Implemented Effect View for skills
This commit is contained in:
@@ -0,0 +1,12 @@
|
||||
<template name="effectView">
|
||||
<div class="effectView" layout horizontal center>
|
||||
{{#if sourceId}}
|
||||
<div>{{sourceName}}</div>
|
||||
{{else}}
|
||||
<div flex>{{statName}}</div>
|
||||
{{/if}}
|
||||
<div>{{operationName}}</div>
|
||||
<div>{{statValue}}</div>
|
||||
<br>
|
||||
</div>
|
||||
</template>
|
||||
133
rpg-docs/client/views/character/effects/effectView/effectView.js
Normal file
133
rpg-docs/client/views/character/effects/effectView/effectView.js
Normal file
@@ -0,0 +1,133 @@
|
||||
//TODO add dexterity armor
|
||||
var stats = {
|
||||
"strength":{"name":"Strength"},
|
||||
"dexterity":{"name":"Dexterity"},
|
||||
"constitution":{"name":"Constitution"},
|
||||
"intelligence":{"name":"Intelligence"},
|
||||
"wisdom":{"name":"Wisdom"},
|
||||
"charisma":{"name":"Charisma"},
|
||||
"strengthSave":{"name":"Strength Save",},
|
||||
"dexteritySave":{"name":"Dexterity Save",},
|
||||
"constitutionSave":{"name":"Constitution Save",},
|
||||
"intelligenceSave":{"name":"Intelligence Save",},
|
||||
"wisdomSave":{"name":"Wisdom Save",},
|
||||
"charismaSave":{"name":"Charisma Save",},
|
||||
"acrobatics":{"name":"Acrobatics",},
|
||||
"animalHandling":{"name":"Animal Handling",},
|
||||
"arcana":{"name":"Arcana",},
|
||||
"athletics":{"name":"Athletics",},
|
||||
"deception":{"name":"Deception",},
|
||||
"history":{"name":"History",},
|
||||
"insight":{"name":"Insight",},
|
||||
"intimidation":{"name":"Intimidation",},
|
||||
"investigation":{"name":"Investigation",},
|
||||
"medicine":{"name":"Medicine",},
|
||||
"nature":{"name":"Nature",},
|
||||
"perception":{"name":"Perception",},
|
||||
"performance":{"name":"Performance",},
|
||||
"persuasion":{"name":"Persuasion",},
|
||||
"religion":{"name":"Religion",},
|
||||
"sleightOfHand":{"name":"Sleight of Hand",},
|
||||
"stealth":{"name":"Stealth",},
|
||||
"survival":{"name":"Survival",},
|
||||
"initiative":{"name":"Initiative",},
|
||||
"hitPoints":{"name":"Hit Points"},
|
||||
"armor":{"name":"Armor"},
|
||||
"dexterityArmor":{"name":"Dexterity Armor Bonus"}
|
||||
,"speed":{"name":"Speed"},
|
||||
"proficiencyBonus":{"name":"Proficiency Bonus"},
|
||||
"ki":{"name":"Ki Points"},
|
||||
"sorceryPoints":{"name":"Sorcery Points"},
|
||||
"rages":{"name":"Rages"},
|
||||
"rageDamage":{"name":"Rage Damage"},
|
||||
"expertiseDice":{"name":"Expertise Dice"},
|
||||
"superiorityDice":{"name":"Superiority Dice"},
|
||||
"level1SpellSlots":{"name":"level 1 Spell Slots"},
|
||||
"level2SpellSlots":{"name":"level 2 Spell Slots"},
|
||||
"level3SpellSlots":{"name":"level 3 Spell Slots"},
|
||||
"level4SpellSlots":{"name":"level 4 Spell Slots"},
|
||||
"level5SpellSlots":{"name":"level 5 Spell Slots"},
|
||||
"level6SpellSlots":{"name":"level 6 Spell Slots"},
|
||||
"level7SpellSlots":{"name":"level 7 Spell Slots"},
|
||||
"level8SpellSlots":{"name":"level 8 Spell Slots"},
|
||||
"level9SpellSlots":{"name":"level 9 Spell Slots"},
|
||||
"d6HitDice":{"name":"d6 Hit Dice"},
|
||||
"d8HitDice":{"name":"d8 Hit Dice"},
|
||||
"d10HitDice":{"name":"d10 Hit Dice"},
|
||||
"d12HitDice":{"name":"d12 Hit Dice"},
|
||||
"acidMultiplier":{"name":"Acid", "group": "Weakness/Resistance"},
|
||||
"bludgeoningMultiplier":{"name":"Bludgeoning", "group": "Weakness/Resistance"},
