Reworked toggles, again, to try and catch more edge cases. Made toggles set the inactive status of their property children in the compute step instead of the inactive denormalisation step
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@@ -89,7 +89,6 @@ export function recomputeCreatureByDoc(creature){
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writeCreatureVariables(computationMemo, creatureId);
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recomputeDamageMultipliersById(creatureId);
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recomputeSlotFullness(creatureId);
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recomputeInactiveProperties(creatureId);
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return computationMemo;
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}
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