Implemented Effect View for skills
This commit is contained in:
@@ -5,7 +5,9 @@
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<div flex>
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{{name}}
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</div>
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<paper-icon-button icon="more-vert" role="button"></paper-icon-button>
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<div>
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{{> colorDropdown}}
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</div>
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<div class="bottom fit" horizontal layout>
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<paper-tabs flex horizontal center layout id="characterSheetTabs" selected={{selectedTab}} class="{{colorClass}}">
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<paper-tab name="stats">Stats</paper-tab>
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@@ -22,5 +22,8 @@ Template.characterSheet.events({
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},
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"tap #characterSheetTabs paper-tab": function(event, instance){
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setTab(this._id, event.currentTarget.getAttribute("name"));
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}
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},
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"color-change": function(event, instance){
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Characters.update(this._id, {$set: {color: event.color}});
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},
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});
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@@ -0,0 +1,12 @@
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<template name="effectView">
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<div class="effectView" layout horizontal center>
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{{#if sourceId}}
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<div>{{sourceName}}</div>
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{{else}}
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<div flex>{{statName}}</div>
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{{/if}}
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<div>{{operationName}}</div>
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<div>{{statValue}}</div>
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<br>
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</div>
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</template>
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133
rpg-docs/client/views/character/effects/effectView/effectView.js
Normal file
133
rpg-docs/client/views/character/effects/effectView/effectView.js
Normal file
@@ -0,0 +1,133 @@
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//TODO add dexterity armor
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var stats = {
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"strength":{"name":"Strength"},
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"dexterity":{"name":"Dexterity"},
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"constitution":{"name":"Constitution"},
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"intelligence":{"name":"Intelligence"},
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"wisdom":{"name":"Wisdom"},
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"charisma":{"name":"Charisma"},
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"strengthSave":{"name":"Strength Save",},
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"dexteritySave":{"name":"Dexterity Save",},
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"constitutionSave":{"name":"Constitution Save",},
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"intelligenceSave":{"name":"Intelligence Save",},
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"wisdomSave":{"name":"Wisdom Save",},
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"charismaSave":{"name":"Charisma Save",},
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"acrobatics":{"name":"Acrobatics",},
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"animalHandling":{"name":"Animal Handling",},
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"arcana":{"name":"Arcana",},
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"athletics":{"name":"Athletics",},
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"deception":{"name":"Deception",},
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"history":{"name":"History",},
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"insight":{"name":"Insight",},
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"intimidation":{"name":"Intimidation",},
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"investigation":{"name":"Investigation",},
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"medicine":{"name":"Medicine",},
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"nature":{"name":"Nature",},
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"perception":{"name":"Perception",},
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"performance":{"name":"Performance",},
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"persuasion":{"name":"Persuasion",},
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"religion":{"name":"Religion",},
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"sleightOfHand":{"name":"Sleight of Hand",},
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"stealth":{"name":"Stealth",},
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"survival":{"name":"Survival",},
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"initiative":{"name":"Initiative",},
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"hitPoints":{"name":"Hit Points"},
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"armor":{"name":"Armor"},
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"dexterityArmor":{"name":"Dexterity Armor Bonus"}
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,"speed":{"name":"Speed"},
