, and skillName -->
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<template name="skillDialog">
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{{#baseDialog title=name class=colorClass hideColor="true" hideDelete="true"}}
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<!--proficiency-->
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<div>
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<core-icon icon="{{profIcon}}"></core-icon>
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{{#if profSource}}
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{{#with profSource}}
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{{statValue}} - {{sourceName}}
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{{/with}}
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{{else}}
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Not Proficient
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{{/if}}
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</div>
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<!--numerical value-->
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<div>
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<!--Ability Mod-->
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<div>
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<div>{{abilityName}}</div>
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<div>{{char.abilityMod ability}}</div>
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</div>
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<!--Prof bonus-->
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{{#if char.proficiency skillName}}
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<div>
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<div>{{#with profSource}}{{statValue}}{{/with}}</div>
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<div>+{{profBonus}}</div>
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</div>
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{{/if}}
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<!--numerical effects-->
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{{#each addEffects}}
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<div>
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<div>{{sourceName}}</div>
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<div>+{{statValue}}</div>
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</div>
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{{/each}}
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{{#each mulEffects}}
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<div>
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<div>{{sourceName}}</div>
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<div>×{{statValue}}</div>
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</div>
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{{/each}}
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{{#each minEffects}}
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<div>
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<div>{{sourceName}}</div>
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<div>Min: {{statValue}}</div>
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</div>
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{{/each}}
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{{#each maxEffects}}
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<div>
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<div>{{sourceName}}</div>
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<div>Max: {{statValue}}</div>
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</div>
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{{/each}}
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<!--Total-->
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<div>
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<div>Total</div>
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<div>{{char.skillMod skillName}}</div>
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</div>
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</div>
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<!--Advantage effects-->
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{{#if advEffects.count}}
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Advantage:
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{{#each advEffects}}
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<div>{{sourceName}}</div>
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{{/each}}
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{{/if}}
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{{#if dadvEffects.count}}
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Disadvantage:
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{{#each dadvEffects}}
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<div>{{sourceName}}</div>
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{{/each}}
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{{/if}}
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<!--Conditional Benefits-->
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{{#each conditionalEffects}}
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<div>
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<div>{{sourceName}}</div>
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<div>*{{statValue}}</div>
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</div>
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{{/each}}
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{{/baseDialog}}
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</template>
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195
rpg-docs/client/views/character/stats/skillDialog/skillDialog.js
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195
rpg-docs/client/views/character/stats/skillDialog/skillDialog.js
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@@ -0,0 +1,195 @@
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//TODO add dexterity armor
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var stats = {
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"strength":{"name":"Strength"},
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"dexterity":{"name":"Dexterity"},
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"constitution":{"name":"Constitution"},
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"intelligence":{"name":"Intelligence"},
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"wisdom":{"name":"Wisdom"},
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"charisma":{"name":"Charisma"},
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"strengthSave":{"name":"Strength Save",},
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"dexteritySave":{"name":"Dexterity Save",},
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"constitutionSave":{"name":"Constitution Save",},
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"intelligenceSave":{"name":"Intelligence Save",},
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"wisdomSave":{"name":"Wisdom Save",},
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"charismaSave":{"name":"Charisma Save",},
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"acrobatics":{"name":"Acrobatics",},
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"animalHandling":{"name":"Animal Handling",},
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"arcana":{"name":"Arcana",},
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"athletics":{"name":"Athletics",},
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"deception":{"name":"Deception",},
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"history":{"name":"History",},
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"insight":{"name":"Insight",},
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"intimidation":{"name":"Intimidation",},
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"investigation":{"name":"Investigation",},
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"medicine":{"name":"Medicine",},
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"nature":{"name":"Nature",},
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"perception":{"name":"Perception",},
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"performance":{"name":"Performance",},
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"persuasion":{"name":"Persuasion",},
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"religion":{"name":"Religion",},
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"sleightOfHand":{"name":"Sleight of Hand",},
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"stealth":{"name":"Stealth",},
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"survival":{"name":"Survival",},
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"initiative":{"name":"Initiative",},
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"hitPoints":{"name":"Hit Points"},
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"armor":{"name":"Armor"},
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"dexterityArmor":{"name":"Dexterity Armor Bonus"}
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,"speed":{"name":"Speed"},
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"proficiencyBonus":{"name":"Proficiency Bonus"},
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"ki":{"name":"Ki Points"},
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"sorceryPoints":{"name":"Sorcery Points"},
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"rages":{"name":"Rages"},
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"rageDamage":{"name":"Rage Damage"},
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"expertiseDice":{"name":"Expertise Dice"},
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"superiorityDice":{"name":"Superiority Dice"},
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"level1SpellSlots":{"name":"level 1 Spell Slots"},
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"level2SpellSlots":{"name":"level 2 Spell Slots"},
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"level3SpellSlots":{"name":"level 3 Spell Slots"},
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"level4SpellSlots":{"name":"level 4 Spell Slots"},
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"level5SpellSlots":{"name":"level 5 Spell Slots"},
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"level6SpellSlots":{"name":"level 6 Spell Slots"},
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"level7SpellSlots":{"name":"level 7 Spell Slots"},
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"level8SpellSlots":{"name":"level 8 Spell Slots"},
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"level9SpellSlots":{"name":"level 9 Spell Slots"},
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"d6HitDice":{"name":"d6 Hit Dice"},
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"d8HitDice":{"name":"d8 Hit Dice"},
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"d10HitDice":{"name":"d10 Hit Dice"},
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"d12HitDice":{"name":"d12 Hit Dice"},
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"acidMultiplier":{"name":"Acid", "group": "Weakness/Resistance"},
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"bludgeoningMultiplier":{"name":"Bludgeoning", "group": "Weakness/Resistance"},
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"coldMultiplier":{"name":"Cold", "group": "Weakness/Resistance"},
