Got some Polymer 1.0 elements working with 1.4
Character sheets now visible, but vulcanize broke, using raw head imports instead
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<template name="guide">
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<core-toolbar class="app-grey white-text">
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<core-icon-button icon="menu" core-drawer-toggle></core-icon-button>
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<app-toolbar class="app-grey white-text">
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<paper-icon-button icon="menu" drawer-toggle></paper-icon-button>
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<div flex>Guide</div>
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</core-toolbar>
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</app-toolbar>
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<div layout vertical center>
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<paper-shadow class="wallOfText card" style="padding: 32px; max-width: 800px;">
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<paper-material class="wallOfText card" style="padding: 32px; max-width: 800px;">
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<h2>Character Sheet Philosophy</h2>
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<p>Setting up your character on Dicecloud is going to take you a little longer than just filling it in on a paper character sheet would have. The goal of using an online sheet is to make actually playing the game more streamlined, and ultimately more fun. So putting a little extra effort into setting up your character now will pay off over and over again once you're playing.</p>
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<p>The idea is to track where each number comes from, and allow you to easily make changes on the fly.</p>
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@@ -89,6 +89,6 @@
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<li>Change your level and check that the <em>Stats</em> tab gets updated accordingly</li>
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</ul>
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<p>You can try all sorts of calculations in your effects and in certain other places too. For example if you had some feature that is used a number of times equal to your wisdom modifier or 1, whichever is lower, you could limit its uses to <em>min(1, wisdomMod)</em> and the character sheet will figure it out for you, and update itself if you wisdom modifier happens to change later.</p>
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</paper-shadow>
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</paper-material>
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</div>
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</template>
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