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"proficiencyBonus":{"name":"Proficiency Bonus"},
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"ki":{"name":"Ki Points"},
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"sorceryPoints":{"name":"Sorcery Points"},
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"rages":{"name":"Rages"},
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"rageDamage":{"name":"Rage Damage"},
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"expertiseDice":{"name":"Expertise Dice"},
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"superiorityDice":{"name":"Superiority Dice"},
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"level1SpellSlots":{"name":"level 1 Spell Slots"},
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"level2SpellSlots":{"name":"level 2 Spell Slots"},
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"level3SpellSlots":{"name":"level 3 Spell Slots"},
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"level4SpellSlots":{"name":"level 4 Spell Slots"},
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"level5SpellSlots":{"name":"level 5 Spell Slots"},
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"level6SpellSlots":{"name":"level 6 Spell Slots"},
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"level7SpellSlots":{"name":"level 7 Spell Slots"},
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"level8SpellSlots":{"name":"level 8 Spell Slots"},
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"level9SpellSlots":{"name":"level 9 Spell Slots"},
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"d6HitDice":{"name":"d6 Hit Dice"},
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"d8HitDice":{"name":"d8 Hit Dice"},
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"d10HitDice":{"name":"d10 Hit Dice"},
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"d12HitDice":{"name":"d12 Hit Dice"},
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"acidMultiplier":{"name":"Acid", "group": "Weakness/Resistance"},
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"bludgeoningMultiplier":{"name":"Bludgeoning", "group": "Weakness/Resistance"},
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"coldMultiplier":{"name":"Cold", "group": "Weakness/Resistance"},
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"fireMultiplier":{"name":"Fire", "group": "Weakness/Resistance"},
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"forceMultiplier":{"name":"Force", "group": "Weakness/Resistance"},
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"lightningMultiplier":{"name":"Lightning", "group": "Weakness/Resistance"},
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"necroticMultiplier":{"name":"Necrotic", "group": "Weakness/Resistance"},
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"piercingMultiplier":{"name":"Piercing", "group": "Weakness/Resistance"},
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"poisonMultiplier":{"name":"Poison", "group": "Weakness/Resistance"},
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"psychicMultiplier":{"name":"Psychic", "group": "Weakness/Resistance"},
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"radiantMultiplier":{"name":"Radiant", "group": "Weakness/Resistance"},
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"slashingMultiplier":{"name":"Slashing", "group": "Weakness/Resistance"},
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"thunderMultiplier":{"name":"Thunder", "group": "Weakness/Resistance"}
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};
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var operations = {
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base: {name: "Base Value"},
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proficiency: {name: "Proficiency"},
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add: {name: "Add"},
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mul: {name: "Multiply"},
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min: {name: "Min"},
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max: {name: "Max"},
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advantage: {name: "Advantage"},
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disadvantage: {name: "Disadvantage"},
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passiveAdd: {name: "Passive Bonus"},
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fail: {name: "Automatically Fail"},
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conditional: {name: "Conditional Benefit"}
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};
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Template.effectView.helpers({
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sourceName: function(){
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var id = this.sourceId;
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if(!id) return;
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switch(this.type){
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case "feature":
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return "Feature - " + Features.findOne(id, {fields: {name: 1}}).name;
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case "class":
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return Classes.findOne(id, {fields: {name: 1}}).name;
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case "buff":
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return "Buff - " + Buffs.findOne(id, {fields: {name: 1}}).name;
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case "equipment":
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return "Equipment - " + Items.findOne(id, {fields: {name: 1}}).name;
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case "racial":
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return Characters.findOne(this.charId, {fields: {race: 1}}).race;
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case "inate":
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return "Inate"
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}
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},
