Moved views out of private folder
This commit is contained in:
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<template name="featureDialog">
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{{#with feature}}
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{{#baseDialog title=name class=colorClass startEditing=../startEditing}}
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{{> featureDetails}}
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{{else}}
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{{> featureEdit}}
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{{/baseDialog}}
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{{/with}}
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</template>
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<template name="featureDetails">
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{{#if or canEnable hasUses}}
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<div layout horizontal center justified wrap>
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{{#if canEnable}}
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<div>enabled:</div>
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<paper-checkbox class="sideMargin" checked={{enabled}}></paper-checkbox>
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{{/if}}
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{{#if hasUses}}
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<div class="subhead" style="margin-right: 16px">
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Uses: {{usesLeft}}/{{usesValue}}
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</div>
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{{/if}}
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{{#if hasUses}}
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<div layout horizontal>
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<paper-button class="useFeature" disabled={{noUsesLeft}}>Use</paper-button>
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<paper-button class="resetFeature" disabled={{usesFull}}>Reset</paper-button>
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</div>
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{{/if}}
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</div>
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<hr class="vertMargin">
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{{/if}}
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{{#if description}}
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<div>{{#markdown}}{{evaluateString charId description}}{{/markdown}}</div>
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{{/if}}
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{{> effectsViewList charId=charId parentId=_id}}
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{{> proficiencyViewList charId=charId parentId=_id}}
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</template>
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<template name="featureEdit">
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<!--name-->
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<paper-input id="featureNameInput" class="fullwidth" label="Name" floatinglabel value={{name}}></paper-input>
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<hr class="vertMargin">
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<div layout horizontal center style="height: 60px;">
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<paper-dropdown-menu id="enabledDropdown" label="Enable Feature">
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<paper-dropdown layered class="dropdown">
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<core-menu id="enabledMenu" class="menu" selected={{enabledSelection}} on-tap="onStatMenuTap">
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<paper-item name="alwaysEnabled"> Always Enabled </paper-item>
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<paper-item name="enabled"> Enabled </paper-item>
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<paper-item name="disabled"> Disabled </paper-item>
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</core-menu>
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</paper-dropdown>
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</paper-dropdown-menu>
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<div layout horizontal center class="sideMargin">
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<div>Limit Uses: </div>
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<paper-toggle-button id="limitUseCheck"
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class="sideMargin"
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checked={{usesSet}}
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role="button"
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aria-pressed="false"
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tabindex="0"
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touch-action="pan-y">
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</paper-toggle-button>
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</div>
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{{#if usesSet}}
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<paper-input flex id="usesInput" label="Uses" floatinglabel value={{uses}}></paper-input>
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{{/if}}
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</div>
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<hr class="vertMargin">
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<!--description-->
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<paper-input-decorator label="Description" floatinglabel layout vertical>
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<paper-autogrow-textarea>
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<textarea id="featureDescriptionInput" placeholder aria-label="Description" value={{description}}></textarea>
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</paper-autogrow-textarea>
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</paper-input-decorator>
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{{> effectsEditList parentId=_id parentCollection="Features" charId=charId name=name enabled=enabled}}
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{{> proficiencyEditList parentId=_id parentCollection="Features" charId=charId enabled=enabled}}
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</template>
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@@ -0,0 +1,109 @@
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Template.featureDialog.helpers({
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feature: function(){
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return Features.findOne(this.featureId);
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},
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});
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Template.featureDialog.events({
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"color-change": function(event, instance){
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Features.update(instance.data.featureId, {$set: {color: event.color}});
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},
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"tap #deleteButton": function(event, instance){
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Features.softRemoveNode(instance.data.featureId);
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GlobalUI.deletedToast(instance.data.featureId, "Features", "Feature");
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GlobalUI.closeDetail();
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},
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});
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Template.featureDetails.helpers({
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or: function(a, b){
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return a || b;
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},
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hasUses: function(){
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return this.usesValue() > 0;
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},
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noUsesLeft: function(){
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return this.usesLeft() <= 0;
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},
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usesFull: function(){
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return this.usesLeft() >= this.usesValue();
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},
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});
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Template.featureDetails.events({
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"tap .useFeature": function(event){
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var featureId = this._id;