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"fireMultiplier":{"name":"Fire", "group": "Weakness/Resistance"},
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"forceMultiplier":{"name":"Force", "group": "Weakness/Resistance"},
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"lightningMultiplier":{"name":"Lightning", "group": "Weakness/Resistance"},
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"necroticMultiplier":{"name":"Necrotic", "group": "Weakness/Resistance"},
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"piercingMultiplier":{"name":"Piercing", "group": "Weakness/Resistance"},
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"poisonMultiplier":{"name":"Poison", "group": "Weakness/Resistance"},
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"psychicMultiplier":{"name":"Psychic", "group": "Weakness/Resistance"},
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"radiantMultiplier":{"name":"Radiant", "group": "Weakness/Resistance"},
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"slashingMultiplier":{"name":"Slashing", "group": "Weakness/Resistance"},
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"thunderMultiplier":{"name":"Thunder", "group": "Weakness/Resistance"}
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};
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var operations = {
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base: {name: "Base Value"},
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proficiency: {name: "Proficiency"},
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add: {name: "+"},
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mul: {name: "×"},
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min: {name: "Min"},
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max: {name: "Max"},
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advantage: {name: "Advantage"},
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disadvantage: {name: "Disadvantage"},
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passiveAdd: {name: "Passive Bonus"},
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fail: {name: "Automatically Fail"},
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conditional: {name: "Conditional Benefit"}
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};
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var abilities = {
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strength: {name: "Strength"},
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dexterity: {name: "Dexterity"},
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constitution: {name: "Constitution"},
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intelligence: {name: "Intelligence"},
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wisdom: {name: "Wisdom"},
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charisma: {name: "Charisma"},
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}
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Template.skillDialog.created = function(){
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this.data.char = Characters.findOne(this.data.charId, {fields: {_id : 1}});
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};
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Template.skillDialog.helpers({
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profIcon: function(){
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var prof = this.char.proficiency(this.skillName);
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if(prof > 0 && prof < 1) return "image:brightness-2";
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if(prof === 1) return "image:brightness-1";
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if(prof > 1) return "av:album";
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return "radio-button-off";
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},
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profSource: function(){
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var effs = Effects.find({charId: this.char._id, stat: this.skillName, operation: "proficiency"}, {sort: {value: -1}}).fetch();
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return effs && effs[0];
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},
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profBonus: function(){
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return this.char.proficiency(this.skillName) * this.char.attributeValue("proficiencyBonus");
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},
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addEffects: function(){
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return Effects.find({charId: this.char._id, stat: this.skillName, operation: "add"});
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},
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mulEffects: function(){
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return Effects.find({charId: this.char._id, stat: this.skillName, operation: "mul"});
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},
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minEffects: function(){
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return Effects.find({charId: this.char._id, stat: this.skillName, operation: "min"});
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},
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maxEffects: function(){
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return Effects.find({charId: this.char._id, stat: this.skillName, operation: "max"});
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},
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advEffects: function(){
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return Effects.find({charId: this.char._id, stat: this.skillName, operation: "advantage"});
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},
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dadvEffects: function(){
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return Effects.find({charId: this.char._id, stat: this.skillName, operation: "disadvantage"});
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},
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conditionalEffects: function(){
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return Effects.find({charId: this.char._id, stat: this.skillName, operation: "conditional"});
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},
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ability: function(){
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var opts = {fields: {}};
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opts.fields[this.skillName] = 1;
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var char = Characters.findOne(this.char._id, opts);
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var skill = char && char[this.skillName];
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return skill.ability;
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},
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abilityName: function(){
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var opts = {fields: {}};
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opts.fields[this.skillName] = 1;
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var char = Characters.findOne(this.char._id, opts);
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var skill = char && char[this.skillName];
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var ability = skill.ability;
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return abilities[ability] && abilities[ability].name;
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},
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char: function(){
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return Characters.findOne(this.charId, {fields:{_id: 1}});
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},
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sourceName: function(){
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var id = this.sourceId;
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if(!id) return;
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switch(this.type){
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case "feature":
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return Features.findOne(id, {fields: {name: 1}}).name;
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case "class":
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return Classes.findOne(id, {fields: {name: 1}}).name;
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case "buff":
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return Buffs.findOne(id, {fields: {name: 1}}).name;
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case "equipment":
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return Items.findOne(id, {fields: {name: 1}}).name;
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case "racial":
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return Characters.findOne(this.charId, {fields: {race: 1}}).race;
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case "inate":
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return "Inate"
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}
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},
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operationName: function(){
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if(this.operation === "proficiency") return null;
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if(stats[this.stat].group === "Weakness/Resistance") return null;
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return operations[this.operation] && operations[this.operation].name || "No Operation"
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},
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statValue: function(){
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if(this.operation === "advantage" ||
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this.operation === "disadvantage" ||
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this.operation === "fail"){
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return null;
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}
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if(this.operation === "proficiency"){
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if(this.value == 0.5 || this.calculation == 0.5) return "Half Proficiency";
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if(this.value == 1 || this.calculation == 1) return "Proficiency";
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if(this.value == 2 || this.calculation == 2) return "Double Proficiency";
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}
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if(stats[this.stat].group === "Weakness/Resistance"){
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if(this.value == 0.5 || this.calculation == 0.5) return "Resistance";
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if(this.value == 2 || this.calculation == 2) return "Vulnerability";
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if(this.value == 0 || this.calculation == 0) return "Immunity";
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}
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return this.calculation || this.value;
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}
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});
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