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statName: function(){
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return stats[this.stat] && stats[this.stat].name || "No Stat"
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},
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operationName: function(){
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if(this.operation === "proficiency") return null;
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if(stats[this.stat].group === "Weakness/Resistance") return null;
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return operations[this.operation] && operations[this.operation].name || "No Operation"
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},
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statValue: function(){
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if(this.operation === "advantage" ||
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this.operation === "disadvantage" ||
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this.operation === "fail" ||
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this.operation === "conditional"){
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return null;
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}
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if(this.operation === "proficiency"){
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if(this.value == 0.5 || this.calculation == 0.5) return "Half Proficiency";
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if(this.value == 1 || this.calculation == 1) return "Proficiency";
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if(this.value == 2 || this.calculation == 2) return "Double Proficiency";
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}
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if(stats[this.stat].group === "Weakness/Resistance"){
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if(this.value == 0.5 || this.calculation == 0.5) return "Resistance";
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if(this.value == 2 || this.calculation == 2) return "Vulnerability";
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if(this.value == 0 || this.calculation == 0) return "Immunity";
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}
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return this.calculation || this.value;
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}
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});
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@@ -0,0 +1,12 @@
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<!--needs to be given charId, sourceId and type-->
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<template name="effectsViewList">
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{{#if effects}}
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<hr style="margin: 16px 0 16px 0;">
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<div id="effects">
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<h2>Effects</h2>
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{{#each effects}}
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{{>effectView}}
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{{/each}}
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</div>
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{{/if}}
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</template>
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@@ -0,0 +1,10 @@
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Template.effectsViewList.helpers({
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effects: function(){
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if(this.sourceId){
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return Effects.find({sourceId: this.sourceId, type: this.type, charId: this.charId}, {fields: {sourceId: 0}});
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} else if(this.stat){
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return Effects.find({charId: this.charId, stat: this.stat});
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}
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}
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});
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@@ -36,8 +36,5 @@ Template.featureDialog.helpers({
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},
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usesSet: function(){
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return _.isString(this.uses);
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},
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colorClass: function(){
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return getColorClass(this.color)
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}
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});
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@@ -22,9 +22,9 @@
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</template>
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<template name="containerCardHelper">
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<paper-shadow class="card container {{class}}" hero-id="main" {{detailHero field}}>
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<div class="containerTop {{colorClass}}" hero-id="toolbar" layout horizontal center {{detailHero field}}>
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<div class="containerName subhead" hero-id="title" flex {{detailHero field}}>{{title}}</div>
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<paper-shadow class="card container {{class}}" hero-id="main" {{detailHero field ../_id}}>
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<div class="containerTop {{colorClass}}" hero-id="toolbar" layout horizontal center {{detailHero field ../_id}}>
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<div class="containerName subhead" hero-id="title" flex {{detailHero field ../_id}}>{{title}}</div>
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</div>
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<div flex class="containerMain">{{> UI.contentBlock}}</div>
