Added Polymer
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51
rpg-docs/public/bower_components/web-animations-next/test/js/timing.js
vendored
Normal file
51
rpg-docs/public/bower_components/web-animations-next/test/js/timing.js
vendored
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suite('timing', function() {
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setup(function() {
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webAnimationsMinifill.timeline._players = [];
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});
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test('pause and scrub', function() {
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var player = document.body.animate([], { duration: 1000 });
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player.pause();
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player.currentTime = 500;
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assert.equal(player.currentTime, 500);
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});
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test('pause, scrub and play', function() {
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var target = document.createElement('div');
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document.body.appendChild(target);
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var player = target.animate([
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{ background: 'blue' },
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{ background: 'red' }
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], { duration: 1000 });
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tick(100);
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player.pause();
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player.currentTime = 200;
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// http://www.w3.org/TR/web-animations/#the-current-time-of-a-player
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// currentTime should now mean 'hold time' - this allows scrubbing.
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assert.equal(player.currentTime, 200);
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player.play();
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tick(200);
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tick(300);
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assert.equal(player.currentTime, 300);
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assert.equal(player.startTime, 0);
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});
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test('sanity-check NaN timing', function() {
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// This has no actual tests, but will infinite loop without fix.
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var player = document.body.animate([], {
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duration: 2000,
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easing: 'ease-in' // fails only with cubic easing, not linear
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});
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tick(100);
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player.currentTime = NaN;
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tick(200);
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player = document.body.animate([], { duration: NaN, easing: 'ease-out' });
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tick(300);
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});
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});
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