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Features.update(featureId, {$inc: {used: 1}});
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},
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"tap .resetFeature": function(event){
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var featureId = this._id;
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Features.update(featureId, {$set: {used: 0}});
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},
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"change .enabledCheckbox": function(event){
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var enabled = !this.enabled;
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Features.update(this._id, {$set: {enabled: enabled}});
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},
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});
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Template.featureEdit.onRendered(function(){
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updatePolymerInputs(this);
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});
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Template.featureEdit.helpers({
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usesSet: function(){
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return _.isString(this.uses);
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},
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enabledSelection: function(){
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if (this.enabled){
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if (this.alwaysEnabled){
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return "alwaysEnabled";
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} else {
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return "enabled";
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}
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} else if (this.enabled === false){ //make sure it is false, not just falsey
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return "disabled";
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}
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},
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});
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Template.featureEdit.events({
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"change #featureNameInput": function(event){
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var name = Template.instance().find("#featureNameInput").value;
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Features.update(this._id, {$set: {name: name}});
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},
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"change #featureDescriptionInput": function(event){
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var description = Template.instance().find("#featureDescriptionInput").value;
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Features.update(this._id, {$set: {description: description}});
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},
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"change #limitUseCheck": function(event){
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var currentUses = this.uses;
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var featureId = this._id;
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if (event.target.checked && !_.isString(currentUses)){
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Features.update(featureId, {$set: {uses: ""}}, {removeEmptyStrings: false});
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} else if (!event.target.checked && _.isString(currentUses)){
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Features.update(featureId, {$unset: {uses: ""}});
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}
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},
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"change #usesInput, input #quantityInput": function(event){
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var value = event.target.value;
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var featureId = this._id;
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Features.update(featureId, {$set: {uses: value}});
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},
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"core-select #enabledDropdown": function(event){
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var detail = event.originalEvent.detail;
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if (!detail.isSelected) return;
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var value = detail.item.getAttribute("name");
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var setter;
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if (value === "enabled"){
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setter = {enabled: true, alwaysEnabled: false};
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} else if (value === "disabled"){
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setter = {enabled: false, alwaysEnabled: false};
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} else {
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setter = {enabled: true, alwaysEnabled: true};
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}
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if (setter.enabled === this.enabled &&
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setter.alwaysEnabled === this.alwaysEnabled) return;
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Features.update(this._id, {$set: setter});
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},
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});
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57
rpg-docs/client/views/character/features/features.css
Normal file
57
rpg-docs/client/views/character/features/features.css
Normal file
@@ -0,0 +1,57 @@
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.containerTop {
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cursor: pointer;
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}
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.features {
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display: flex !important;
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justify-content: center;
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align-items: stretch;
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flex-wrap: wrap;
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padding: 4px;
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}
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.featureCardTop {
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margin-bottom: 8px;
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}
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.containerMain.featureDescription {
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white-space: pre-line;
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}
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.resourceCards paper-material.healthCard {
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width: 100%;
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}
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/*To change the ink color for checked state:*/
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.containerTop paper-checkbox::shadow #ink[checked] {
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color: #ffffff;
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}
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/*To change the checkbox checked color:*/
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.containerTop paper-checkbox::shadow #checkbox.checked {
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background-color: #ffffff;
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background-color: rgba(255,255,255,0.27);
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border-color: #ffffff;
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border-color: rgba(255,255,255,0.27);
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}
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/*ensure the checkmark is shown when ticked*/
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.containerTop paper-checkbox::shadow #checkbox.checked #checkmark {
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display: initial;
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}
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/*To change the ink color for unchecked state:*/
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.containerTop paper-checkbox::shadow #ink {
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color: #ffffff;
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}
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/*To change the checkbox unchecked color:*/