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</paper-shadow>
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@@ -1,13 +1,13 @@
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<template name="abilityMiniCard">
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<paper-shadow class="card double">
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<paper-shadow class="card double abilityMiniCard">
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<div class="abilityScore white-text {{color}}">
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{{> ripple color="#eee"}}
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<h1 class="display1">{{../attributeValue ability}}</h1>
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<h2>{{../abilityMod ability}}</h2>
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</div>
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<div class="abilityCardRight subhead" layout horizontal center>
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{{title}}
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</div>
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<paper-ripple fit></paper-ripple>
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</paper-shadow>
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</template>
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@@ -0,0 +1,81 @@
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<!-- needs name, char, and skillName -->
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<template name="skillDialog">
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{{#baseDialog title=name class=colorClass hideColor="true" hideDelete="true"}}
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<!--proficiency-->
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<div>
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<core-icon icon="{{profIcon}}"></core-icon>
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{{#if profSource}}
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{{#with profSource}}
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{{statValue}} - {{sourceName}}
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{{/with}}
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{{else}}
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Not Proficient
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{{/if}}
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</div>
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<!--numerical value-->
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<div>
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<!--Ability Mod-->
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<div>
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<div>{{abilityName}}</div>
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<div>{{char.abilityMod ability}}</div>
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</div>
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<!--Prof bonus-->
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{{#if char.proficiency skillName}}
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<div>
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<div>{{#with profSource}}{{statValue}}{{/with}}</div>
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<div>+{{profBonus}}</div>
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</div>
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{{/if}}
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<!--numerical effects-->
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{{#each addEffects}}
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<div>
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<div>{{sourceName}}</div>
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<div>+{{statValue}}</div>
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</div>
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{{/each}}
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{{#each mulEffects}}
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<div>
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<div>{{sourceName}}</div>
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<div>×{{statValue}}</div>
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</div>
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{{/each}}
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{{#each minEffects}}
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<div>
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<div>{{sourceName}}</div>
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<div>Min: {{statValue}}</div>
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</div>
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{{/each}}
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{{#each maxEffects}}
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<div>
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<div>{{sourceName}}</div>
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<div>Max: {{statValue}}</div>
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</div>
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{{/each}}
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<!--Total-->
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<div>
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<div>Total</div>
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<div>{{char.skillMod skillName}}</div>
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</div>
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</div>
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<!--Advantage effects-->
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{{#if advEffects.count}}
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Advantage:
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{{#each advEffects}}
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<div>{{sourceName}}</div>
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{{/each}}
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{{/if}}
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{{#if dadvEffects.count}}