|
||||
"coldMultiplier":{"name":"Cold", "group": "Weakness/Resistance"},
|
||||
"fireMultiplier":{"name":"Fire", "group": "Weakness/Resistance"},
|
||||
"forceMultiplier":{"name":"Force", "group": "Weakness/Resistance"},
|
||||
"lightningMultiplier":{"name":"Lightning", "group": "Weakness/Resistance"},
|
||||
"necroticMultiplier":{"name":"Necrotic", "group": "Weakness/Resistance"},
|
||||
"piercingMultiplier":{"name":"Piercing", "group": "Weakness/Resistance"},
|
||||
"poisonMultiplier":{"name":"Poison", "group": "Weakness/Resistance"},
|
||||
"psychicMultiplier":{"name":"Psychic", "group": "Weakness/Resistance"},
|
||||
"radiantMultiplier":{"name":"Radiant", "group": "Weakness/Resistance"},
|
||||
"slashingMultiplier":{"name":"Slashing", "group": "Weakness/Resistance"},
|
||||
"thunderMultiplier":{"name":"Thunder", "group": "Weakness/Resistance"}
|
||||
};
|
||||
|
||||
var operations = {
|
||||
base: {name: "Base Value"},
|
||||
proficiency: {name: "Proficiency"},
|
||||
add: {name: "Add"},
|
||||
mul: {name: "Multiply"},
|
||||
min: {name: "Min"},
|
||||
max: {name: "Max"},
|
||||
advantage: {name: "Advantage"},
|
||||
disadvantage: {name: "Disadvantage"},
|
||||
passiveAdd: {name: "Passive Bonus"},
|
||||
fail: {name: "Automatically Fail"},
|
||||
conditional: {name: "Conditional Benefit"}
|
||||
};
|
||||
|
||||
Template.effectView.helpers({
|
||||
sourceName: function(){
|
||||
var id = this.sourceId;
|
||||
if(!id) return;
|
||||
switch(this.type){
|
||||
case "feature":
|
||||
return "Feature - " + Features.findOne(id, {fields: {name: 1}}).name;
|
||||
case "class":
|
||||
return Classes.findOne(id, {fields: {name: 1}}).name;
|
||||
case "buff":
|
||||
return "Buff - " + Buffs.findOne(id, {fields: {name: 1}}).name;
|
||||
case "equipment":
|
||||
return "Equipment - " + Items.findOne(id, {fields: {name: 1}}).name;
|
||||
case "racial":
|
||||
return Characters.findOne(this.charId, {fields: {race: 1}}).race;
|
||||
case "inate":
|
||||
return "Inate"
|
||||
}
|
||||
},
|
||||
statName: function(){
|
||||
return stats[this.stat] && stats[this.stat].name || "No Stat"
|
||||
},
|
||||
operationName: function(){
|
||||
if(this.operation === "proficiency") return null;
|
||||
if(stats[this.stat].group === "Weakness/Resistance") return null;
|
||||
return operations[this.operation] && operations[this.operation].name || "No Operation"
|
||||
},
|
||||
statValue: function(){
|
||||
if(this.operation === "advantage" ||
|
||||
this.operation === "disadvantage" ||
|
||||
this.operation === "fail" ||
|
||||
this.operation === "conditional"){
|
||||
return null;
|
||||
}
|
||||
if(this.operation === "proficiency"){
|
||||
if(this.value == 0.5 || this.calculation == 0.5) return "Half Proficiency";
|
||||
if(this.value == 1 || this.calculation == 1) return "Proficiency";
|
||||
if(this.value == 2 || this.calculation == 2) return "Double Proficiency";
|
||||
}
|
||||
if(stats[this.stat].group === "Weakness/Resistance"){
|
||||
if(this.value == 0.5 || this.calculation == 0.5) return "Resistance";
|
||||
if(this.value == 2 || this.calculation == 2) return "Vulnerability";
|
||||
if(this.value == 0 || this.calculation == 0) return "Immunity";
|
||||
}
|
||||
return this.calculation || this.value;
|
||||
}
|
||||
});
|
||||
Reference in New Issue
Block a user