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.containerTop paper-checkbox::shadow #checkbox {
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border-color: #ffffff;
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border-color: rgba(255,255,255,0.54);
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}
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/*ensure checkmark isn't shown early*/
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.containerTop paper-checkbox::shadow #checkbox #checkmark {
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display: none;
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}
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174
rpg-docs/client/views/character/features/features.html
Normal file
174
rpg-docs/client/views/character/features/features.html
Normal file
@@ -0,0 +1,174 @@
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<template name="features">
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<div fit>
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<div class="scroll-y" fit>
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<div class="column-container">
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<!--expertiseDice-->
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{{>resource name="expertiseDice" title="Expertise Dice" color="teal" char=this}}
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<!--ki-->
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{{>resource name="ki" title="Ki Points" color="teal" char=this}}
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<!--rages-->
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{{>resource name="rages" title="Rages" color="teal" char=this}}
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<!--sorceryPoints-->
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{{>resource name="sorceryPoints" title="Sorcery Points" color="teal" char=this}}
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<!--superiorityDice-->
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{{>resource name="superiorityDice" title="Superiority Dice" color="teal" char=this}}
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<!--Attacks-->
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<div>
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<paper-material class="card">
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<div class="top white">
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Attacks
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</div>
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<div class="bottom list">
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{{#each attacks}}
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<div class="item-slot">
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<div class="flexible attack item"
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hero-id="main" {{detailHero}}>
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<div layout horizontal>
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<div class="headline"
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style="margin-right: 16px;"
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layout horizontal center>
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{{evaluateSigned ../_id attackBonus}}
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</div>
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<div flex layout vertical>
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<div class="body2">
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{{name}}
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</div>
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<div>
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{{evaluateString ../_id damage}} {{damageType}}
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</div>
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{{#if details}}
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<div class="caption">
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{{details}}
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</div>
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{{/if}}
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</div>
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</div>
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</div>
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</div>
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{{/each}}
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</div>
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</paper-material>
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</div>
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<!--Proficiencies-->
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<div>
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<paper-material class="card">
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<div class="white top">
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Proficiencies
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</div>
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<div flex class="bottom list">
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{{#if weaponProfs.count}}
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<div class="subhead">Weapons</div>
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{{/if}}
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{{#each weaponProfs}}
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{{> proficiencyListItem}}
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{{/each}}
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{{#if armorProfs.count}}
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<div class="subhead">Armor</div>
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{{/if}}
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{{#each armorProfs}}
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{{> proficiencyListItem}}
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{{/each}}
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{{#if toolProfs.count}}
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<div class="subhead">Tools</div>
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{{/if}}
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{{#each toolProfs}}
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{{> proficiencyListItem}}
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{{/each}}
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</div>
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</paper-material>
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</div>
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<!--features-->
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{{#each features}}
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<div>
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<paper-material class="card featureCard"
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hero-id="main" {{detailHero}}>
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<div class="top {{colorClass}} subhead"
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layout horizontal
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hero-id="toolbar" {{detailHero}}>
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<div flex hero-id="title" {{detailHero}}>
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{{name}}
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</div>
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{{#if hasUses}}
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<div style="margin-right: 8px">
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{{usesLeft}}/{{usesValue}}
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</div>
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{{/if}}
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{{#if canEnable}}
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<core-tooltip label="Feature enabled"
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position="left">
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<paper-checkbox class="enabledCheckbox"
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checked={{enabled}}
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disabled={{#unless canEditCharacter charId}}true{{/unless}}>
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</paper-checkbox>
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</core-tooltip>
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{{/if}}
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</div>
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{{#if description}}
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<div flex class="bottom">
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{{#markdown}}{{evaluateString charId shortDescription}}{{/markdown}}
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</div>
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{{/if}}
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{{#if hasUses}}