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Disadvantage:
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{{#each dadvEffects}}
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<div>{{sourceName}}</div>
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{{/each}}
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{{/if}}
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<!--Conditional Benefits-->
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{{#each conditionalEffects}}
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<div>
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<div>{{sourceName}}</div>
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<div>*{{statValue}}</div>
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</div>
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{{/each}}
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{{/baseDialog}}
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</template>
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195
rpg-docs/client/views/character/stats/skillDialog/skillDialog.js
Normal file
195
rpg-docs/client/views/character/stats/skillDialog/skillDialog.js
Normal file
@@ -0,0 +1,195 @@
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//TODO add dexterity armor
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var stats = {
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"strength":{"name":"Strength"},
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"dexterity":{"name":"Dexterity"},
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"constitution":{"name":"Constitution"},
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"intelligence":{"name":"Intelligence"},
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"wisdom":{"name":"Wisdom"},
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"charisma":{"name":"Charisma"},
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"strengthSave":{"name":"Strength Save",},
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"dexteritySave":{"name":"Dexterity Save",},
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"constitutionSave":{"name":"Constitution Save",},
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"intelligenceSave":{"name":"Intelligence Save",},
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"wisdomSave":{"name":"Wisdom Save",},
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"charismaSave":{"name":"Charisma Save",},
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"acrobatics":{"name":"Acrobatics",},
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"animalHandling":{"name":"Animal Handling",},
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"arcana":{"name":"Arcana",},
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"athletics":{"name":"Athletics",},
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"deception":{"name":"Deception",},
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"history":{"name":"History",},
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"insight":{"name":"Insight",},
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"intimidation":{"name":"Intimidation",},
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"investigation":{"name":"Investigation",},
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"medicine":{"name":"Medicine",},
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"nature":{"name":"Nature",},
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"perception":{"name":"Perception",},
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"performance":{"name":"Performance",},
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"persuasion":{"name":"Persuasion",},
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"religion":{"name":"Religion",},
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"sleightOfHand":{"name":"Sleight of Hand",},
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"stealth":{"name":"Stealth",},
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"survival":{"name":"Survival",},
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"initiative":{"name":"Initiative",},
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"hitPoints":{"name":"Hit Points"},
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"armor":{"name":"Armor"},
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"dexterityArmor":{"name":"Dexterity Armor Bonus"}
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,"speed":{"name":"Speed"},
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"proficiencyBonus":{"name":"Proficiency Bonus"},
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"ki":{"name":"Ki Points"},
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"sorceryPoints":{"name":"Sorcery Points"},
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"rages":{"name":"Rages"},
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"rageDamage":{"name":"Rage Damage"},
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"expertiseDice":{"name":"Expertise Dice"},
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"superiorityDice":{"name":"Superiority Dice"},
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"level1SpellSlots":{"name":"level 1 Spell Slots"},
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"level2SpellSlots":{"name":"level 2 Spell Slots"},
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"level3SpellSlots":{"name":"level 3 Spell Slots"},
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"level4SpellSlots":{"name":"level 4 Spell Slots"},
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"level5SpellSlots":{"name":"level 5 Spell Slots"},
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"level6SpellSlots":{"name":"level 6 Spell Slots"},
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"level7SpellSlots":{"name":"level 7 Spell Slots"},
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"level8SpellSlots":{"name":"level 8 Spell Slots"},
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"level9SpellSlots":{"name":"level 9 Spell Slots"},
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"d6HitDice":{"name":"d6 Hit Dice"},
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"d8HitDice":{"name":"d8 Hit Dice"},
