Fixing UI for 2.1 data changes
This commit is contained in:
114
app/imports/api/engine/computation/buildCreatureComputation.ts
Normal file
114
app/imports/api/engine/computation/buildCreatureComputation.ts
Normal file
@@ -0,0 +1,114 @@
|
||||
import { applyNestedSetProperties } from '/imports/api/parenting/parentingFunctions';
|
||||
import { CreatureProperty, DenormalisedOnlyCreaturePropertySchema as denormSchema }
|
||||
from '/imports/api/creature/creatureProperties/CreatureProperties';
|
||||
import { getProperties, getCreature, getVariables } from '/imports/api/engine/loadCreatures';
|
||||
import computedOnlySchemas from '/imports/api/properties/computedOnlyPropertySchemasIndex';
|
||||
import computedSchemas from '/imports/api/properties/computedPropertySchemasIndex';
|
||||
import linkInventory from './buildComputation/linkInventory';
|
||||
import walkDown from './utility/walkdown';
|
||||
import parseCalculationFields from './buildComputation/parseCalculationFields';
|
||||
import computeInactiveStatus from './buildComputation/computeInactiveStatus';
|
||||
import computeToggleDependencies from './buildComputation/computeToggleDependencies';
|
||||
import linkCalculationDependencies from './buildComputation/linkCalculationDependencies';
|
||||
import linkTypeDependencies from './buildComputation/linkTypeDependencies';
|
||||
import computeSlotQuantityFilled from './buildComputation/computeSlotQuantityFilled';
|
||||
import CreatureComputation from './CreatureComputation';
|
||||
import removeSchemaFields from './buildComputation/removeSchemaFields';
|
||||
|
||||
/**
|
||||
* Store index of properties
|
||||
* recompute static tree-based enabled/disabled status
|
||||
* Build a dependency graph
|
||||
* id -> id dependencies for docs that rely on other docs directly
|
||||
* id -> variable deps for docs that rely on a variable's value
|
||||
* variable -> id deps for variables that are impacted by docs
|
||||
*/
|
||||
|
||||
/**
|
||||
* Forseen issues: Anything that computes during the build step will not obey
|
||||
* computed toggles
|
||||
*/
|
||||
|
||||
export default function buildCreatureComputation(creatureId: string) {
|
||||
const creature = getCreature(creatureId);
|
||||
const variables = getVariables(creatureId);
|
||||
const properties = getProperties(creatureId);
|
||||
const computation = buildComputationFromProps(properties, creature, variables);
|
||||
return computation;
|
||||
}
|
||||
|
||||
export function buildComputationFromProps(
|
||||
properties: CreatureProperty[], creature, variables
|
||||
) {
|
||||
|
||||
const computation = new CreatureComputation(properties, creature, variables);
|
||||
// Dependency graph where edge(a, b) means a depends on b
|
||||
// The graph includes all dependencies even of inactive properties
|
||||
// such that any properties changing without changing their dependencies
|
||||
// can limit the recompute to connected parts of the graph
|
||||
// Each node's data represents a prop or a virtual prop like a variable
|
||||
// Each link's data is a string representing the link type
|
||||
const dependencyGraph = computation.dependencyGraph;
|
||||
|
||||
// Link the denormalizedStats from the creature
|
||||
if (creature && creature.denormalizedStats) {
|
||||
if (creature.denormalizedStats.xp) {
|
||||
dependencyGraph.addNode('xp', {
|
||||
baseValue: creature.denormalizedStats.xp,
|
||||
type: '_variable'
|
||||
});
|
||||
}
|
||||
if (creature.denormalizedStats.milestoneLevels) {
|
||||
dependencyGraph.addNode('milestoneLevels', {
|
||||
baseValue: creature.denormalizedStats.milestoneLevels,
|
||||
type: '_variable'
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Process the properties one by one
|
||||
properties.forEach(prop => {
|
||||
// The prop has been processed, it's no longer dirty
|
||||
delete prop.dirty;
|
||||
|
||||
const computedSchema = computedOnlySchemas[prop.type];
|
||||
removeSchemaFields([computedSchema, denormSchema], prop);
|
||||
|
||||
// Add a place to store all the computation details
|
||||
prop._computationDetails = {
|
||||
calculations: [],
|
||||
emptyCalculations: [],
|
||||
inlineCalculations: [],
|
||||
toggleAncestors: [],
|
||||
};
|
||||
|
||||
// Parse all the calculations
|
||||
parseCalculationFields(prop, computedSchemas);
|
||||
|
||||
});
|
||||
|
||||
// Get all the properties as a forest, with their nested set properties set
|
||||
const forest = applyNestedSetProperties(properties);
|
||||
|
||||
// Walk the property trees computing things that need to be inherited
|
||||
walkDown(forest.trees, node => {
|
||||
computeInactiveStatus(node);
|
||||
});
|
||||
// Inactive status must be complete for the whole tree before toggle deps
|
||||
// are calculated
|
||||
walkDown(forest.trees, node => {
|
||||
computeToggleDependencies(node, computation, forest);
|
||||
computeSlotQuantityFilled(node, dependencyGraph);
|
||||
});
|
||||
|
||||
// Link the inventory dependencies
|
||||
linkInventory(forest, dependencyGraph);
|
||||
|
||||
// Link functions that require the above to be complete
|
||||
properties.forEach(prop => {
|
||||
linkTypeDependencies(dependencyGraph, prop, computation);
|
||||
linkCalculationDependencies(dependencyGraph, prop, computation);
|
||||
});
|
||||
|
||||
return computation;
|
||||
}
|
||||
Reference in New Issue
Block a user