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<div layout horizontal center end-justified>
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<paper-button class="useFeature"
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disabled={{noUsesLeft}}>
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Use
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</paper-button>
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<paper-button class="resetFeature"
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disabled={{usesFull}}>
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Reset
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</paper-button>
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</div>
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{{/if}}
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</paper-material>
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</div>
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{{/each}}
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</div>
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<div class="fab-buffer"></div>
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</div>
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{{#if canEditCharacter _id}}
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<paper-fab id="addFeature"
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class="floatyButton"
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icon="add"
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title="Add"
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role="button"
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tabindex="0"
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aria-label="Add"
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hero-id="main"></paper-fab>
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{{/if}}
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</div>
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</template>
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<template name="resource">
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{{#if characterCalculate "attributeBase" char._id name}}
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<div>
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<paper-material class="card"
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hero-id="main" {{detailHero name char._id}}
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layout horizontal>
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<div class="left {{getColor}} display1 white-text"
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hero-id="toolbar" {{detailHero name char._id}}
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layout horizontal center>
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<div style="margin-right: 8px;">
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<paper-icon-button class="resourceUp"
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icon="arrow-drop-up"
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disabled={{cantIncrement}}>
|
||||
</paper-icon-button>
|
||||
<paper-icon-button class="resourceDown"
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icon="arrow-drop-down"
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||||
disabled={{cantDecrement}}>
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</paper-icon-button>
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</div>
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<div>{{characterCalculate "attributeValue" char._id name}}</div>
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<!--<div>/{{char.attributeBase name}}</div>-->
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</div>
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<div class="right clickable"
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flex layout horizontal center>
|
||||
{{title}}
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||||
</div>
|
||||
</paper-material>
|
||||
</div>
|
||||
{{/if}}
|
||||
</template>
|
||||
149
rpg-docs/client/views/character/features/features.js
Normal file
149
rpg-docs/client/views/character/features/features.js
Normal file
@@ -0,0 +1,149 @@
|
||||
Template.features.helpers({
|
||||
features: function(){
|
||||
var features = Features.find({charId: this._id}, {sort: {color: 1, name: 1}});
|
||||
return features;
|
||||
},
|
||||
shortDescription: function() {
|
||||
if (_.isString(this.description)){
|
||||
return this.description.split(/^( *[-*_]){3,} *(?:\n+|$)/m)[0];
|
||||
}
|
||||
},
|
||||
hasUses: function(){
|
||||
return this.usesValue() > 0;
|
||||
},
|
||||
noUsesLeft: function(){
|
||||
return this.usesLeft() <= 0 || !canEditCharacter(this.charId);
|
||||
},
|
||||
usesFull: function(){
|
||||
return this.usesLeft() >= this.usesValue() || !canEditCharacter(this.charId);
|
||||
},
|
||||
colorClass: function(){
|
||||
return getColorClass(this.color);
|
||||
},
|
||||
featureOrder: function(){
|
||||
return _.indexOf(_.keys(colorOptions), this.color);
|
||||
},
|
||||
attacks: function(){
|
||||
return Attacks.find(
|
||||
{charId: this._id, enabled: true},
|
||||
{sort: {color: 1, name: 1}});
|
||||
},
|
||||
canEnable: function(){
|
||||
return !this.alwaysEnabled;
|
||||
},
|
||||
weaponProfs: function(){
|
||||
return Proficiencies.find({charId: this._id, type: "weapon"});
|
||||
},
|
||||
armorProfs: function(){
|
||||
return Proficiencies.find({charId: this._id, type: "armor"});
|
||||
},
|
||||
toolProfs: function(){
|
||||
return Proficiencies.find({charId: this._id, type: "tool"});
|
||||
},
|
||||
});
|
||||
|
||||
Template.features.events({
|
||||
"tap #addFeature": function(event){
|
||||
var featureId = Features.insert({
|
||||
name: "New Feature",
|
||||
charId: this._id,
|
||||
enabled: true,
|
||||
alwaysEnabled: true,
|
||||
});
|
||||
GlobalUI.setDetail({
|
||||
template: "featureDialog",
|
||||
data: {featureId: featureId, charId: this._id, startEditing: true},
|
||||
heroId: featureId,
|
||||
});
|
||||
},
|
||||
"tap #addAttackButton": function(event){
|
||||
var charId = this._id;
|
||||
Attacks.insert({
|
||||
charId: charId
|
||||
}, function(error, id){
|
||||
if (!error){
|
||||
GlobalUI.setDetail({
|
||||
template: "attackDialog",
|
||||
data: {attackId: id, charId: charId},
|
||||
heroId: id,
|
||||
});
|
||||
}
|
||||
});
|
||||
},
|
||||
"tap .featureCard .top": function(event){
|
||||
var featureId = this._id;
|
||||
var charId = Template.parentData()._id;
|
||||
GlobalUI.setDetail({
|
||||
template: "featureDialog",
|
||||
data: {featureId: featureId, charId: charId},
|
||||
heroId: featureId,
|
||||
});
|
||||
},
|
||||
"tap .attack": function(event){
|
||||
openParentDialog(this.parent, this.charId, this._id);
|
||||
},
|
||||
"tap .useFeature": function(event){
|
||||
var featureId = this._id;
|
||||
Features.update(featureId, {$inc: {used: 1}});
|
||||
},
|
||||
"tap .resetFeature": function(event){
|
||||
var featureId = this._id;
|
||||
Features.update(featureId, {$set: {used: 0}});
|
||||
},
|
||||
"tap .enabledCheckbox": function(event){
|
||||
event.stopPropagation();
|
||||
},
|
||||
"change .enabledCheckbox": function(event){
|
||||
var enabled = !this.enabled;
|
||||
Features.update(this._id, {$set: {enabled: enabled}});
|
||||
},
|
||||
});
|
||||
|
||||
Template.resource.helpers({
|
||||
cantIncrement: function(){
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
var base = Characters.calculate.attributeBase(this.char._id, this.name);
|
||||
var baseBigger = value < base;
|
||||
return !baseBigger || !canEditCharacter(this.char._id);
|
||||
},
|
||||
cantDecrement: function(){
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
var valuePositive = value > 0;
|
||||
return !valuePositive || !canEditCharacter(this.char._id);
|
||||
},
|
||||
getColor: function(){
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
if (value > 0){
|
||||
return this.color;
|
||||
} else {
|
||||
return "grey";
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
Template.resource.events({
|
||||
"tap .resourceUp": function(event){
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
var base = Characters.calculate.attributeBase(this.char._id, this.name);
|
||||
if (value < base){
|
||||
var modifier = {$inc: {}};
|
||||
modifier.$inc[this.name + ".adjustment"] = 1;
|
||||
Characters.update(this.char._id, modifier, {validate: false});
|
||||
}
|
||||
},
|
||||
"tap .resourceDown": function(event){
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
if (value > 0){
|
||||
var modifier = {$inc: {}};
|
||||
modifier.$inc[this.name + ".adjustment"] = -1;
|
||||
Characters.update(this.char._id, modifier, {validate: false});
|
||||
}
|
||||
},
|
||||
"tap .right": function(event, instance) {
|
||||
GlobalUI.setDetail({
|
||||
template: "attributeDialog",
|
||||
data: {name: this.title, statName: this.name, charId: this.char._id},
|
||||
heroId: this.char._id + this.name,
|
||||
});
|
||||
},
|
||||
});
|
||||
Reference in New Issue
Block a user