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"d10HitDice":{"name":"d10 Hit Dice"},
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"d12HitDice":{"name":"d12 Hit Dice"},
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"acidMultiplier":{"name":"Acid", "group": "Weakness/Resistance"},
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"bludgeoningMultiplier":{"name":"Bludgeoning", "group": "Weakness/Resistance"},
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"coldMultiplier":{"name":"Cold", "group": "Weakness/Resistance"},
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"fireMultiplier":{"name":"Fire", "group": "Weakness/Resistance"},
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"forceMultiplier":{"name":"Force", "group": "Weakness/Resistance"},
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"lightningMultiplier":{"name":"Lightning", "group": "Weakness/Resistance"},
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"necroticMultiplier":{"name":"Necrotic", "group": "Weakness/Resistance"},
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"piercingMultiplier":{"name":"Piercing", "group": "Weakness/Resistance"},
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"poisonMultiplier":{"name":"Poison", "group": "Weakness/Resistance"},
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"psychicMultiplier":{"name":"Psychic", "group": "Weakness/Resistance"},
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"radiantMultiplier":{"name":"Radiant", "group": "Weakness/Resistance"},
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"slashingMultiplier":{"name":"Slashing", "group": "Weakness/Resistance"},
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"thunderMultiplier":{"name":"Thunder", "group": "Weakness/Resistance"}
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};
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var operations = {
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base: {name: "Base Value"},
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proficiency: {name: "Proficiency"},
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add: {name: "+"},
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mul: {name: "×"},
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min: {name: "Min"},
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max: {name: "Max"},
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advantage: {name: "Advantage"},
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disadvantage: {name: "Disadvantage"},
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passiveAdd: {name: "Passive Bonus"},
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fail: {name: "Automatically Fail"},
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conditional: {name: "Conditional Benefit"}
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};
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var abilities = {
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strength: {name: "Strength"},
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dexterity: {name: "Dexterity"},
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constitution: {name: "Constitution"},
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intelligence: {name: "Intelligence"},
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wisdom: {name: "Wisdom"},
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charisma: {name: "Charisma"},
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}
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Template.skillDialog.created = function(){
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this.data.char = Characters.findOne(this.data.charId, {fields: {_id : 1}});
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};
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Template.skillDialog.helpers({
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profIcon: function(){
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var prof = this.char.proficiency(this.skillName);
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if(prof > 0 && prof < 1) return "image:brightness-2";
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if(prof === 1) return "image:brightness-1";
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if(prof > 1) return "av:album";
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return "radio-button-off";
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},
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profSource: function(){
|
||||
var effs = Effects.find({charId: this.char._id, stat: this.skillName, operation: "proficiency"}, {sort: {value: -1}}).fetch();
|
||||
return effs && effs[0];
|
||||
},
|
||||
profBonus: function(){
|
||||
return this.char.proficiency(this.skillName) * this.char.attributeValue("proficiencyBonus");
|
||||
},
|
||||
addEffects: function(){
|
||||
return Effects.find({charId: this.char._id, stat: this.skillName, operation: "add"});
|
||||
},
|
||||
mulEffects: function(){
|
||||
return Effects.find({charId: this.char._id, stat: this.skillName, operation: "mul"});
|
||||
},
|
||||
minEffects: function(){
|
||||
return Effects.find({charId: this.char._id, stat: this.skillName, operation: "min"});
|
||||
},
|
||||
maxEffects: function(){
|
||||
return Effects.find({charId: this.char._id, stat: this.skillName, operation: "max"});
|
||||
},
|
||||
advEffects: function(){
|
||||
return Effects.find({charId: this.char._id, stat: this.skillName, operation: "advantage"});
|
||||
},
|
||||
dadvEffects: function(){
|
||||
return Effects.find({charId: this.char._id, stat: this.skillName, operation: "disadvantage"});
|
||||
},
|
||||
conditionalEffects: function(){
|
||||
return Effects.find({charId: this.char._id, stat: this.skillName, operation: "conditional"});
|
||||
},
|
||||
ability: function(){
|
||||
var opts = {fields: {}};
|
||||
opts.fields[this.skillName] = 1;
|
||||
var char = Characters.findOne(this.char._id, opts);
|
||||
var skill = char && char[this.skillName];
|
||||
return skill.ability;
|
||||
},
|
||||
abilityName: function(){
|
||||
var opts = {fields: {}};
|
||||
opts.fields[this.skillName] = 1;
|
