Overhaul of character action components, actions now consume resources
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@@ -343,7 +343,45 @@ const adjustQuantity = new ValidatedMethod({
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let currentProperty = CreatureProperties.findOne(_id);
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// Check permissions
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assertPropertyEditPermission(currentProperty, this.userId);
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adjustQuantityWork({property: currentProperty, operation, value})
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adjustQuantityWork({property: currentProperty, operation, value});
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recomputeCreatures(currentProperty);
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},
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});
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const selectAmmoItem = new ValidatedMethod({
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name: 'creatureProperties.selectAmmoItem',
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validate: new SimpleSchema({
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actionId: SimpleSchema.RegEx.Id,
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itemId: SimpleSchema.RegEx.Id,
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itemConsumedIndex: Number,
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}).validator(),
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mixins: [RateLimiterMixin],
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rateLimit: {
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numRequests: 5,
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timeInterval: 5000,
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},
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run({actionId, itemId, itemConsumedIndex}) {
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let action = CreatureProperties.findOne(actionId);
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// Check permissions
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assertPropertyEditPermission(action, this.userId);
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// Check that this index has a document to edit
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let itemConsumed = action.resources.itemsConsumed[itemConsumedIndex];
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if (!itemConsumed){
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throw new Meteor.Error('Resouce not found',
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'Could not set ammo, because the ammo document was not found');
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}
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let itemToLink = CreatureProperties.findOne(itemId);
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if (!itemToLink){
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throw new Meteor.Error('Item not found',
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'Could not set ammo: the item was not found');
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}
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let path = `resources.itemsConsumed.${itemConsumedIndex}.itemId`;
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CreatureProperties.update(actionId, {
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$set: {[path]: itemId}
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}, {
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selector: action,
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});
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recomputeCreatures(action);
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},
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});
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@@ -416,6 +454,7 @@ export {
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updateProperty,
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damageProperty,
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adjustQuantity,
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selectAmmoItem,
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pushToProperty,
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pullFromProperty,
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softRemoveProperty,
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@@ -15,6 +15,8 @@ export default class ComputationMemo {
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this.classes = {};
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this.togglesById = {};
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this.toggleIds = new Set();
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// Equipped items that might be used as ammo
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this.equipmentById = {};
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// Properties that have calculations, but don't impact other properties
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this.endStepPropsById = {};
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// First note all the ids of all the toggles
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@@ -40,6 +42,10 @@ export default class ComputationMemo {
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) {
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// Add all the stats
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this.addStat(prop);
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} else if (
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prop.type === 'item'
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) {
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this.addEquipment(prop);
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} else {
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return true;
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}
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@@ -185,6 +191,10 @@ export default class ComputationMemo {
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});
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return targets;
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}
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addEquipment(prop){
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prop = this.registerProperty(prop);
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this.equipmentById[prop._id] = prop;
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}
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addEndStepProp(prop){
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prop = this.registerProperty(prop);
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this.endStepPropsById[prop._id] = prop;
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@@ -37,6 +37,7 @@ function computeAction(prop, memo){
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if (attConsumed.variableName){
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let stat = memo.statsByVariableName[attConsumed.variableName];
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prop.resources.attributesConsumed[i].statId = stat && stat._id;
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prop.resources.attributesConsumed[i].statName = stat && stat.name;
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let available = stat && stat.currentValue || 0;
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prop.resources.attributesConsumed[i].available = available;
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if (available < attConsumed.quantity){
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@@ -45,7 +46,22 @@ function computeAction(prop, memo){
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}
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});
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// Items consumed
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// TODO
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prop.resources.itemsConsumed.forEach((itemConsumed, i) => {
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let item = itemConsumed.itemId && memo.equipmentById[itemConsumed.itemId];
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prop.resources.itemsConsumed[i].itemId = item && item._id;
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let available = item && item.quantity || 0;
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prop.resources.itemsConsumed[i].available = available;
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let name = item && item.name;
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if (item && item.quantity !== 1 && item.plural){
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name = item.plural;
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}
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prop.resources.itemsConsumed[i].itemName = name;
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prop.resources.itemsConsumed[i].itemIcon = item && item.icon;
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prop.resources.itemsConsumed[i].itemColor = item && item.color;
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if (!item || available < itemConsumed.quantity){
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prop.insufficientResources = true;
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}
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});
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}
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function computeAttack(prop, memo){
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@@ -42,6 +42,7 @@ const calculationPropertyTypes = [
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'proficiency',
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'classLevel',
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'toggle',
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'item',
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// End step types
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'action',
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'attack',
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