||||
var char = Characters.findOne(this.char._id, opts);
|
||||
var skill = char && char[this.skillName];
|
||||
var ability = skill.ability;
|
||||
return abilities[ability] && abilities[ability].name;
|
||||
},
|
||||
char: function(){
|
||||
return Characters.findOne(this.charId, {fields:{_id: 1}});
|
||||
},
|
||||
sourceName: function(){
|
||||
var id = this.sourceId;
|
||||
if(!id) return;
|
||||
switch(this.type){
|
||||
case "feature":
|
||||
return Features.findOne(id, {fields: {name: 1}}).name;
|
||||
case "class":
|
||||
return Classes.findOne(id, {fields: {name: 1}}).name;
|
||||
case "buff":
|
||||
return Buffs.findOne(id, {fields: {name: 1}}).name;
|
||||
case "equipment":
|
||||
return Items.findOne(id, {fields: {name: 1}}).name;
|
||||
case "racial":
|
||||
return Characters.findOne(this.charId, {fields: {race: 1}}).race;
|
||||
case "inate":
|
||||
return "Inate"
|
||||
}
|
||||
},
|
||||
operationName: function(){
|
||||
if(this.operation === "proficiency") return null;
|
||||
if(stats[this.stat].group === "Weakness/Resistance") return null;
|
||||
return operations[this.operation] && operations[this.operation].name || "No Operation"
|
||||
},
|
||||
statValue: function(){
|
||||
if(this.operation === "advantage" ||
|
||||
this.operation === "disadvantage" ||
|
||||
this.operation === "fail"){
|
||||
return null;
|
||||
}
|
||||
if(this.operation === "proficiency"){
|
||||
if(this.value == 0.5 || this.calculation == 0.5) return "Half Proficiency";
|
||||
if(this.value == 1 || this.calculation == 1) return "Proficiency";
|
||||
if(this.value == 2 || this.calculation == 2) return "Double Proficiency";
|
||||
}
|
||||
if(stats[this.stat].group === "Weakness/Resistance"){
|
||||
if(this.value == 0.5 || this.calculation == 0.5) return "Resistance";
|
||||
if(this.value == 2 || this.calculation == 2) return "Vulnerability";
|
||||
if(this.value == 0 || this.calculation == 0) return "Immunity";
|
||||
}
|
||||
return this.calculation || this.value;
|
||||
}
|
||||
});
|
||||
@@ -1,6 +1,7 @@
|
||||
.skillRow {
|
||||
height: 32px;
|
||||
margin: 0 -16px 0 -16px;
|
||||
background: white;
|
||||
}
|
||||
|
||||
.skillRow core-icon {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<template name="skillRow">
|
||||
<paper-item class="skillRow" layout horizontal>
|
||||
<paper-item class="skillRow" layout horizontal hero-id="main" {{detailHero skill ../_id}}>
|
||||
<core-icon icon="{{profIcon}}"></core-icon>
|
||||
{{#if failSkill}}
|
||||
<div class="fail skillMod">fail</div>
|
||||
|
||||
@@ -11,46 +11,17 @@
|
||||
{{> abilityMiniCard ability="intelligence" title="Intelligence" color="deep-orange"}}
|
||||
{{> abilityMiniCard ability="wisdom" title="Wisdom" color="purple"}}
|
||||
{{> abilityMiniCard ability="charisma" title="Charisma" color="pink"}}
|
||||
|
||||
<!--Armor-->
|
||||
<paper-shadow class="card container statCard" hero-id="main" {{detailHero}} layout horizontal>
|
||||
<div class="containerLeft teal">
|
||||
{{attributeValue "armor"}}
|
||||
</div>
|
||||
<div class="containerRight" flex horizontal layout center>
|
||||
Armor Class
|
||||
</div>
|
||||
<paper-ripple fit></paper-ripple>
|
||||
</paper-shadow>
|
||||
{{> statCard stat="armor" name="Armor Class" color="teal"}}
|
||||
<!--Speed-->
|
||||
<paper-shadow class="card container statCard" hero-id="main" {{detailHero}} layout horizontal>
|
||||
<div class="containerLeft teal">
|
||||
{{attributeValue "speed"}}
|
||||
</div>
|
||||
<div class="containerRight" flex horizontal layout center>
|
||||
Speed
|
||||
</div>
|
||||
<paper-ripple fit></paper-ripple>
|
||||
</paper-shadow>
|
||||
{{> statCard stat="speed" name="Speed" color="teal"}}
|
||||
<!--Initiative-->
|
||||
<paper-shadow class="card container statCard" hero-id="main" {{detailHero}} layout horizontal>
|
||||
<div class="containerLeft indigo">
|
||||
{{skillMod "initiative"}}
|
||||
</div>
|
||||
<div class="containerRight" flex horizontal layout center>
|
||||
Initiative
|
||||
</div>
|
||||
<paper-ripple fit></paper-ripple>
|
||||
</paper-shadow>
|
||||
{{> statCard stat="initiative" name="Initiative" color="indigo" isSkill="true"}}
|
||||
<!--Proficiency Bonus-->
|
||||
<paper-shadow class="card container statCard" hero-id="main" {{detailHero}} layout horizontal>
|
||||
<div class="containerLeft blue">
|
||||
+{{attributeValue "proficiencyBonus"}}
|
||||
</div>
|
||||
<div class="containerRight" flex horizontal layout center>
|
||||
Proficiency Bonus
|
||||
</div>
|
||||
<paper-ripple fit></paper-ripple>
|
||||
</paper-shadow>
|
||||
{{> statCard stat="proficiencyBonus" name="Proficiency Bonus" color="blue" prefix="+"}}
|
||||
|
||||
<!--Hit Dice-->
|
||||
{{>hitDice name="d6HitDice" diceNum="6" char=this}}
|
||||
{{>hitDice name="d8HitDice" diceNum="8" char=this}}
|
||||
{{>hitDice name="d10HitDice" diceNum="10" char=this}}
|
||||
@@ -98,3 +69,19 @@
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<template name="statCard">
|
||||
<paper-shadow class="card container statCard" hero-id="main" {{detailHero stat ../_id}} layout horizontal>
|
||||
<div class="containerLeft {{color}}">
|
||||
{{#if isSkill}}
|
||||
{{../skillMod stat}}
|
||||
{{else}}
|
||||
{{prefix}}{{../attributeValue stat}}
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="containerRight" flex horizontal layout center>
|
||||
{{name}}
|
||||
</div>
|
||||
<paper-ripple fit></paper-ripple>
|
||||
</paper-shadow>
|
||||
</template>
|
||||
|
||||
@@ -1,5 +1,23 @@
|
||||
Template.stats.events({
|
||||
|
||||
"tap .statCard": function(event, instance){
|
||||
if(this.isSkill){
|
||||
var charId = instance.data._id;
|
||||
GlobalUI.setDetail({
|
||||
template: "skillDialog",
|
||||
data: {name: this.name, skillName: this.stat, charId: charId},
|
||||
heroId: charId + this.stat
|
||||
});
|
||||
}
|
||||
},
|
||||
"tap .skillRow": function(event, instance){
|
||||
var skill = this.skill;
|
||||
var charId = instance.data._id;
|
||||
GlobalUI.setDetail({
|
||||
template: "skillDialog",
|
||||
data: {name: this.name, skillName: skill, charId: charId},
|
||||
heroId: charId + skill
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
Template.stats.helpers({
|
||||
|
||||
Reference in New Issue
Block a user